Jump to content

Patch Notes - 1.4.214.0 - 20-Aug-2019


92 replies to this topic

#1 InnerSphereNews

    Member

  • Developer
  • Developer
  • 2,859 posts

Posted 16 August 2019 - 03:23 PM


Upcoming Patch - August 20, 2019 @ 10AM – 1PM PDT
Patch Number: 1.4.214.0
Standalone Client Patch Size: 16 MB




Faction Play Improvements

  • Pledging Loyalty to a Faction:
A player who has pledged loyalty to a Faction will now have that Faction's emblem displayed on their home screen, Forum profile and all screens which display profile alignment such as main menu, scoreboard, leaderboard etc. The emblem will not change if the player is participating in Faction Play for another Faction other than the one they are loyal to, even if their Faction is not involved in the current conflict.

  • New Faction Play Leaderboards:
The Faction Play Leaderboard has been temporarily reactivated to show basic stats in a global manner. Update leaderboards that track based on individual Factions/Role are coming in a future update.


Trial Mechs Update

Inner Sphere
  • RVN-3L(C)
  • GRF-1S(C)
  • TDR-9SE(C)
  • ZEU-6T(C)
  • FS9-S(C)
  • BJ-1(C)
  • QKD-4G(C)
  • AS7-RS(C)

Clan
  • ACH-Prime(C)
  • SHC-Prime(C)
  • EBJ-Prime(C)
  • KDK-3(C)
  • MLX-Prime(C)
  • HBK-IIC(C)
  • ON1-IIC-A(C)
  • HNG-IIC-C-(C)






  • Center Torso Hitbox Adjustments on the Rifleman IIC to reduce the Torso profile width from both the front and the top of the radar dish.
  • Center Torso Hitbox Adjustments on the Marauder II to correct hitbox issues with the dorsal gun housing that mounts energy and ballistic weapons.
  • Muting a player's VOIP and text chat is now persistent for the current play session (ie. until the game client is closed

Stay tuned for an upcoming Comp Play news announcement regarding a big player-run Tournament!


#2 RJF Volkodav

    Member

  • PipPipPipPipPipPipPipPip
  • 1,444 posts

Posted 16 August 2019 - 03:30 PM

So much content. Thx, PGI for giving it back!

#3 JadeTornado

    Member

  • PipPipPipPipPipPip
  • 225 posts

Posted 16 August 2019 - 03:31 PM

Returning of the escort gamemode next patch?

#4 Z Paradox

    Member

  • PipPipPipPipPip
  • Bad Company
  • Bad Company
  • 102 posts
  • Locationozz

Posted 16 August 2019 - 04:12 PM

lol

this is no patch, this is s late hotfix...

Edited by Z Paradox, 16 August 2019 - 04:12 PM.


#5 WarmasterRaptor

    Member

  • PipPipPipPipPipPip
  • The Ogre
  • The Ogre
  • 205 posts
  • LocationQuébec - Canada

Posted 16 August 2019 - 04:40 PM

View PostInnerSphereNews, on 16 August 2019 - 03:23 PM, said:

details


Hello there!

I'm just wondering, with the small patches we're getting...

Would you be aware if there is any Reward Program in the pipeline that'll be announced next month ?
Or that's a dead deal?

Thank you in advance for your answer!

#6 Gagis

    Member

  • PipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 1,731 posts

Posted 16 August 2019 - 04:50 PM

Ooh, hitbox update makes MAD-4A worth another look. Its hardpoints are actually pretty ok and were held back just by the abysmal hitboxes.

#7 OmniFail

    Member

  • PipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 438 posts

Posted 16 August 2019 - 05:36 PM

Why are you not nerfing the LRM's. I still see posts complaining about them in the General Discussion forum. Please nerf until the posts stop.

#8 Dee Eight

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 6,271 posts

Posted 16 August 2019 - 05:44 PM

View PostInnerSphereNews, on 16 August 2019 - 03:23 PM, said:

  • Muting a player's VOIP and text chat is now persistent for the current play session (ie. until the game client is closed


</p>


about damn time

#9 NocturnalBeast

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 3,685 posts
  • LocationDusting off my Mechs.

Posted 16 August 2019 - 06:02 PM

View PostDee Eight, on 16 August 2019 - 05:44 PM, said:


about damn time


I don't mute anyone, even the people who "trigger" me, yes too old, but mods would censor other words [what a world we live in, or have created ([Redacted])]. It is better this way, plugging your ears and ignoring what is unpleasant makes you weak. Yes, I realize that "free speech" is an American (US) thing that is quickly being eroded (in the US).

Edited by draiocht, 21 August 2019 - 12:46 AM.
unconstructive


#10 Monkey Lover

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 7,918 posts
  • LocationWazan

Posted 16 August 2019 - 06:13 PM

I see no reason to open my wallet in this patch.

#11 Wing 0

    Member

  • PipPipPipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 823 posts
  • LocationCalifornia

Posted 16 August 2019 - 06:14 PM

This patch notes yells "EPIC FAIL". Truly. Why don't you guys work on getting the game optimized again.

#12 crazytimes

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 1,366 posts

Posted 16 August 2019 - 06:28 PM

View PostEd Steele, on 16 August 2019 - 06:02 PM, said:


I don't mute anyone, even the people who &quot;trigger&quot; me, yes too old, but mods would censor other words [what a world we live in, or have created ([Redacted])]. It is better this way, plugging your ears and ignoring what is unpleasant makes you weak. Yes, I realize that &quot;free speech&quot; is an American (US) thing that is quickly being eroded (in the US).


