ShiverMeRivets, on 25 August 2019 - 12:10 AM, said:
At the current state of things, don’t expect any major changes to core game mechanics. Just saying.
You also have to understand that making the UACs more reliable will mean that they will have to lose a lot of their power to compensate. Do not expect to get an AC that fires twice as fast. For example, one of the recurring suggestions on this topic is to give UACs nearly twice the cooldown of their AC counterparts. They can still double tap (no jamming) to front load the damage, but the dps over a cycle time is the same as a regular AC. This makes them straight out better than a regular AC, which justifies the extra ton.
I feel as though I already understand, maybe I'm overconfident in believing in my own ability to understand the consequences of what I propose.
It should be pretty clear by now that I still want to justify the extra ton. I Just don't want to justify them with a percent chance mechanic that heavily influences a weapons performance. Which is why I wanted a rapid fire ammunition reserve, when depleted it will have to reload, until then, the autocannon will just fire at a normal rate, which seems fair to me.
Of course I don't expect things to change, but I'll take any opportunity I can.
Edited by Livaria, 25 August 2019 - 12:00 PM.