Completely agree. Unfortunately most Wolfmech art -- despite the description of the mech -- features that weird almost bug-like head. Even MWO's Wolfhound has it.
Battlepack four also featured the Firestarter, which while I won't go out of my way to pull those pictures tonight, the cool thing is the laser emitter is unusually wide. Though its artwork and poses are different in the other TROs, that is one trait that remains the same throughout. In fact I rather like it.
Unlike the unseen artwork which also frequently uses Magna brand lasers...
I enjoy artwork like the firestarter which uses Magna MK II medium lasers that goes out of its way to add a little detail like wide-barrel rectangular-tipped laser emitters.
But here's why that's so interesting.. The Magna Metals produced hand-held laser rifle...
https://www.sarna.ne...gna_Laser_Rifle
[color=#000000]The [/color]
Magna Laser Rifle[color=#000000] is a laser rifle commonly used by the [/color]
Draconis Combine[color=#000000]. It fires a laser beam of much
greater width than usual, sacrificing range and armor penetration for the ability to damage a larger area of the target. Efficiency is maintained by additional capacitors and a larger charging chamber, matching the same performance of other laser rifles.[/color]
[1]
The bold, italic, underlined part is the interesting part. I've made it a trait of Magna lasers in general, and Firestarter's wide medium laser emitters (which are Magna lasers) give me a base to design the 3D model of the laser housing. (They sport 4 flamers and 2 ML, and there's only two wide-rectangular barrels).
Its also noted that it has additional capacitors and a larger charging chamber; if this also translates to their mech-scale lasers then it doesn't lose actual output or have a longer delay or anything of the sort. Though hitting the target with the full width of the beam might be necessary to achieve any superior effect . Given that most mechs sporting Magna lasers also lack any other means of fighting infantry or in the case of Firestarter is a mech meant to fight infantry, wider-beams can help deal with smaller or otherwise harder to hit targets.
Actually the array of infantry laser brands gives quite a bit of interesting insight, for example Intek's lasers have the longest range. When you compare the standard laser rifle and the intek laser and use that ratio for large laser and difference an "Intek" Large Laser would have... you've got the range of an ER Large Laser. Intek's laser rifle gives us that their rifle held the record for laser rifles until the Sunbeam came out (an ER Laser Rifle).. As such, Intek Large Lasers have a significant range advantage; this is mitigated by the fact that Intek lasers according to the Intek Laser Rifle requires more individual shots to achieve the same damage as other rifles. So while an Intek Large Laser might compete at range with an ER Large Laser, you'd have to land about twice as many shots to get that kind of damage.
Just a sampling of the lore-based goodness I've got in store for MW5..
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Btw, has anyone else that's created or downloaded mods for HBS BT... had issues with a DLC screwing up the mod? I've been waiting for the last announced DLC to come out before bothering to fix my mod since the first DLC broke it. If the mod you had or made hasn't been broken, do you know if it replaced the base weapons or if it cast them aside and instead created new weapons?