nascar comes from the lack of the concept of map control which is something that just isnt important in most of the qp modes. even modes that have bases end up in a situation where even though you can win via base cap you tend to avoid doing so because of the low payouts involved and thus can simply be ignored. conquest is really the only one where map control matters and not to such an insane degree that you have to put down roots. you can just roll through and out cap the enemy even though you dont make any effort to hold bases once capped.
fp brings drop zones which encourage you to at least guard your base to at lease a minor degree so you can respawn without getting farmed. this is really effective at putting down the nascar strategy. blatant nascar opens up an opportunity for your enemy to exploit in order to create a numbers asymmetry early on that ensures the outcome of a match. nascar just ends up becoming a suicidal strategy rather than one that works 50% of the time.
something like mwll's terrain control really get use out of the entire map rather than a few select regions. and the mode is fundamentally conquest, with larger maps, field repair/rearm, and capturable drop zones.
Edited by LordNothing, 07 October 2019 - 03:13 AM.