#1
Posted 15 August 2019 - 01:18 PM
Since 3 Months ago group drops became slow to drop in with same teams etc.
Wait times wen from 4 min to 40 with nothing, all servers selected
It worsen't quickly. because the mass of players/groups went down imo.
this is for EU prime time
Look at the rising line each day, that EU starting with NA joining.
https://steamcharts.com/app/342200#1m
When EU-player drop out the mass is at it's peak.
But this means we start low and no group drops are possible and we dont try it late in the evening.
What happens now is we syncdrop on a single location server.
To maybe play against each other or sometimes the same team.
The (tactical) qualit of solo drops was low, but has become lower and lower as such.
Solo players go for themselfs not the win or less experience.
Morale is dropping, trying to call is frustrating.
Even harrasment.
And nascar, always nascar.
The drop in player will also been partial by this practice.
For your information PGI.
Ps: Units and loyality also dont seem to matter as much,
If you drop, let;s try to play to win as a team.
#2
Posted 15 August 2019 - 01:26 PM
#3
Posted 15 August 2019 - 02:26 PM
Example:
1 Find two teams of similar skill and very close size (+/-1) (most of us are tier 1 so we are all the "skill")
2 Fill both teams with solo players and smaller teams of equal size.
3 Make "solo" teams with excess solo players.
Jackpot, functional group maker, less queue time and allows for groups to play.
#4
Posted 15 August 2019 - 02:46 PM
#5
Posted 15 August 2019 - 02:51 PM
Rebel Ace Fryslan, on 15 August 2019 - 01:18 PM, said:
Since 3 Months ago group drops became slow to drop in with same teams etc.
Wait times wen from 4 min to 40 with nothing, all servers selected
It worsen't quickly. because the mass of players/groups went down imo.
this is for EU prime time
Look at the rising line each day, that EU starting with NA joining.
https://steamcharts.com/app/342200#1m
When EU-player drop out the mass is at it's peak.
But this means we start low and no group drops are possible and we dont try it late in the evening.
What happens now is we syncdrop on a single location server.
To maybe play against each other or sometimes the same team.
The (tactical) qualit of solo drops was low, but has become lower and lower as such.
Solo players go for themselfs not the win or less experience.
Morale is dropping, trying to call is frustrating.
Even harrasment.
And nascar, always nascar.
The drop in player will also been partial by this practice.
For your information PGI.
Ps: Units and loyality also dont seem to matter as much,
If you drop, let;s try to play to win as a team.
Yeah if you tried to call a match I was in I'd definitely object.
Leave the calling to people doing well and have strong understanding of the game.
#6
Posted 15 August 2019 - 06:49 PM
#7
Posted 16 August 2019 - 07:42 AM
Probably the last PVP game i actually liked, but atlas if I cannot join a server then I won't be playing.
#8
Posted 16 August 2019 - 08:59 AM
#9
Posted 16 August 2019 - 06:26 PM
#10
Posted 16 August 2019 - 06:50 PM
-So group limit of 5 or 6.
-MM should try to make games all group and all solo first.
-If it can't then merge but limit 1 group per side or limit total group players to max group size of 5-6.
-Also require about equal numbers and rating (better rating system would be a big help) for groups per team. So if one team has a group with 4 players then the other should have a group of 4 with about equal rating, or have 5 nearly as high ranked, or 3 higher ranked players.
I think 5 or 6 would be a good balance for group size limit. Lets you have a decent amount of friends playing on one side but not an insurmountable amount of stacking for a smaller group and solos to overcome.
Or maybe go with something like 2-3 man groups can play in solo or group and then group can stay unlimited.
#11
Posted 22 August 2019 - 06:51 AM
My unit/group has mostly given up on group q. we had a 10 men about a week ago and searched for over an hour during EU primetime. nothing. We went to FW for a bit and found games. Group q seems to have gone byebye.
We shall try again at christmas or so...
#12
Posted 22 August 2019 - 08:08 AM
#13
Posted 22 August 2019 - 08:36 AM
is pgi trying to kill units to end game?
https://mwomercs.com...ts-to-end-game/
Edited by Alloh, 22 August 2019 - 08:36 AM.
#14
Posted 22 August 2019 - 09:16 AM
TinFoilHat, on 22 August 2019 - 08:08 AM, said:
I seriously doubt players are still selecting only one server for group q searches, considering the searchtimes.
#15
Posted 22 August 2019 - 05:34 PM
TinFoilHat, on 22 August 2019 - 08:08 AM, said:
No.
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