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A Brilliant Idea : Rewarding Front-Line Risk Taking


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Poll: Reward front-line risk taking ? (1 member(s) have cast votes)

Base scoring on the distance to your target

  1. Yes (1 votes [100.00%] - View)

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  2. No (0 votes [0.00%])

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  3. Maybe (0 votes [0.00%])

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#1 Warning incoming Humble Dexterer

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Posted 13 September 2019 - 10:05 AM

Reward front-line risk taking, by basing rewards on the distance from the target you're shooting at :
- The shorter the distance to the target you hit, the more you score.

The idea is to better reward front line high-risk short range combat, over fighting safely from a mostly risk-free (very) long range, as far away from the front line as possible.

I think this is what most players say they want : To better reward taking risks on the front line, over hiding at the very back of your team to leech armor from it from a (extremely) safe distance.

And also that this would put an end to the increasing number of empty Faction Play games where it takes ~10min for both teams to manage to come close enough to each other to score the first kill of the match.





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