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Mwo Is In A Really Bad Shape Player Wise


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#141 LordNothing

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Posted 16 September 2019 - 09:26 AM

View PostKroete, on 16 September 2019 - 12:52 AM, said:

You mean the shifts in the design. after they droped the pillars,
MWO was made for units and solos playing cw,
shifted for solos in qp,
shifted for groups playing gp,
shifted for solos in qp,
shifted for groups in cw,
shifted for solos in cw,
shifted to solos in qp,
shifted for groups in cw.
shifted for esports solaris,
back to qp,
back to cw,
back to qp,
...
And in the end nothing was made good,
we have a lot of bandaids and halfbaked modes,
where only the simplest mode is still aviable.

PGI has no plan what they want and droped the pillars that made their base design, the only plan they keeped was selling robots. But selling robots is not enough, players need playgrounds for their toys, they need maps and gamemodes, but they got only toys and promisses.
They left the island ....

But visiting the island can still be relaxing, if i am in the mood and stoned enough for it but too stoned for other multiplayer games.


pretty much a shell game. i feel like a lot of the pug vs unit contention was instigated by pgi to cover their own failings. phase 3 promised full integration and ended up driving the wedge deeper. the year of faction play was likely designed to kill the mode so they could chop their server rental fees in half. the fact that they implemented it in such a way that it couldn't be rolled back was no accident. tinfoil hat though it may be i think thats what's happening.





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