I mute people who are whinning enough to drown out effective comms. I don't mind a bit of salt, I certainly sprinkle some on ocassion, but hanging around dead and whinging is just annoying.

Edited by draiocht, 21 August 2019 - 12:47 AM.
Quote Clean-up


#13 NocturnalBeast

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 3,685 posts
  • LocationDusting off my Mechs.

Posted 16 August 2019 - 06:34 PM

View Postcrazytimes, on 16 August 2019 - 06:28 PM, said:

I mute people who are whinning enough to drown out effective comms. I don't mind a bit of salt, I certainly sprinkle some on ocassion, but hanging around dead and whinging is just annoying.


To each their own, but in Quick play, there are rarely "effective coms", it is mob rule, just hope everyone responds to and follows the loudest voice and that the loudest voice is the right one. I play almost exclusively Quick Play, hence the very slow climb in ELO and approximately 50% win rate.

Edited by Ed Steele, 16 August 2019 - 06:35 PM.


#14 NocturnalBeast

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 3,685 posts
  • LocationDusting off my Mechs.

Posted 16 August 2019 - 06:40 PM

View PostWing 0, on 16 August 2019 - 06:14 PM, said:

This patch notes yells "EPIC FAIL". Truly. Why don't you guys work on getting the game optimized again.



I have not spent much on this game recently, because I am not able to, but I would support it more if I could. The only way that they could "optimize" this game more, is to remake it in Unreal 4. Yes, Cry Engine is bad, yes my PC, far exceeds the recommended specs, but the game slows down at certain points (mainly lighting changes like day / night transition), which is a flaw in Cry Engine, but the game is more than "playable" for me. And yes, I am old enough that I remember when having a steady 60 FPS frame rate was unimaginable.

Edited by Ed Steele, 16 August 2019 - 06:41 PM.


#15 General Solo

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • 3,625 posts

Posted 16 August 2019 - 07:25 PM

View PostOmniFail, on 16 August 2019 - 05:36 PM, said:

Why are you not nerfing the LRM's. I still see posts complaining about them in the General Discussion forum. Please nerf until the posts stop.


I cannot see these LERM post's you speak ov!!! Posted Image

Thou I think there's one about LERMS in MechWarrior 5 how EPIC they will be EPIC.
Maybe!!!!!, Was over 1200 posts long , Posted Image
TLDR Posted Image
So Im guessing that's what that really long threads about. Posted Image
Posted Image

Edited by OZHomerOZ, 16 August 2019 - 07:26 PM.


#16 Wing 0

    Member

  • PipPipPipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 823 posts
  • LocationCalifornia

Posted 16 August 2019 - 07:30 PM

Ill tell ya this ED. If this game was moved to the Unreal Engine while they were making Mw5 for the Epic Fail Store, Sure. That engine would be something we be better off having over Cry Engine any day. I can play any other game at MAX settings. Same with MWO before all the adding of mechpacks which was a bad idea on PGI's end and they knew it too.

More stuff that was added caused headaches on the game's engine and thus we get ppl leaving for various reasons. One of them was lack of Optimizations. Ive seen posts on forums from awhile back stating that people left because of that. Having better FPS means less stress. Lets not forget the crashes that have been plaguing the game.

#17 BROARL

    Member

  • PipPipPipPipPipPip
  • General
  • General
  • 301 posts
  • Locationcommunity warfare

Posted 16 August 2019 - 08:54 PM

Leaderboard Grinder 2.0: the EPIC adventure that goes all the way to level21 Merc...

thanks for trying PGI we are trying to appreciate your hotfix patch but seriously just farm bitcoin on our GPUs whilst we wait 45mins for a 20min game, call it the new subscriber edition MWO and include the NASCAR quickplay maps in invasion to keep things from going stale.

#18 Ahh Screw it - WATCH THIS

    Member

  • PipPipPipPipPip
  • Knight Errant
  • 130 posts

Posted 16 August 2019 - 09:12 PM

As bad as they have screwed up over the last couple of years, the less they touch the game, the better.

#19 NocturnalBeast

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 3,685 posts
  • LocationDusting off my Mechs.

Posted 16 August 2019 - 09:54 PM

View PostWing 0, on 16 August 2019 - 07:30 PM, said:

Ill tell ya this ED. If this game was moved to the Unreal Engine while they were making Mw5 for the Epic Fail Store, Sure. That engine would be something we be better off having over Cry Engine any day. I can play any other game at MAX settings. Same with MWO before all the adding of mechpacks which was a bad idea on PGI's end and they knew it too.

More stuff that was added caused headaches on the game's engine and thus we get ppl leaving for various reasons. One of them was lack of Optimizations. Ive seen posts on forums from awhile back stating that people left because of that. Having better FPS means less stress. Lets not forget the crashes that have been plaguing the game.



We all agree that Unreal 4 is superior to Cry Engine, that is probably the only thing that the majority of the people on this forum would agree on. But any "fixes" are better than none.

Edited by Ed Steele, 16 August 2019 - 09:55 PM.


#20 Trennbull

    Member

  • PipPipPip
  • The Machete
  • The Machete
  • 51 posts

Posted 16 August 2019 - 10:43 PM

Why not fix the bug for the Server selection?! That bothers me the most.





6 user(s) are reading this topic

0 members, 6 guests, 0 anonymous users