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Please Be Able To Select Mech After Map Is Decided


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#21 L057FUNC710N

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Posted 15 September 2019 - 10:23 PM

View PostHumble Dexter, on 15 September 2019 - 10:07 PM, said:

Or even worse : All players having LRMs on Crimson Strait !

Because the new enhanced low arc direct sight LRMs have been super duper OP optimized for tunnel combat, so that definitely counts as some sort of exploiting PGI should understandably be afraid of.

Fear the tunnel lurm !


You're right lurms are super OP right now.

Time for Chris to get the nerf hammer out again.

#22 Bud Crue

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Posted 15 September 2019 - 10:25 PM

OP, think of the trends in mech/build selection that would occur in the system you propose. Now think of what Chris would do with that data (e.g “hey look at that...lots of people are playing ERLL builds on Alpine, and how odd, LRMs seem to be popular on Polar!” etc.). He would nerf the heck out of anything showing a propensity for success on a given map, thus making the overall mediocritization of everything even more pronounced than it already is. No thanks.

#23 Anjian

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Posted 15 September 2019 - 11:53 PM

View PostLuke Ackerson, on 15 September 2019 - 06:58 AM, said:

I think the game will be more meaningful if you can change Mech while waiting for other people to connect



There are mech games that do this. But they don't have things as nasty as LRMs though and have much better designed maps --- maps that means anything you bring in from brawlers, tankers to runners and long range are all valid even in the same hanger, got respawns and multiple goals within the match that includes capture and holding objectives.

The idea needs to work as part of a whole construct, not on by itself.

Edited by Anjian, 15 September 2019 - 11:54 PM.


#24 Prototelis

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Posted 16 September 2019 - 12:10 AM

Uhhhg.

1. This would be incredibly difficult to optimise. Mech models are loaded BEFORE the map is loaded.
2. It would strain an already sub-par match maker
3. It would absolutely decimate already poor new player experience.
4. Could you imagine the salt? Can't get people to listen to BASIC ******* advice in a regular match, now you expect the same chuckle****s to coordinate mech selection? Get out of here.

Edited by Prototelis, 16 September 2019 - 12:11 AM.


#25 Vellron2005

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Posted 16 September 2019 - 12:22 AM

View PostLuke Ackerson, on 15 September 2019 - 06:58 AM, said:

I think the game will be more meaningful if you can change Mech while waiting for other people to connect


This was suggested many many MANY times before.. never achieved for various reasons.. mostly because of balancing, and because certain maps would then force certain loadouts/weapon selections/strategies and the game would become stale.

Also, keep in mind the game is in maintenance mode, so no major features will be added.. only cosmetics and minor spreadsheet adjustments..

But if we're daydreaming, I would not mind to be able to change the mech after map selection, but limit it to same class mech (light for light, assault for assault)..

#26 WhineyThePoo

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Posted 16 September 2019 - 03:04 AM

Why dont we just remove qp altogether? That way people can stop asking for fp mechanics added to qp.

#27 PhoenixFire55

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Posted 16 September 2019 - 03:37 AM

View PostMonkey Lover, on 15 September 2019 - 02:36 PM, said:

All I see is meta builds now, i really dont want to see meta +map.....

Except meta is meta because it does fairly well on any map. In specific conditions general meta is still vastly inferior to mechs built specifically for said conditions. If anything it'll bring way more diversity to both builds seen in game and tactics.

View Postjustcallme A S H, on 15 September 2019 - 07:41 PM, said:

ould become either a LRM fest, more so than it already is, or just a ERL camp fest... Great 15min game coming up really improving that gameplay experience.

We both know that smb will fk up it'll snowball way waaay sooner that even 6-7 min mark. And even if it somehow magically does take 15 mins, its still times better than doing exact same thing in the exact same mech on any map over and over.

View PostMrMadguy, on 15 September 2019 - 09:30 PM, said:

I don't know, why it's so hard to do it. Actually game would be much more better, cuz guys with Meta ER-PPC/ER-LL/Gauss builds won't have so big advantage over players like me, who prefer diverse builds.

Your hate bandwagon is a bit too late. ERPPC/ERLL/Gauss stopped being meta about 5 years ago.

#28 AzureRathalos

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Posted 16 September 2019 - 10:39 AM

View PostShiverMeRivets, on 15 September 2019 - 09:16 AM, said:

Can you imagine how a game on Polar Highlands will look like if you allow that?


I will stand atop the highest hill with my "AMS Boat" Corsair 7A and stare at the enemy line of 12 "LRM Boats". I will then announce in all chat "I expect to run out of AMS ammo this round. Please, do not disappoint me."

