

What's A Good Drop Deck For Conquest Matches?
Started by FRAGTAST1C, Sep 06 2019 12:35 AM
10 replies to this topic
#1
Posted 06 September 2019 - 12:35 AM
I'm guessing 50% mid-ranged heavy hitters and 50% brawlers for the final waves. Any suggestions for both Clan and IS mechs?
#2
Posted 06 September 2019 - 04:11 AM
Are you referring to faction play? Personally I use 2 assaults + 2 fast lights as my deck. Fast lights so I can actually manage caps if I need to, and assaults so I can kill mechs if I need to.
#3
Posted 06 September 2019 - 04:39 AM
If you want to be devious, drop in a fast streak boat first wave to take out the other side's cappers, most likely they'll be short on cappers rest of the match. 
The drop deck compo really depends on the map too, on a small conquest map its more beneficial to fight it out with bigs and just hold 3 cap. On a large map like polar 3 cappers and a long range sniper is probably better.

The drop deck compo really depends on the map too, on a small conquest map its more beneficial to fight it out with bigs and just hold 3 cap. On a large map like polar 3 cappers and a long range sniper is probably better.
#4
Posted 06 September 2019 - 06:19 AM
Urbie, Urbie, Urbie, Awesome!
#5
Posted 06 September 2019 - 07:42 AM
spider 5Vs, ALL THE SPIDER 5Vs!!! plus w/e map appropriate assault
#conquest meta
#conquest meta
#7
Posted 06 September 2019 - 01:20 PM
FRAGTAST1C, on 06 September 2019 - 12:04 PM, said:
Yeah, it is for FW.
Oh, God! Are you telling me that I have to buy Spiders now?!

Oh, God! Are you telling me that I have to buy Spiders now?!


capping is the name of the game, have a look at the quirks for those spiders and you will see why
alternatively you can also use fleas/locusts for max speed or w/e fast mediums of choice for more fight: assassins, vulcans, etc
for clan piranhas for flatter maps, and lynxs/cheetas/vipers for maps with lots of vertical terrain
the big mech(s) you take almost doesn't matter, it's not what determines if the drop is won or lost, just if you want to do some shooting if you're already winning on caps
#8
Posted 06 September 2019 - 03:00 PM
Capping on some maps is only half the game.
Say Grim Plex, you can ERL from F6 and control 2 cap points and a 1600m radius around the point. So it's not just about fast / capping mechs. Same on Caustic. Being able to deny the enemy the ability to cap 2 points with a single mech is stronk. Put 3-4 mechs up there and even if there is a set of "brawl" mechs, most of them will run in the open before they realise and get shredded.
It's about overall strategy as to what mechs are best for what maps.
Conquest is usually won by the more organised group, not the mech choice.
Say Grim Plex, you can ERL from F6 and control 2 cap points and a 1600m radius around the point. So it's not just about fast / capping mechs. Same on Caustic. Being able to deny the enemy the ability to cap 2 points with a single mech is stronk. Put 3-4 mechs up there and even if there is a set of "brawl" mechs, most of them will run in the open before they realise and get shredded.
It's about overall strategy as to what mechs are best for what maps.
Conquest is usually won by the more organised group, not the mech choice.
#9
Posted 06 September 2019 - 03:16 PM
fast mechs is the name of the game. nothing slower than 60kph but 80kph is better. and you should have 2 mechs well over 130kph. but keep in mind you still have to fight.
Edited by LordNothing, 06 September 2019 - 03:17 PM.
#10
Posted 06 September 2019 - 03:47 PM
The reality is that the large groups of yesterday that prioritize "winning" over anything else are all pretty much gone, so you won't really encounter those capping blobs that run around the map and pile onto points, with mechs that get shot jumping off so the others can cap, constantly avoiding fights unless they get you like 8v2. If you have a few good players with you, you can basically do whatever you want same as in other modes
Capping is still the actual winning strategy because you never really get to kill off the enemy team except in the rarest of drops, just make sure to watch the points and be ready to eject and get into a fast mech if the point(s) you control are being ignored and the enemy is still outcapping you
Capping is still the actual winning strategy because you never really get to kill off the enemy team except in the rarest of drops, just make sure to watch the points and be ready to eject and get into a fast mech if the point(s) you control are being ignored and the enemy is still outcapping you
#11
Posted 06 September 2019 - 03:49 PM
Linebackers!
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users