Best Gauss Rifle Mech?
#21
Posted 28 August 2019 - 10:03 PM
#22
Posted 28 August 2019 - 10:53 PM
Other mechs I run gauss with are...
Thanatos - Dual heavy gauss.
Madcat MK 1 - Dual PPC & Gauss or the Death Strike with Dual Gauss 6 ML
Fafnir - Dual heavy gauss, 6 ML
Banshee 3S - One heavy gauss, 3 LL, 4 ML
Slepnir - Dual heavy gauss
Victor - Dual heavy gauss
Annihilator - Dual heavy gauss, 6 MPL
About all I can think of at the moment.
#23
Posted 29 August 2019 - 12:42 AM
Lucky The Magnificent, on 28 August 2019 - 01:24 PM, said:
There are and you can easily look them up yourself here ... However most of them are hero mechs like Grid Iron, Protector, Sleipnir or Broadside.
#24
Posted 29 August 2019 - 02:07 AM
Lucky The Magnificent, on 28 August 2019 - 01:24 PM, said:
I should clarify I am looking to do regular gauss. I already have a several close range mechs.
If you played the events during last X'mas, you'd have got the Corsair Broadside for free. That mech has nice cooldown quirks for Gauss Rifles. You can do dual Gauss and 3 LLs easily on that thing.
The Vapor Eagle 1 can also do dual Guass vomit easily and effectively even without any quirks for it.
The Marauder Bounty Hunter is an excellent single Heavy Gauss platform.
#25
Posted 29 August 2019 - 02:14 AM
Feral Clown, on 28 August 2019 - 09:41 PM, said:
I do this as well and find it really helps.
Not sure if you top end guys do this, but I also only use right mouse for gauss. Every mech, no matter what and have done this for years now on purpose. My reasoning behind it is to have that muscle memory be second nature, and due to the charge my faster finger on the left made sense to me for the laser/ppc weapons that went with it.
Interested in your opinion on this.
Yeah, pretty much everyone I know sticks to one button for their gauss. I personally use right-click, but I know many others specifically only use left-click.
#28
Posted 29 August 2019 - 08:22 AM
Feral Clown, on 28 August 2019 - 09:41 PM, said:
I do this as well and find it really helps.
Not sure if you top end guys do this, but I also only use right mouse for gauss. Every mech, no matter what and have done this for years now on purpose. My reasoning behind it is to have that muscle memory be second nature, and due to the charge my faster finger on the left made sense to me for the laser/ppc weapons that went with it.
Interested in your opinion on this.
I prefer right side gauss, but on builds that require it on the left I have to use left mouse button (my brain gets messed up if I'm shooting left side weapons with right mouse or vice versa). It's just something you have to get accustomed to with practice. If I haven't played a left side gauss in a while I'll go to training grounds and spend a few minutes shooting.
Edited by Kubernetes, 29 August 2019 - 08:24 AM.
#29
Posted 29 August 2019 - 08:35 AM
Any mech with +HSL to PPC/gauss is 100% worthless. You can't possible convince me that 2 gauss + 1 ERPPC on a Marauder II is appropriate firepower for a 100 ton mech, nor the 95 ton Nightstar 9J or even the 75 ton Bounty Hunter 2, which does even less damage since it must be 2 ERPPC + 1 gauss instead of visa versa.
#30
Posted 29 August 2019 - 12:53 PM
I tested the Highlander with 1 gauss 60 MRM. Felt ok but played too much like my MRM mechs. Also those jump jets were not great. More like Lowlander amirite?
#31
Posted 29 August 2019 - 01:38 PM
Kubernetes, on 29 August 2019 - 08:22 AM, said:
Yeah my brain does the same, which is why I either right side gauss or dual weild.
