MW Waldorf Statler, on 18 August 2019 - 06:01 PM, said:

oh yes ...the first Years with the Serverlags and Hitproblems was the hell
They introduced better HSR. Its well documented how it works.
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This **** again.
So let me get this straight; one person is responsible for all of the changes MWO has made to cryengine; and because he's such a badass programmer no one else can follow his work.
Except badass engineers and programmers document their work, and cryengine is one of the most well documented game engines ever.
You're saying a core group of people are responsible for the games development and calling the code sphaget at the same time. It makes no sense.
This game hasn't been developed further because they spent money on other things.
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Irrelevant. Transverse didn't go anywhere because they were trying to milk star citizens vibe and MWO didn't have the features they promised backers.
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All of those people went to bigger developers, higher paying jobs, or both.
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PLEASE go ******* read about what a server authoritative game is and how IK works. You keep circling back to this; and you literally don't understand why it would be difficult if not nearly impossible to implement given the way the game works.
This is the only shooter I can think of that leans this heavy on a server authoritative environment. It was done to prevent cheating because anti-cheating measures are astronomically more difficult to implement.
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This is not going to enhance situational awareness, pointless feature.
Edited by Prototelis, 18 August 2019 - 06:46 PM.