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One Of The Things I Hate Most About This Game


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#1 Johny Rocket

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Posted 06 October 2019 - 01:47 PM

For the event I have dusted off some assaults and heavies and I remembered real quick why I don't play these weight classes. Nascar.

It's bad enough in a light or medium trying to balance moving and shooting but in the heavier weight classes it means a lot more moving than shooting just to get left behind by 2/3 of your team.

If you are not in a light or very fast medium don't follow their flank, what is so hard about that? I get why it happens people see blue on the map moving around and just follow it like lemmings. Stop doing that.

Edited by Johny Rocket, 06 October 2019 - 01:48 PM.


#2 The ImpIication

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Posted 06 October 2019 - 01:58 PM

If you don't follow their flank you get destroyed by the enemy nascar. Just nascar and keep shooting, as usual, the game will come down to pilot skill.

#3 Johny Rocket

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Posted 06 October 2019 - 02:16 PM

View PostAri Gold, on 06 October 2019 - 01:58 PM, said:

If you don't follow their flank you get destroyed by the enemy nascar. Just nascar and keep shooting, as usual, the game will come down to pilot skill.

if the bulk of your force turns and forms a line on a corner their nascar comes around a few at a time.

#4 Burning2nd

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Posted 06 October 2019 - 02:48 PM

one thing i hate the most about this game.. IS you People's attitude: I like the lore.. i like the nerd.. Hell Ill even roll play that sob.. (*im a merc from the intro of mechwarrior 2 mercenary) but you guys take this [Redacted] to [Redacted] serious and you have ran people away

Be cool

Edited by draiocht, 07 October 2019 - 01:14 AM.
inappropriate language


#5 The ImpIication

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Posted 06 October 2019 - 06:19 PM

View PostJohny Rocket, on 06 October 2019 - 02:16 PM, said:

if the bulk of your force turns and forms a line on a corner their nascar comes around a few at a time.

Its a beautiful dream

#6 Red Potato Standing By

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Posted 06 October 2019 - 06:57 PM

View PostJohny Rocket, on 06 October 2019 - 02:16 PM, said:

if the bulk of your force turns and forms a line on a corner their nascar comes around a few at a time.


The problem is if the bulk of your team doesn’t turn around and only two or three then you are kind of screwed. That being said if you don’t want people to nascar suggest to them what you want them to do. They may actually listen(or at least try anyways)

#7 General Solo

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Posted 06 October 2019 - 08:24 PM

Nascar is a symptom of a busted match maker.

#8 Snowhawk

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Posted 06 October 2019 - 09:16 PM

It is what it is…. Nascar-Online Posted Image Posted Image

#9 ShiverMeRivets

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Posted 06 October 2019 - 10:58 PM

View PostOZHomerOZ, on 06 October 2019 - 08:24 PM, said:

Nascar is a symptom of a busted match maker.

This makes as much sense as saying that it’s Trump’s fault.

#10 Burning2nd

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Posted 06 October 2019 - 11:59 PM

lol ahhhhh

i can only like this one time

#11 Mr D One

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Posted 07 October 2019 - 12:03 AM

Ah the eternal debate, is it the fault of the person, or the fault of the system, ergo the 12 mech warriors on your team, or the match maker.

#12 Prototelis

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Posted 07 October 2019 - 12:48 AM

It's the fault of big engine stomp meta and the ***** who constantly yell "PUSHA PUSHA PUSHA" like its the best way to play.

#13 General Solo

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Posted 07 October 2019 - 02:03 AM

View PostShiverMeRivets, on 06 October 2019 - 10:58 PM, said:

This makes as much sense as saying that it’s Trump’s fault.


Nascars geting worse as match maker is geting worse.
They are related.

Edit: Due to skill gap within T1, you dont get much focus fire, so firing lines and other strats apart from nascar are risky.

So Nascar

Edited by OZHomerOZ, 07 October 2019 - 02:26 AM.


#14 Prototelis

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Posted 07 October 2019 - 02:33 AM

The skill gap only increases the instance of PUSHA PUSHA PUSHA, because that is the end result of big engine stomp meta; a whole bunch of NSR and pilots that made upper tiers having NSR reinforced as a good habit.

#15 The pessimistic optimist

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Posted 07 October 2019 - 02:38 AM

View PostOZHomerOZ, on 07 October 2019 - 02:03 AM, said:


Nascars geting worse as match maker is geting worse.
They are related.

Edit: Due to skill gap within T1, you dont get much focus fire, so firing lines and other strats apart from nascar are risky.

So Nascar

Yup

#16 LordNothing

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Posted 07 October 2019 - 03:05 AM

nascar comes from the lack of the concept of map control which is something that just isnt important in most of the qp modes. even modes that have bases end up in a situation where even though you can win via base cap you tend to avoid doing so because of the low payouts involved and thus can simply be ignored. conquest is really the only one where map control matters and not to such an insane degree that you have to put down roots. you can just roll through and out cap the enemy even though you dont make any effort to hold bases once capped.

fp brings drop zones which encourage you to at least guard your base to at lease a minor degree so you can respawn without getting farmed. this is really effective at putting down the nascar strategy. blatant nascar opens up an opportunity for your enemy to exploit in order to create a numbers asymmetry early on that ensures the outcome of a match. nascar just ends up becoming a suicidal strategy rather than one that works 50% of the time.

something like mwll's terrain control really get use out of the entire map rather than a few select regions. and the mode is fundamentally conquest, with larger maps, field repair/rearm, and capturable drop zones.

Edited by LordNothing, 07 October 2019 - 03:13 AM.


#17 Vxheous

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Posted 07 October 2019 - 03:06 AM

From the twitch.tv description of MWO:
Posted Image

#18 R Valentine

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Posted 07 October 2019 - 06:43 AM

NASCAR was the inevitable fallout of the high alpha nerf. High alpha strike gameplay discouraged the NASCAR or "no skill rush" style of gameplay when you could take down incoming enemy mechs quickly from a distance with a few well placed shots. The death of gauss/PPC, the nerfing of clan laser vomit and changes to the heat mechanic made doing high damage at range either impossible or incredibly taxing. The result was the take over of mid to short range DPS and rebirth of the death ball. Now people just run at smaller collection of enemies with a larger force. That just happens to be going in a giant, left handed circle since everyone is used to running to the right. Map design plays a large part in this since almost all maps save a few have a central area to run laps around, but in the end it's the players that enforce NASCAR, not the maps. We do, after all, vote for the maps and people LOVE Canyon Network, Mining Collective, and HPG, the most NASCARy maps around. Maps like Terra Therma and Crimson Straight lack circular pathing around the center to run your laps, so those maps come up the least. Even Polar Highlands has a nascar area, especially on Domination.

#19 Nightbird

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Posted 07 October 2019 - 06:49 AM

Play FP, 40kph mechs work fine there.

QP is the game tutorial, you can't blame your teammates for being newbies when they're just learning the game.

Edited by Nightbird, 07 October 2019 - 06:51 AM.


#20 Sneaky Ohgoorchik

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Posted 07 October 2019 - 07:58 AM

I want to say, that I'm tired of this ********. The "problem" of nascar is the problem with 40 km/h long range ***-aults, who die from a 20tonner. They can't really do considerable damage against enemy nascar team vanguard, cause no alpha. They can't control the center, cause slow. They can't poke, cause they are symmetrical low mounts. They can't run down a cored enemy. Finally, they can't keep up with the team, who wants to support them. Cause a friendly medium mech 500 m away from them is already a nascar scenario. They are manchilds of this game. And they suck in forming firing lines too.





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