#29 K O Z A K

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Posted 16 September 2019 - 10:46 AM

View PostAzureRathalos, on 16 September 2019 - 10:39 AM, said:


I will stand atop the highest hill with my "AMS Boat" Corsair 7A and stare at the enemy line of 12 "LRM Boats". I will then announce in all chat "I expect to run out of AMS ammo this round. Please, do not disappoint me."


Lol, just to realize 8 LRM boats still smoke through your quad ams in like 5 seconds

#30 AzureRathalos

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Posted 16 September 2019 - 07:29 PM

View PostHazeclaw, on 16 September 2019 - 10:46 AM, said:


Lol, just to realize 8 LRM boats still smoke through your quad ams in like 5 seconds


Oh, I most certainly would get murdered, but I would be curious about how much of the missile rain I would shoot down before I go down. Would I run out of ammo first? or would the missiles that get through the AMS destroy my mech first?

#31 Foxwalker

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Posted 17 September 2019 - 05:51 AM

There are two or three ways to look at this.
1. In some of the earlier games, you had intelligence information before you dropped so you could bring mechs suited to the environment.

2. If looking at lore from the game, you could be a MechWarrior that owns their one mech and modifications were not an option, so you did the best you could with what you had. (one reason, most standard configurations are multirole and often don't boat a single weapon type).

3. Its a game with that as the random factor that they decided on and have not changed since like 2012? It's too late baby, the ship has sailed.

#32 Prototelis

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Posted 17 September 2019 - 11:55 AM

View PostFoxwalker, on 17 September 2019 - 05:51 AM, said:

There are two or three ways to look at this.
1. In some of the earlier games, you had intelligence information before you dropped so you could bring mechs suited to the environment.


If we're talking about the multiplayer element of either mechwarrior 3 or 4 them map did not matter. Both of those games had a very narrow meta.

#33 Foxwalker

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Posted 17 September 2019 - 12:18 PM

View PostPrototelis, on 17 September 2019 - 11:55 AM, said:

If we're talking about the multiplayer element of either mechwarrior 3 or 4 them map did not matter. Both of those games had a very narrow meta.


I get that. That does not mean they could not have allowed for map choice a chosen variable. That was a choice PGI made. I am not saying that was wrong for a game. But it logistically makes no sense relative to a more real world scenario. As far as MechWarrior 3 and 4 went, playing in the campaign, you got tips to bring say energy weapons if the engagement was a longer one where you would run out of ammo. Or one that needed speed or jump jets to complete the mission. I loved that.

But you are right this is a very different game. I hope the MW5 is as much fun to play as this game has been. I personally think that MWO has been blast. Also I have formed game friend relationships with many here that love BT and MW.

Thanks!

#34 Draven Knightfall

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Posted 17 September 2019 - 12:34 PM

If PGI were intelligent, they would have allowed switching variants of the same mech after map select when they did away with the Trinity and moved to the mech tree we have now. If nothing else, to sell mech packs.

I do like the argument "FP should be FP, QP is QP". Part of the reason (of many) we're here in maintenance mode is because they are so diametrically different. To make a good team game, you need a better casual mode that's simple to join, group, and play. It doesn't have to be balanced perfectly, just needs to be engaging. QP has to be many magnitudes larger than FP to even begin having a healthy FP population. It's just how games such as these work.

But I suppose we can keep dreaming FP will ever be a thing.

#35 Radar Glitch

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Posted 17 September 2019 - 05:44 PM

Would be nice if you could pick paint/camo for your mech after knowing which map though...

Edited by Radar Glitch, 17 September 2019 - 05:45 PM.


#36 Nightbird

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Posted 17 September 2019 - 11:01 PM

View PostRadar Glitch, on 17 September 2019 - 05:44 PM, said:

Would be nice if you could pick paint/camo for your mech after knowing which map though...


You've been able to to this in FP for 5 years.

QP is for novices and is basically a tutorial without hints.

#37 Prototelis

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Posted 18 September 2019 - 01:53 AM

View PostFoxwalker, on 17 September 2019 - 12:18 PM, said:


That was a choice PGI made. I am not saying that was wrong for a game.



It was a good choice.

Quote

playing in the campaign, you got tips to bring say energy weapons if the engagement was a longer one where you would run out of ammo. Or one that needed speed or jump jets to complete the mission. I loved that.


lol no.

Theres like one mission in MW4 where they tell you to bring a faster mech because you're escorting faster vehicles. And a couple of missions where you have to stay out of spotlights/passive range of mech. Everything in MW3 can be done in a 6 er large shadowcat with nearly no armor because one legging.





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