

Ppc Clan Vs Is
#1
Posted 25 August 2019 - 12:27 PM
FYI pilot skill has nothing to do with winning a match. Thanks for removing that joke from
the game.
#2
Posted 25 August 2019 - 12:28 PM
#4
Posted 25 August 2019 - 12:51 PM
#5
Posted 25 August 2019 - 01:13 PM
Also the two sides' ERPPCs share the same range (and IS normie PPCs being much shorter than either).
#6
Posted 25 August 2019 - 01:26 PM
FupDup, on 25 August 2019 - 01:13 PM, said:
Also the two sides' ERPPCs share the same range (and IS normie PPCs being much shorter than either).
Don't heavy PPC do a full 15 damage with out spreading damage like clan er PPC?
#8
Posted 25 August 2019 - 01:31 PM
Default range is the same for both IS/C ERPPC. Many IS mechs will have quirks, before Skills, that can extend that range.
- isERPPC 10 dmg vs cERPPC 10 dmg + 2*2.5 dmg to adjacent locations
- 13.5 heat vs 14.5 heat
- 4 cooldown vs 5 cooldown
- Same range for both (this is more of an oddity than not)
- 7-tons/3 slots vs 6-tons/2-slots (just about every IS equipment is heavier and take up more slots)
- 1900m/s vs 1500m/s before skills/quirks
- 3 slot DHS vs 2 slot DHS
- LFE (less weight savings/slower mech w/o automatic death due to loss of 1st ST)
- cXL ( greater weight savings/faster mech w/o automatic death due to loss of 1st ST)
- Clan endo/ferro for greater weight savings and same amount of slots as IS using only Endo.....
Edited by Tarl Cabot, 25 August 2019 - 01:37 PM.
#9
Posted 25 August 2019 - 01:44 PM
Peeps in general maybe kind of in a bad spot, IMO.
#10
Posted 25 August 2019 - 02:01 PM
FupDup, on 25 August 2019 - 01:13 PM, said:
Also the two sides' ERPPCs share the same range (and IS normie PPCs being much shorter than either).
In fairness, he said "less heat per damage", not "less damage per heat".
That said, IS PPCs are not at all superior; they are all crippled in some major way. Can't really boat any of the min-range types because you can't bring enough firepower to defend yourself under 90 m while also having enough heatsinks to cool them. The ERs are just flat-out too hot to use the rate of fire they have and, in greater numbers, cannot be adequately cooled without substantial quirks. The Snubs are too hot for their short range bracket. Lights hit like a wet noodle and offer inferior damage-to-heat over the standard PPC.
#11
Posted 25 August 2019 - 09:42 PM
Checks Jarls list
Yep... Expert in our midst.
Eon Graywolf, on 25 August 2019 - 12:27 PM, said:
the game.
Pilot skill has everything to do with winning a match.
It's a joke if you think it doesn't.
#12
Posted 25 August 2019 - 09:49 PM
#13
Posted 25 August 2019 - 11:32 PM
Eon Graywolf, on 25 August 2019 - 12:27 PM, said:
FYI pilot skill has nothing to do with winning a match. Thanks for removing that joke from
the game.
Your second post ever and this is what you got...GG
#15
Posted 26 August 2019 - 05:51 AM
Nesutizale, on 26 August 2019 - 03:59 AM, said:
They're fun and they work, but they're not the overpowered killers OP is alluding to.
I liked using them on the Marauder (With Autocannons) and Awesome (Bringing back the triple PPC Awesome!). Tried them on mediums, but I'm not good enough with PPCs to make every shot count (And when you're stuck in a medium without many heat sinks, you need to make every shot count).
#16
Posted 26 August 2019 - 05:55 AM
#17
Posted 26 August 2019 - 06:04 AM
#18
Posted 26 August 2019 - 06:33 AM
#19
Posted 26 August 2019 - 06:53 AM
#20
Posted 26 August 2019 - 09:04 AM
Y E O N N E, on 25 August 2019 - 02:01 PM, said:
Can't really boat any of the min-range types because you can't bring enough firepower to defend yourself under 90 m while also having enough heatsinks to cool them.
The trick is to not get fancy and just use a brace of standard small lasers for your point defense array. HPPC are great on specialized platforms.


Edited by Gilgamecc, 26 August 2019 - 05:06 PM.
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