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Is Med Laser Mechs


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#1 GoatHILL

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Posted 24 September 2019 - 12:14 AM

Is there any good IS med laser mechs left? Not med pulse.

I used to run quite a few IS med laser builds but the cooldown and the heat make them seem a poor choice.

I mean med lasers are the default weapon of the IS.

Don't even get me started on IS ERmed lasers.

#2 L057FUNC710N

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Posted 24 September 2019 - 12:19 AM

Um....

Yeah there are but, this game is not a lore simulator.

Phoenix Hawk and Cicada still work fine if you use the ones with six hard points.

*good grief how can I forget the Javelin 11A which also gets heatscale quirk

Edited by Kol Koontz, 24 September 2019 - 12:22 AM.


#3 ingramli

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Posted 24 September 2019 - 12:26 AM

The ISML is not so great as an primary weapon, lets face it. Even with 6 MLs (the max you can get without ghost heat), the damage per face time is not impressive (and the limited range and meh damage per heat ratio made it even worse as the two factors means limited capability to shot and hide).

The current meta is big alpha, MLs just dont fit well (and the fact that the ghost heat bundle ML with MPLs, SLs and SPLs made it even harder to pump out big numbers with lasers alone), I do bring 6MLs on the Paralyzer, but I also bring 2 ASRM6 as supplementary arms to kick some a*s when I am about to overheat....

#4 FRAGTAST1C

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Posted 24 September 2019 - 12:28 AM

As soon as I read the topic, I was about to mention the Javelin 11A but I was ninja'd

That thing is awesome. It can fire 7 MLs at the same time and is fast, has enough heat sinking to alpha a few times and agile enough to skirmish well.

#5 L057FUNC710N

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Posted 24 September 2019 - 12:34 AM

View Postingramli, on 24 September 2019 - 12:26 AM, said:

The ISML is not so great as an primary weapon, lets face it. Even with 6 MLs (the max you can get without ghost heat), the damage per face time is not impressive (and the limited range and meh damage per heat ratio made it even worse as the two factors means limited capability to shot and hide).

The current meta is big alpha, MLs just dont fit well (and the fact that the ghost heat bundle ML with MPLs, SLs and SPLs made it even harder to pump out big numbers with lasers alone), I do bring 6MLs on the Paralyzer, but I also bring 2 ASRM6 as supplementary arms to kick some a*s when I am about to overheat....


Um yeah...no.

Burn time is really fast especially compared to Clan version. Cooldown superior to IS ermeds. Not bad heat for them either.

Oh yeah and also forgot Osiris 4D which is also very strong.

#6 GoatHILL

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Posted 24 September 2019 - 12:41 AM

Yea a light and a couple of lighter mediums.

I am by no means a lore guy but a lot of the IS mechs depend on med lasers they don't have the space or the weight for larger weapons.

#7 L057FUNC710N

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Posted 24 September 2019 - 12:50 AM

View PostGoatHILL, on 24 September 2019 - 12:41 AM, said:

Yea a light and a couple of lighter mediums.

I am by no means a lore guy but a lot of the IS mechs depend on med lasers they don't have the space or the weight for larger weapons.


So...you want an IS med laser boat?

That would be terrible though, but there are heavies with nine laser hard points so fill your boots.

#8 FRAGTAST1C

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Posted 24 September 2019 - 01:03 AM

Even as Light mechs, you'd want to use MPLs but in the case of the Jav 11A, the ISML HSL+1 is far too good to ignore.

Ideally, you'd want to pair the MLs with a hard-hitting but low-heat weapon. The Marauder Bounty Hunter for e.g., can have a HGR + 6 MLs and perform really well.

#9 Aidan Crenshaw

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Posted 24 September 2019 - 01:51 AM

Hunchback 4P can fire 8 ML without ghost heat. Also has a duration -10% quirk.

#10 Sjorpha

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Posted 24 September 2019 - 01:57 AM

Locust Pirate's bane 3M and 1E are good with mediums, Javelin 11A and Cicada 2A as well, and a few of the wolfhounds.

For heavier mechs there are several decent laser vomit builds combining mediums with large lasers or ballistics.

I don't agree that it's bad, it has the same DPS as the cERMED with better heat, so on a fast mech that can reliably position in that shorter optimal it's quite good.

I'd like to see that ghost heat limit go up to 7 or 8 though, the limit should match the alpha of the clan lasers so around 40ish rather than 30. Same reason the IS larges can be fired in 3s to the clans 2.

Edited by Sjorpha, 24 September 2019 - 01:57 AM.


