

"team Damage Is Disabled During Your Cadet Phase"
#1
Posted 19 September 2019 - 07:13 AM
#2
Posted 19 September 2019 - 07:31 AM
#4
Posted 19 September 2019 - 08:17 AM
But but they ran into it! Yes, because you dropped it in a spot between the enemy and your team.
Also why are you a cadet?
#5
Posted 19 September 2019 - 08:30 AM
BlaizerP, on 19 September 2019 - 08:17 AM, said:
But but they ran into it! Yes, because you dropped it in a spot between the enemy and your team.
Actually I placed it on a spot BEHIND the enemy team. But some idiot on my team decided to run forwards all leroy jenkins and try to get behind the enemy team by going through their assault lance.
Quote
Also why are you a cadet?
See the weekend warrior thread in announcements...
#6
Posted 19 September 2019 - 09:18 AM
#7
Posted 19 September 2019 - 09:29 AM
#8
Posted 19 September 2019 - 10:43 AM
Prototelis, on 19 September 2019 - 09:18 AM, said:
The timer is 10 seconds, and has been for over a year. And if you haven't figured that out yet you should spend less time in the forums and more time actually playing the game.
Edited by Dee Eight, 19 September 2019 - 10:47 AM.
#9
Posted 19 September 2019 - 10:46 AM
Kodan Black, on 19 September 2019 - 09:29 AM, said:
The difference is...for anyone other than cadet status...its a time penalty assessed AFTER the match. For cadets...its auto-ejection from the match & unable to rejoin, even if you do a SINGLE point of damage to a friendly. This is not something that would encourage ACTUAL new players to continue wasting time on this game. This no doubt was PGI's solution to those team killers in kodiaks a few months ago. Rather than simply making it impossible for cadets to damage team mates... instead they're thrown out of the match.
like I said, 1 step forward...5 steps backwards.
#10
Posted 19 September 2019 - 10:49 AM
#12
Posted 19 September 2019 - 11:30 AM
TVMA Doc, on 19 September 2019 - 11:20 AM, said:
yeah UAV's actually fit with the original design of informational warfare that was one of the core design pillars PGI sold the game on.
People said no to things like coolant flush but are totally fine with coolshots, essentially the same thing, as for arty strikes, you can play artillery in WoT if that's what you want.
At the very least they should be a comp thing only.
Dee Eight, on 19 September 2019 - 07:56 AM, said:
strongly disagree
You're entitled to you're opinion, but you're wrong

#14
Posted 19 September 2019 - 12:05 PM
Dee Eight, on 19 September 2019 - 10:46 AM, said:
That would be ... bad. If I can't damage you and don't realize that through my cadet phase my first few matches are gonna be rough when I'm blasting away at an enemy right next to a friend and tearing my own guy up.
If anything do a timer on your weapons once you hit a damage threshold. Once you do x damage in y seconds your weapons go on 8 second cool down with a warning. Get another x damage in y seconds penalty in the match and they are on cool down for 15 seconds. You want to promote learning since that is what cadet is all about.
#15
Posted 19 September 2019 - 12:24 PM
If you can't do that then the anti-noob penalty is doing its job.
#16
Posted 19 September 2019 - 02:58 PM

#17
Posted 19 September 2019 - 04:18 PM
Dee Eight, on 19 September 2019 - 10:46 AM, said:
The difference is...for anyone other than cadet status...its a time penalty assessed AFTER the match. For cadets...its auto-ejection from the match & unable to rejoin, even if you do a SINGLE point of damage to a friendly. This is not something that would encourage ACTUAL new players to continue wasting time on this game. This no doubt was PGI's solution to those team killers in kodiaks a few months ago. Rather than simply making it impossible for cadets to damage team mates... instead they're thrown out of the match.
like I said, 1 step forward...5 steps backwards.
It would be overkill to do it that way. New players would get kicked out of every match they play due to collisions.
#18
Posted 19 September 2019 - 07:11 PM
Apache1990, on 19 September 2019 - 04:18 PM, said:
It would be overkill to do it that way. New players would get kicked out of every match they play due to collisions.
That's my point... THAT's exactly what is happening also... damage a friendly as a cadet, ejected from match back to the mech garage menu screen and sticks a popup info window on your screen explaining what has happened and you're unable to rejoin the match (if you try, it kicks you back to the menu screen again and repeats the popup window). Cadet lasts 25 matches... and also they've now completely disabled VOIP operation for cadets as well. And since the command wheel likely isn't second nature to new players... if they should require help during a match, they have to stop playing to type out a message.
Edited by Dee Eight, 19 September 2019 - 07:12 PM.
#19
Posted 19 September 2019 - 10:27 PM
Was the last straw for me and was already frustrated I couldn't call out things like strikes or where the enemy was, so for the remaining 11 lets just say I burned through those real quick to be rid of the hindrance.
Typical for PGI to overreact instead of set a proper threshold for aberrant behavior. Even more typical that you can bypass it so readily and it's effectiveness is suspect.
#20
Posted 22 September 2019 - 02:36 PM
Dee Eight, on 19 September 2019 - 10:43 AM, said:
The timer is 10 seconds, and has been for over a year. And if you haven't figured that out yet you should spend less time in the forums and more time actually playing the game.
HMMMMMM
<StrategicStrikeStats effect="mech_weapons.artillery.smoke_marker" duration="3.0" material="mat_artillery" effect2="mech_weapons.autocannon_20.trail" damage="15.0" delay="6.0" radius2="30.0" radius="75.0" variation="0.1" num="10"/>
The COOLDOWN is 10 seconds
6 seconds from smoke to boom
Don't actually know when the cooldown starts...smoke to smoke, or last boom to smoke
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