

Mech autocannon as a form of on the spot indirect arty
#1
Posted 27 December 2011 - 08:23 PM
#2
Posted 27 December 2011 - 08:31 PM
So what is the benefit?
#3
Posted 27 December 2011 - 08:37 PM
#4
Posted 27 December 2011 - 09:03 PM
BduSlammer, on 27 December 2011 - 08:37 PM, said:
But isn't that more of a shaped charge, rather than something that's designed to do any kind of area-of-effect damage?
#5
Posted 27 December 2011 - 09:05 PM
The projectiles don't disapear in MW until they reach their maximum range, so if your unlucky enough to be standing behind a mech that has been missed and your within range of the weapon being fired then you will take damage.
Having spent time in the Army I don't agree with a lot of the weapon range and damage in MW, but it's a computer game based on a Science Fiction fantasy RPG so there isn't much point in trying to argue the point.
#6
Posted 27 December 2011 - 09:21 PM
BduSlammer, on 27 December 2011 - 08:37 PM, said:
The explosive charge on cannons tends to be relatively small. You aren't going to get any shrapnel flying that can actually damage a mech at any range.
#7
Posted 27 December 2011 - 09:48 PM
High Explosive Armour Piercing would be completely useless as an indirect fire weapon because it requires direct contact with the armoured vehicle to work effectively.
The latest technology in projectiles is the High Explosive Incendiary/Armor Piercing Ammunition (HEIAP), but it is still useless as an indirect fire weapon.
The Longtom is some kind of HE Fragmentation round that does damage to mech armour and creates a lot of heat when one lands near you, and if your unlucky enough to take a direct hit then your going to take a lot of damage and most likely shut down due to heat.
#8
Posted 27 December 2011 - 10:09 PM
Phatt..weapon ranges in BTech are not based on anything related to the real world for 1 simple reason..the size of a standard gaming table. Ranges were worked out to allow the players to NOT need to spread maps across their entire block for a quick game. We tried one time to use realistic ranges with the weapons and standard hex maps..about 1 standard city block in length for LRMs giving our own SAM ranges at the time(late 80s)..gauss..a weapon that can fire straight line past the horizon, rounds moving fast enough to leave orbit..nevermind..lets go back to the BTech ranges..we can't afford the maps for a good sized company vs company combat

#9
Posted 27 December 2011 - 10:32 PM
just make the ammo change the weapons effects. change your ac's ammo to say heat rounds it does more damage and its shorter range but sence the lets say ac is 500mm but the heat round drops around 300mm just aim it higher and fling it in there i think this could be vray skillful use of the weapon. after all theres littal differnce form ac's and lbxs besides the fact one just fragments the round. this also could be used in guass rifles sence all the round is a soild 100 to 200 pound dart going at the speed of sound. telling me you can't hallow that out for some type of warhead? lol this is the 31st centry right? we got nano termite in the 21st centry what you think these guys could use.
and what you all think how they should fire burst shots singel shots or full auto ?
or all just be chnageing it in the lab? the full auto just means you will over heat faster by laying on the trigger more and thus meltiing the weapon or overheating your mech. it happens to 50cals if you fire them to much in a short period of time. mechineguns are not ment to be used on ofther mechs the mechmechine gun is post to be the autocannon right? hence the name.
#10
Posted 27 December 2011 - 11:24 PM
And the other things you mention..covered in BTech, different types of munitions, different types of ACs, from the AC to the Ultra AC(fires really quickly) to the LBX(fires cluster munitions) to RAC(improved version of UAC) and the Hyper ACs(fires hyper velocity rounds).
Machine guns CAN be used on Mechs, but the damage they do isn't very high, they are designed for use on light armor and infantry..
http://www.sarna.net/wiki/Main_Page
Go on, take a look at the information there..
#11
Posted 27 December 2011 - 11:31 PM
Kristov Kerensky, on 27 December 2011 - 10:09 PM, said:

Yes I agree, I used to upset enough people as it was with headshots from my trusty old Light Gauss Rifle at 1100m, so you imagine how upset they would get if I was headshoting them from 3000m or more.

In the old days I played quite a few board war games including BT, so I know what you mean about how many maps you would need. I still play Squad Leader these days and that can be a nightmare too sometimes.

#12
Posted 27 December 2011 - 11:35 PM
#13
Posted 28 December 2011 - 03:47 AM
#14
Posted 28 December 2011 - 03:51 AM
#15
Posted 28 December 2011 - 04:34 AM
#16
Posted 28 December 2011 - 06:39 AM
#17
Posted 28 December 2011 - 07:33 AM
#18
Posted 28 December 2011 - 07:42 AM
You want to catch your enemy in cross fire so you over lap fire zones, but you do not fire into the area friendlies are just because your target went there because the chance to hit friendlies is there, without that possibility the game just gets silly (old A-team tv show where hundreds of rounds are fired and no one gets hit)
#19
Posted 28 December 2011 - 08:51 AM

#20
Posted 28 December 2011 - 08:55 AM
it is also widely available by 3050 (at least when compared to those Long Toms), so why not use it instead ?
Let it air burst and do it's damage within the hex as per TT.
There Artillery for you

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