So I pretty much have just gone with it and don't have any left side gauss mechs at all, I did try what you say and mechanically it wasn't worth it for me and due to severe arthritis my index for whatever reason is fast but gets really painful if I try and press and hold, while middle seems ok.(there are times especially as of late though that med pulse or srm builds are all I am able to do)
The testing grounds thing is something I will do a lot if I am switching up my playstyle especially, or even if I am going from my Grinner to an Uziel to adjust to the different amount of times I can alpha and remind myself about the heat mostly.
I appreciate your insight, thank you.
Edited by Feral Clown, 29 August 2019 - 01:42 PM.
#32
Posted 29 August 2019 - 01:58 PM
https://www.twitch.tv/videos/474148496
#33
Posted 29 August 2019 - 03:05 PM
#34
Posted 30 August 2019 - 01:16 AM
The IS side is about the HGR. Dual HGR is brutal, but only a few mechs can take it, all of them Assults (I wouldn’t do it on a Thanatos). A single HGR can be fun, but you need a good weapon combination with it and good quirks - they have to be good enough to justify the tonnage wasted in a STD engine. My absolute single-HGR favorites:
1. Orion Protector - HGR+HPPC and lasers for backup. The quirks remove a full second from the HGR cooldown. Lots of armor to protect it. HGR+HPPC is 40 damage front loaded, pretty brutal (same as HGR +GR, just more difficult to operate). The cooldowns sync well too.
2. Roughneck 2A - HGR+3MPL+STD270. The best hard point for the HGR you could hope for, behind armor AND structure quirks. The 3 MPLs are in the CT and head, so you make full use of the zombie potential since you have to take the STD engine. Excellent mobility and survivability.
3. Cataphract 1X - Basically the same HGR+HPPC build as the Protector above, on a slightly lighter mech with a smaller engine. The hardpoints location are better than in the orion. Quirks are insane both for the weapons and the armor. Phract 3D can do it too with less quirks but can poptart. The JJs come at the expense of the extra lasers though.
Edited by ShiverMeRivets, 30 August 2019 - 01:17 AM.
#35
Posted 30 August 2019 - 08:36 AM
#37
Posted 31 August 2019 - 09:23 AM
Having gauss without JJs is bad. You definitely want JJs. Clearing terrain to line up shots is invaluable and makes it so that youre not only useful at a distance. With good jump sniping you can trade well at moderat or even small distances. And you definitely do not want to run around at like 50 or 60 kph if you can help it. Night gyr runs at almost 70 kph and has good JJs, youre very mobile. Perfect gauss platform. With ecm Perfect gauss packages. Havent seen any other double gauss builds that come anywhere to how versatile and good the night gyr is with that setup. They either pay for their better armor with much, much worse mobility or they dont have ecm or worse, no JJs or u name it. Ecm night gyr with double guass has it all and looks good while doing it.
If you like gauss....thats your mech and build.
#39
Posted 31 August 2019 - 10:32 AM
Bud Crue, on 28 August 2019 - 02:36 PM, said:
As a fellow low-skill player, I second the MAD IIC-D.
My very favorite gauss-build, and probably my favorite all-around mech right now, is the SNS-D, running 2xGR, with one in the RA and RT, respectively. ECM in the LT and a Manul LA with 2x ML. Fast (about 90kph with tweaks) and tankie duel gauss with ECM, High and close-mounted right-side ballistic mounts for superb poke and excellent convergence, even close in.
Not exactly an ammo-barge, however, so you've got to pick your shots. But for me, that's what fun gaussing is all about.
#40
Posted 31 August 2019 - 11:44 AM
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Warhammer 6R:
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Both together almost got me 1k headshots with the gauss. Not the best performing mechs in the game but certainly ok if you can aim your gauss. I average at around 700dmg per game at the moment against this shrinking playerbase.
Also not the best performing assault but still fun to play is the quadgauss kodiak.
Against the usual pug players its about 800 average dmg at the end of the game:
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All three mechs should only be played if you are good with the gauss. If you arent go acs and ultras acs.
All depends on how good you are with the gauss.
Edited by Dr Cara Carcass, 31 August 2019 - 03:24 PM.
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