I think the weapon system is just too heavy or too ammo/ton. I like the idea of a weapon that is shorter range than ATM's but does only half damage within minimum range, but they still feel like worse ATM's per given ton. I'd like to see them more on parity with ATM's, just with the different range flavors.


Thunderbolts Are Better, But Still Need Tweaks
Started by Pixel Hunter, Sep 28 2024 05:04 AM
5 replies to this topic
#1
Posted 28 September 2024 - 05:04 AM
#2
Posted 29 September 2024 - 02:32 PM
and make mrms viable again (and maybe clan versions of same).
#3
Posted 29 September 2024 - 04:07 PM
As said above tbolts are incredibly powerful if you get the right map for them and have spotters for locks. Which is their balance factor like all lock ons. If you get a map that allows them you can be like zeus from above tossing down lightning on your foes. Get solaris and cry.
#4
Posted 07 October 2024 - 01:25 PM
Meep Meep, on 29 September 2024 - 04:07 PM, said:
As said above tbolts are incredibly powerful if you get the right map for them and have spotters for locks.
any weapons system is incredibly powerful under optimal conditions. I'm talking about weight and ammo counts per ton
Edited by Pixel Hunter, 07 October 2024 - 01:25 PM.
#5
Posted 08 October 2024 - 10:38 AM
So you want to make them even more powerful in the situations they shine? Reducing weight and adding more ammo won't make them viable on maps that are not favorable to lock ons but certainly overly buff them on the maps that do.
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