Tiantara, on 18 August 2019 - 06:40 PM, said:
- I have one question than... If enemy mech with less armor best for team to win, why team so afraid to support own longrange or flanking mech to lower enemy armor and so forward to deal damage solo at any cost? Why mostly team not use advantage of ATM\LRM on longrange (even when other side have no ECM mech at all and move on open space) and get pretty weakened mech to deal with? Why no matter what build and how long cool-down of weapon is, everyone run into brawl and drive all other to it? I don't even mention situation when all moved in brawl make bottleneck and often shoot each others back in friendly fire. Why mostly noone bother show enemy on map even if he has intense battle with him and really can get help from nearby mech? Is that also some part of tactic I don't understand?
it doesnt matter what sort of mech you play. flanker, harrasser, sniper, artillery, they all NEED TO MOVE and locate properly. especially as a sniper you are not supposed to stand still when your team is moving.
constant relocation is the key.
a lrm boat sitting at 800m to all enemies is just as bad, it has to move with the team to A: have a shorter flight time with lower chance to lose damage to a broken lock and B: get support if needed.
why there are so many brawls?
A: the maps
B: most mechs are usually mid ranged anyway.
C: if we take a look at the Lore, most mech engagements have been pretty close quarter combats and inefficient at range.
that shows at the alpha value of sniper mechs compared to those that fight closer.



















