Prototelis, on 07 September 2019 - 11:32 AM, said:
I don't enjoy;
(1) standing at the end of the lane and waiting several minutes for because siege forces one team to lemming to shoot a stationary object to go through another lane
(2) Walking for 2-3 solid minutes on average to funnel up to a choke point
(3) Game modes that are usually lost in 1.5 waves; usually with almost no hope of recovery.
lol, different opinions, that's fine but ... here's the point ... Siege is not in QP. People who don't like that type of game have the option to avoid it. As a FP player, I used to have an option to play attack, defense, counter attack, and hold territory in FP and avoid Conquest altogether. I no longer do. During our unit night thursday, we played 15 FP matches and 10 of them were Conquest. Just far, far too much for people that obviously want something different than the regular QP experience.
Edited by Charles Sennet, 07 September 2019 - 12:28 PM.