#11 Bud Crue

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Posted 24 September 2019 - 03:27 AM

View PostGoatHILL, on 24 September 2019 - 12:14 AM, said:

Is there any good IS med laser mechs left? Not med pulse.

I used to run quite a few IS med laser builds but the cooldown and the heat make them seem a poor choice.


I used to run ML spam on just about everything pre-GH. Then still kept at it until the nerfing a year or so ago. Your question inspired me to go look at my builds and lo, the only ML builds I still have is on the Hunch 4P, a Phoenix Hawk that I never play, and a big engine Crab that I don’t bother to twist with. Everything else has been switched to MPL.

#12 PhoenixFire55

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Posted 24 September 2019 - 04:18 AM

Javelin-11A with 7MLs and Osiris-4D with 6MLs are stupid easy to do 1k dmg matches in QP.

#13 ingramli

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Posted 24 September 2019 - 08:41 AM

View PostKol Koontz, on 24 September 2019 - 12:34 AM, said:


Um yeah...no.

Burn time is really fast especially compared to Clan version. Cooldown superior to IS ermeds. Not bad heat for them either.

Oh yeah and also forgot Osiris 4D which is also very strong.

0.9 second burn time without quirks/skill nodes is too long for 30 dmg (6*MLs, 5 dmg each), especially when compare to MPL (36 dmg in 0.6 seconds without quirks/skill nodes, which is around 80% more damage per every second of burn time (10/s for MPL and 5.55/s for ML). The only valid reasons to use ML instead of MPL would be either,

1. You cant afford the double weight (2ton vs 1ton); OR
2. Pairing with UAC20/HG where burn time is not a problem and the extra range make ML better match

#14 Mochyn Pupur

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Posted 24 September 2019 - 09:30 AM

Wolfhound - basically a medium mech squeezed into a light body and capable of carrying 5 or 6 medium lasers. Handled half decently and it behaves like a brick outhouse (at least from the oppositions point of view). Only thing missing are jump jets, but with its quirks, a handy light mech to have fun with!

#15 GoatHILL

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Posted 24 September 2019 - 10:19 AM

View PostKol Koontz, on 24 September 2019 - 12:50 AM, said:


So...you want an IS med laser boat?

That would be terrible though, but there are heavies with nine laser hard points so fill your boots.


How long have you been playing? A year ago med laser builds were pretty common. So many of my IS mechs that depended on med lasers sit unused now.

The rest of you guys are talking light mechs.

Edited by GoatHILL, 24 September 2019 - 10:20 AM.


#16 Papaspud

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Posted 24 September 2019 - 10:58 AM

Jenner-F...great striker- my favorite

Wolfhound- not sure...but it is fairly tanky and does well

#17 GoatHILL

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Posted 24 September 2019 - 11:10 AM

I am talking hvy's that use 3-5 energy hard points with 1 ballistic or 1 or 2 missile hard points. You don't have the weight for MPLs and ERmeds suck ***.

#18 Bud Crue

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Posted 24 September 2019 - 11:43 AM

View PostGoatHILL, on 24 September 2019 - 11:10 AM, said:

I am talking hvy's that use 3-5 energy hard points with 1 ballistic or 1 or 2 missile hard points. You don't have the weight for MPLs and ERmeds suck ***.


In that case, the main ones that come to mind are things like the Enforcer with 5 ML and an AC20 (I forget the designation), or the Shadow Hawk Hero with one less ML but with JJ. Going into the heavies, I still use MLS as secondaries on my Jaggers, a couple Marauders, and where appropriate on my Catapults. Everything else uses MPL or ERML as secondary.

#19 GoatHILL

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Posted 24 September 2019 - 12:02 PM

The Enforcer was 1 of my favorite mechs but it and the other mechs you brought up are too hot now and don't have the DPS to be effective.

5ML = 17.2 heat with a cooldown of 3.5 sec for 25 dmg. I can live with the heat but that cooldown just kills them. The whole IS LL family have shorter cooldowns.

#20 Bud Crue

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Posted 24 September 2019 - 03:10 PM

View PostGoatHILL, on 24 September 2019 - 12:02 PM, said:

The Enforcer was 1 of my favorite mechs but it and the other mechs you brought up are too hot now and don't have the DPS to be effective.

5ML = 17.2 heat with a cooldown of 3.5 sec for 25 dmg. I can live with the heat but that cooldown just kills them. The whole IS LL family have shorter cooldowns.


Yeah. It can still have its occasional moments of glory (luck), but I agree, its usefulness is past. I just don't know what else to run on a lot of the mechs I mentioned that is any better, so MLs it is.





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