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Ppc Clan Vs Is


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#1 Eon Graywolf

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Posted 25 August 2019 - 12:27 PM

Why are the IS PPC so superior to Clan? IS less heat per damage and range to the clan...I am seeing this more and more with IS gaining a superior advantage over Clan Tech. This is not balance.

FYI pilot skill has nothing to do with winning a match. Thanks for removing that joke from
the game.

#2 Vxheous

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Posted 25 August 2019 - 12:28 PM

wut

#3 Bombast

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Posted 25 August 2019 - 12:35 PM

View PostEon Graywolf, on 25 August 2019 - 12:27 PM, said:

FYI pilot skill has nothing to do with winning a match.


Maybe your pilot skill has nothing to do with winning matches.

Edited by Bombast, 25 August 2019 - 12:35 PM.


#4 Prototelis

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Posted 25 August 2019 - 12:51 PM

lol wut?

#5 FupDup

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Posted 25 August 2019 - 01:13 PM

Um, buddy, "less damage per heat" makes something weaker rather than stronger. Higher damage per heat ratios are preferable.

Also the two sides' ERPPCs share the same range (and IS normie PPCs being much shorter than either).

#6 The pessimistic optimist

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Posted 25 August 2019 - 01:26 PM

View PostFupDup, on 25 August 2019 - 01:13 PM, said:

Um, buddy, "less damage per heat" makes something weaker rather than stronger. Higher damage per heat ratios are preferable.

Also the two sides' ERPPCs share the same range (and IS normie PPCs being much shorter than either).

Don't heavy PPC do a full 15 damage with out spreading damage like clan er PPC?

#7 Bombast

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Posted 25 August 2019 - 01:28 PM

View PostSirSmokes, on 25 August 2019 - 01:26 PM, said:

Don't heavy PPC do a full 15 damage with out spreading damage like clan er PPC?


Yes. They're also huge and heavy, with a minimum range and unwieldy cooldown.

#8 Tarl Cabot

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Posted 25 August 2019 - 01:31 PM

OP is definitely not sharing....or troll or.. both!!! That's it!!! And likely bored. And about Ja.. nm..

Default range is the same for both IS/C ERPPC. Many IS mechs will have quirks, before Skills, that can extend that range.
  • isERPPC 10 dmg vs cERPPC 10 dmg + 2*2.5 dmg to adjacent locations
  • 13.5 heat vs 14.5 heat
  • 4 cooldown vs 5 cooldown
  • Same range for both (this is more of an oddity than not)
  • 7-tons/3 slots vs 6-tons/2-slots (just about every IS equipment is heavier and take up more slots)
  • 1900m/s vs 1500m/s before skills/quirks
  • 3 slot DHS vs 2 slot DHS
  • LFE (less weight savings/slower mech w/o automatic death due to loss of 1st ST)
  • cXL ( greater weight savings/faster mech w/o automatic death due to loss of 1st ST)
  • Clan endo/ferro for greater weight savings and same amount of slots as IS using only Endo.....
And for Competition mode w/o restrictions - Clan mechs definitely taken more often than not for those who actually move up through the tiers.

Edited by Tarl Cabot, 25 August 2019 - 01:37 PM.


#9 Prototelis

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Posted 25 August 2019 - 01:44 PM

Clan peeps are probably best peeps. Snubs are pretty awesome at mid range trade tho. Heavy PPC can punish dudes, but if you aren't good with the peeps don't bother.

Peeps in general maybe kind of in a bad spot, IMO.

#10 Y E O N N E

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Posted 25 August 2019 - 02:01 PM

View PostFupDup, on 25 August 2019 - 01:13 PM, said:

Um, buddy, "less damage per heat" makes something weaker rather than stronger. Higher damage per heat ratios are preferable.

Also the two sides' ERPPCs share the same range (and IS normie PPCs being much shorter than either).


In fairness, he said "less heat per damage", not "less damage per heat".

