Jump to content

Match Maker

Gameplay Metagame

27 replies to this topic

#21 R Valentine

    Member

  • PipPipPipPipPipPipPipPip
  • Heavy Lifter
  • Heavy Lifter
  • 1,744 posts

Posted 06 August 2019 - 09:26 AM

View PostNightbird, on 06 August 2019 - 07:57 AM, said:


Have you read this thread? Posted Image
https://mwomercs.com...thread-we-need/

It basically proves that we can do a MM, PGI doesn't want to though :shrug:


How does that thread prove anything? It's just like any other thread.

#22 KHETTI

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,328 posts
  • LocationIn transit to 1 of 4 possible planets

Posted 06 August 2019 - 11:36 AM

Shame we couldn't timetravel back to before there was a solo queue, maybe OP and his 2-3 friends will enjoy getting ***** by 12 mans over and over, with the occasional match where they get to **** a bunch of headless randoms.

#23 Gristle Missile

    Member

  • PipPipPipPipPipPip
  • Shredder
  • 275 posts

Posted 06 August 2019 - 12:17 PM

Im sorry to say this, but the matchmaker is currently the best it will ever get

#24 LTC Kilgore

    Member

  • PipPipPipPipPip
  • 142 posts

Posted 06 August 2019 - 01:41 PM

View PostThariel, on 05 August 2019 - 12:45 PM, said:

Give us a working matchmaker please. One that let's you drop with your frineds in a 2-6 man group easily by just filling up the missing slots with solos.

Or adding a 3man to a group already filled with 4 solos etc.

You fear people will leave the game fighting in a 12 man against one 2man group ?????
you will lose lots of players with that matchmaker, cause you cannot play with your friends this way...

PGI isn't going to put any resources into MWO. The game we have now is the final iteration. Asking for things to be fixed is going to fall on deaf ears, be it asked here or tickets sent to support (PGI has apparently stopped responding to those)...

#25 Feral Clown

    Member

  • PipPipPipPipPipPipPip
  • 915 posts

Posted 06 August 2019 - 01:43 PM

View PostKiran Yagami, on 06 August 2019 - 09:26 AM, said:


How does that thread prove anything? It's just like any other thread.


Maybe go and read it to figure it out?

Also what the author does for a living (explained in said thread) makes a big difference.

#26 Dee Eight

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 6,271 posts

Posted 06 August 2019 - 07:12 PM

Sync dropping is more effective than anything PGI could code anyway

#27 GeminiWolf

    Member

  • PipPipPipPipPipPipPip
  • The Howl
  • The Howl
  • 743 posts
  • LocationCalifornia

Posted 06 August 2019 - 09:39 PM

Maintenance Mode per Russ just play don't suggest

Edited by GeminiWolf, 06 August 2019 - 09:40 PM.


#28 kapusta11

    Member

  • PipPipPipPipPipPipPipPipPip
  • Little Helper
  • Little Helper
  • 3,854 posts

Posted 07 August 2019 - 05:20 AM

Eh, couldn't care less about fighting a team of mech dads like I did in the past when we had one queue. As for good players, current matchmaker makes no distinction between people like proton and tier 1 mech dads and therefore accidentally stacks a bunch of good/bad players on one side every now and then which results in a stomp so I couldn't care about 12 man team stomping either. Besides, didn't PGI brag about their new FP matchmaker that tries to put teams against other teams?

Edited by kapusta11, 07 August 2019 - 05:21 AM.






2 user(s) are reading this topic

0 members, 2 guests, 0 anonymous users