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Strategic Strikes!


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#1 Foxwalker

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Posted 04 August 2019 - 08:43 AM

Strategic Strikes, Air Strikes and Artillery Strikes may be a bit too powerful now. Just my observation.

Just in a match in a medium and saw a 20% reduction for a strike and a second one took me out a few minutes later.

It looks like Advanced Salvos are just too much.

Thanks,

#2 Prototelis

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Posted 04 August 2019 - 03:09 PM

Strikes are fine.

#3 Armored Yokai

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Posted 04 August 2019 - 03:21 PM

It's like sending a pack of pigeons to release acidic poop on a Lamborghini!

Posted Image

Posted Image

Edited by Armored Yokai, 04 August 2019 - 03:27 PM.


#4 Nightbird

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Posted 04 August 2019 - 04:36 PM

Strikes are too weak, needs number of bombs increased

#5 Mystere

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Posted 04 August 2019 - 05:14 PM

<looks for some popcorn>

#6 Alexandra Hekmatyar

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Posted 04 August 2019 - 06:24 PM

View PostNightbird, on 04 August 2019 - 04:36 PM, said:

Strikes are too weak, needs number of bombs increased


Honestly we need consumable long toms. :P

#7 PhoenixFire55

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Posted 05 August 2019 - 04:19 AM

Strikes by themselvse are fine. The fact that everyone can use two per game without investing any tonnage into it is not.

#8 Gristle Missile

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Posted 05 August 2019 - 04:28 AM

View PostPhoenixFire55, on 05 August 2019 - 04:19 AM, said:

Strikes by themselvse are fine. The fact that everyone can use two per game without investing any tonnage into it is not.


thats why I feel they should ditch the strikes or replace it with something else and bring in mech mortars as the tool to punish stationary teams
http://www.sarna.net/wiki/Mech_Mortar


Id like to see anti-mech land mines take the consumable slot, that only triggers on enemies...fun little nascar and leg armor surprise

Edited by Gristle Missile, 05 August 2019 - 12:26 PM.


#9 jjm1

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Posted 05 August 2019 - 06:40 AM

Usually they are less painful than getting shot at directly, and anyone can mount and upgrade them equally so it's a whatever from me. Just another random thing on the list for lights to be especially paranoid of.

#10 MTier Slayed Up

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Posted 05 August 2019 - 11:29 AM

Working as intended.

#11 Foxwalker

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Posted 05 August 2019 - 12:20 PM

Thank you for your answers. Still seems to me that the damage is much greater than by old BT/Mechwarrior rules.

In a 30 ton mech a ground zero strike reducing my total armor by 20% seems excessive. From Sarna, it looks like an arty should do 20 points total. If I am shot CT by an AC20 I think I see usually a 5% to 10% drop.

But thanks, I bow to the masses.

#12 FupDup

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Posted 05 August 2019 - 12:24 PM

View PostPhoenixFire55, on 05 August 2019 - 04:19 AM, said:

Strikes by themselvse are fine. The fact that everyone can use two per game without investing any tonnage into it is not.

WTB MW4 Artillery Beacon.

#13 FupDup

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Posted 05 August 2019 - 12:46 PM

View PostNightbird, on 05 August 2019 - 12:43 PM, said:

I love it when my victims are running RACs, no need to convince them to stop

Wrong thread, bruh.

#14 Nightbird

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Posted 05 August 2019 - 01:01 PM

View PostFupDup, on 05 August 2019 - 12:46 PM, said:

Wrong thread, bruh.

ops

#15 dario03

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Posted 05 August 2019 - 01:06 PM

I would lower the damage but also decrease the global cooldown. Maybe drop the the beginning of match lockout or reduce it.

#16 Prototelis

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Posted 05 August 2019 - 01:55 PM

View PostPhoenixFire55, on 05 August 2019 - 04:19 AM, said:

The fact that everyone can use two per game without investing any tonnage into it is not.


That only prevents lights and mediums, the lowest performing classes even with strikes, from using them.





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