That said, IS PPCs are not at all superior; they are all crippled in some major way. Can't really boat any of the min-range types because you can't bring enough firepower to defend yourself under 90 m while also having enough heatsinks to cool them. The ERs are just flat-out too hot to use the rate of fire they have and, in greater numbers, cannot be adequately cooled without substantial quirks. The Snubs are too hot for their short range bracket. Lights hit like a wet noodle and offer inferior damage-to-heat over the standard PPC.

#11 justcallme A S H

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Posted 25 August 2019 - 09:42 PM

See's some wild statement about weapon balance.

Checks Jarls list


Yep... Expert in our midst.

View PostEon Graywolf, on 25 August 2019 - 12:27 PM, said:

FYI pilot skill has nothing to do with winning a match. Thanks for removing that joke from
the game.



Pilot skill has everything to do with winning a match.

It's a joke if you think it doesn't.

#12 LordNothing

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Posted 25 August 2019 - 09:49 PM

i usually prefer clan ppcs myself. hppcs are nice, but you cant spam them like you can the cerppc.

#13 Feral Clown

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Posted 25 August 2019 - 11:32 PM

View PostEon Graywolf, on 25 August 2019 - 12:27 PM, said:

Why are the IS PPC so superior to Clan? IS less heat per damage and range to the clan...I am seeing this more and more with IS gaining a superior advantage over Clan Tech. This is not balance.

FYI pilot skill has nothing to do with winning a match. Thanks for removing that joke from
the game.


Your second post ever and this is what you got...GG

#14 Nesutizale

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Posted 26 August 2019 - 03:59 AM

View PostBombast, on 25 August 2019 - 01:28 PM, said:

Yes. They're also huge and heavy, with a minimum range and unwieldy cooldown.

And yet I like it from time to time to have that 15 point of damage. I think I had a Marauder and Warhammer that where playable with them.

#15 Bombast

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Posted 26 August 2019 - 05:51 AM

View PostNesutizale, on 26 August 2019 - 03:59 AM, said:

And yet I like it from time to time to have that 15 point of damage. I think I had a Marauder and Warhammer that where playable with them.


They're fun and they work, but they're not the overpowered killers OP is alluding to.

I liked using them on the Marauder (With Autocannons) and Awesome (Bringing back the triple PPC Awesome!). Tried them on mediums, but I'm not good enough with PPCs to make every shot count (And when you're stuck in a medium without many heat sinks, you need to make every shot count).

#16 Appogee

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Posted 26 August 2019 - 05:55 AM

I think by 'pilot skill' he perhaps means 'PSR'.

#17 Verilligo

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Posted 26 August 2019 - 06:04 AM

To be fair, does the tooltip for the cERPPC even say that it does 15 damage? My memory is that it says 10 damage and the fluff text mentions that it does splash damage, but not that it does 2.5 extra damage each to two adjacent components to the struck location. Memory could be wrong on that one, but it seemed like it wasn't something immediately obvious unless you were familiar with how it actually worked.

#18 Aidan Crenshaw

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Posted 26 August 2019 - 06:33 AM

classic troll bait. OP drops nonsensical sentence, and is never to be seen again.

#19 JediPanther

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Posted 26 August 2019 - 06:53 AM

We can all agree all ppcs suck on the heat to ramage done part. Because they cause so much heat you'd rather ram the enemy and do more damage.

#20 Gilgamecc

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Posted 26 August 2019 - 09:04 AM

View PostY E O N N E, on 25 August 2019 - 02:01 PM, said:




Can't really boat any of the min-range types because you can't bring enough firepower to defend yourself under 90 m while also having enough heatsinks to cool them.




The trick is to not get fancy and just use a brace of standard small lasers for your point defense array. HPPC are great on specialized platforms.



Posted Image


Posted Image

Edited by Gilgamecc, 26 August 2019 - 05:06 PM.






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