OmniFail, on 08 August 2019 - 11:20 PM, said:
I am not trying to justify or defend hiding. Go find the part of my first post that infers that I am. If by trolling you mean that I am trying to falsify that armor use drives wins, then yes sir I am.
An ape brain nor a lizard brain would tell me to sit there and take fire without doing something about it. That there is the thought of a lemming brain.
In your scenario the assaults’ teammates are focusing fire and trying to fulfill the destroy enemy mechs win condition. They are driving wins. The enemy mechs are focusing fire on the friendly assault. They are trying to fulfill the destroy enemy mech win condition. They too, are driving wins.
The assault is using his armor. He is not driving wins. He is dying, because the enemy is focusing him down. Your team has lost valuable firepower. Your team will not be as effective at destroying enemy mechs. Your teams’ chances of winning are diminished.
I am also critical of the pilot that is firing from a position that is not in the main force or with the light group. I am critical of them because I feel that their ability to focus fire with the team may be somehow diminished and because they lack supporting firepower that they could be overwhelmed by a superior force.
Trading shots, poking, peeking, and skirmishing all drive wins because they are proactively attempting to facilitate the focus of fire in an attempt to destroy enemy mechs.
This will be easy to address since you are also critical of a player not firing from a position that makes them unable to focus fire or have a target.
My example of an Atlas leading the charge into a tunnel does drive wins however because he is shooting as well and mechs such as these are a big target allowing, as I said his team to not take damage. Shielding is a well known tactic in this game.
So it seems that you are obfuscating your original points. You assert that armor sharing doesn't facilitate wins and go on to list various win conditions. What I am saying is for a team to reach those conditions, armor is in fact spent (unless going for an objective only match which is lame and not a reliable way to win). It's beyond obvious that a player mitigating damage he takes while putting out his damage is the most effective way to do this. Weaving in and out of cover via nascar or outpacing the enemy and catching the tail are examples of this. That you even say theoretically it's possible for a team to take no damage and 12-0 at team but have never seen that happen, speaks to this. I have seen close to something like this in CW with very mismatched teams, but have not heard of a 0 damage win from anyone or seen or ever heard anyone ever who has seen it. So even 48-3 which I have seen many times (and been a part of) and screenshots of 48-0 from old Evil friends, there's still damage taken by the winning team, so there is still armor being used.
Hiding and taking no damage is however no bueno. You seem to agree with this concept.
Part of this concept however is that if all of your front line mechs are lights and mediums, without the armor needed to soak up and draw fire, your team more times than not will not be successful. It's why people rage at others hiding in 100 tonners. If the other teams assaults are all up front, they will be harder to defeat if you can't match them.
So armor to achieve wins outside of pure objective games, and even a good deal of the time in those, does need spending. Taking armor away from where it is needed is not strong tactically.
Either what you are really saying armor spent effectively is what drives wins and helps to meet the various conditions, or you're wrong and not understanding the importance of armor.
Another factor we need to consider is where your opinion and view is coming from and what bias you bring with you. Self admittedly you primarily use lurms which are associated with hiding behaviour due to the number of lurmers that do this. Never seen you play comp, especially in A and B divisions. You don't show up on CW leaderboard we currently have (although was reset when quick play maps were added). So it appears that the vast majority of your understanding the game is from a solo quick play experience. You also said in another thread that you were better than 32, 000 other players but this is patently false. Percentile is based on match score which your self admitted affinity for lurms inflates. Focusing solely on the one metric without considering win loss ratio and kill death ratio is a huge error. So while your stats say that you are a fairly competent user of lurms, everything taken together doesn't really put you in the mid 90th percentile. You're not alone here either, I am also sort of in this boat with ability to get decent matchscore putting out consistent damage (mostly with med pulse lasers and cqc mechs) but don't have the magical 2+ wlr. So this is not meant as a personal attack, but my perspective comes from actually having the opportunity to play with those 99 percenters and understanding what they do and experience seeing what they do first hand as well as hearing their perspective.