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Disappointment With The Direction Of Game Maintenance


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#1 Dimento Graven

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Posted 24 October 2019 - 05:59 AM

I have been frustrated of late with the lack of significant fixes for long standing issues within the game.

I mean crimany, the ONE f'ing fix we got this patch was:

Quote

Fixed a bug where save/load system buttons don't respond after loading a 'Mech build.


And yeah, that's great and all BUT what about the long standing heat bug (which got me last night), or the occasional "dual drops" where people can be dropped into two matches at one time, or the game lockups that can randomly occur when clicking on the "group" tab from the main screen?

These should be high priority bugs, but we're stuck with the most minute fixes which lots of tweaking of the store and its items, and CW manipulation.

Haven't had any new 'mechs, no "new" maps since the classics were reintroduced (and remember when we were told by Russ that it wasn't possible to add those backs -- Russ wonders why his relationship with the playing community is so... tense...), no significant content.

Yes, I know that Russ has long since decided to reneg on his promise of keeping MWO programming resources dedicated to MWO, but still...

Edited by Dimento Graven, 24 October 2019 - 05:59 AM.


#2 thievingmagpi

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Posted 24 October 2019 - 07:34 AM

heat bug doesn't exist according to PGI

#3 justcallme A S H

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Posted 24 October 2019 - 12:38 PM

View Postthievingmagpi, on 24 October 2019 - 07:34 AM, said:

heat bug doesn't exist according to PGI


And we have the whole side torso loss/heat spkke change which was the supposed "fix" for it.

Of course it did absolutely nothing but frustrate the playerbase with a new insta-gib mechanic

#4 Ryokens leap

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Posted 24 October 2019 - 12:43 PM

The game became a disappointment about a month into CW when it became evident that this was pretty much its final iteration and not anywhere near what had been described by the PGI brain trust. At least Russ Bollocks got his E-sport dream of Solaris 7.

#5 VonBruinwald

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Posted 24 October 2019 - 01:25 PM

View Postjustcallme A S H, on 24 October 2019 - 12:38 PM, said:

And we have the whole side torso loss/heat spkke change which was the supposed "fix" for it.

Of course it did absolutely nothing but frustrate the playerbase with a new insta-gib mechanic


I wouldn't call it insta-gib, it's still noticeably better than IS-XL. If anything's insta-gib, that's it (and headshots (of course)).

The only thing you can really complain about is the inability to swap it for a Clan-STD (which, let's be real, would rarely happen). In my opinion swapping Omni-engines for different types whilst keeping the same rating should have always been an option, if only so we could get IS-Omnis which aren't crippled by fixed insta-gib engines.

#6 Prototelis

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Posted 24 October 2019 - 02:45 PM

The difference is ISXL engines reward you for being good at soaking damage; ST heat spike makes no sense and actively punishes you for maximizing your DPS.


It's just ******* stupid.

#7 VonBruinwald

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Posted 24 October 2019 - 02:57 PM

View PostPrototelis, on 24 October 2019 - 02:45 PM, said:

The difference is ISXL engines reward you for being good at soaking damage; ST heat spike makes no sense and actively punishes you for maximizing your DPS.


Could you clarify what you mean when you say the ISXL rewards you for soaking damage?

The ISXL/LFE have zero benefits over the CXL.

#8 Prototelis

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Posted 24 October 2019 - 03:06 PM

View PostVonBruinwald, on 24 October 2019 - 02:57 PM, said:


Could you clarify what you mean when you say the ISXL rewards you for soaking damage?



You get to carry more weapons/go faster if you can soak damage well enough to accomodate for single ST death.

It's pretty obvious.

#9 VonBruinwald

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Posted 24 October 2019 - 03:19 PM

View PostPrototelis, on 24 October 2019 - 03:06 PM, said:

You get to carry more weapons/go faster if you can soak damage well enough to accomodate for single ST death.

It's pretty obvious.


That's exactly what a cXL does... only there's no inst-death on ST loss. Only a chance you could die on the 1st ST loss.

#10 Prototelis

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Posted 24 October 2019 - 03:21 PM

You lose dissipation.

Losing a side torso under the previous rules was already punishing you for maximizing DPS.

#11 JediPanther

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Posted 24 October 2019 - 03:28 PM

I have a great fix for mwo: role back all the changes to 2012 and let go.

#12 Prototelis

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Posted 24 October 2019 - 03:31 PM

More like roll back to 2016 just before skill tree.

#13 VonBruinwald

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Posted 24 October 2019 - 03:34 PM

View PostPrototelis, on 24 October 2019 - 03:21 PM, said:

You lose dissipation.

Losing a side torso under the previous rules was already punishing you for maximizing DPS.


Arguing you lose DPS is silly when the game is based around alpha strikes. That's why people got into the bad habit of riding their heat bars at 99%. The cXL was leagues above any other engine in performance because the "punishment" was only on paper as far as they were concerned. If they lost a ST there was no immediate punishment like you had with the ISXL.

View PostPrototelis, on 24 October 2019 - 03:31 PM, said:

More like roll back to 2016 just before skill tree.


Any-time pre-clans (or we could remove them post inception). Balance and all that.... Or we could remove the IS and go Clan only, either way I'm good.

#14 Prototelis

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Posted 24 October 2019 - 03:40 PM

View PostVonBruinwald, on 24 October 2019 - 03:34 PM, said:


Arguing you lose DPS is silly when the game is based around alpha strikes.


Uhm, you didn't just lose DPS. You are slowed way the **** down and don't have enough dissipation to do anything but sit there and get pounded for a few more seconds. You could maybe shoot a few times and defend yourself to a degree, but you were more or less toast. Especially considering how many heatsinks popular clan mechs have stuffed into STs.

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That's why people got into the bad habit of riding their heat bars at 99%.


Maximizing DPS is a best habit. Even under the current system it is still a best habit. This change did NOTHING to curb that, it wasn't even intended to curb that.

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The cXL was leagues above any other engine in performance because the "punishment" was only on paper as far as they were concerned.


No ****, thats why IS mechs get giga-quirked and why many have far superior agility.

Quote

If they lost a ST there was no immediate punishment like you had with the ISXL.


Uhm, yes there was.

Edited by Prototelis, 24 October 2019 - 03:41 PM.


#15 FupDup

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Posted 24 October 2019 - 03:46 PM

View PostVonBruinwald, on 24 October 2019 - 03:34 PM, said:

Arguing you lose DPS is silly when the game is based around alpha strikes.

Lower dissipation means that your frequency of alpha striking is greatly reduced.

View PostPrototelis, on 24 October 2019 - 03:40 PM, said:

Uhm, yes there was.

There was, but let's not pretend that the IS XL and CXL have ever been balanced against each other with different strengths and weaknesses to each. Any IS mech with an IS XL (or LFE) right now would be straight-up better if they could mount the CXL.

With that being said, I don't support the ST penalty nerf because it just makes quality of life worse without actually fixing the disparity between the power levels of the CXL vs. IS XL/LFE.

#16 Prototelis

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Posted 24 October 2019 - 03:55 PM

The solution would have been to buff ISXL.

Perhaps giving you more speed/twist per ton. But we can't have things like that because of muh luore.

#17 Monkey Lover

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Posted 24 October 2019 - 03:59 PM

Have you ever owned a old car with something broken and it wasn't worth the money to fix?

MWO is that old car..

#18 FRAGTAST1C

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Posted 24 October 2019 - 07:25 PM

The solution is to allow any mech to use any tech. Clan mechs being able to use HPPCs and MRMs and IS mechs being able to use clan DHS, XLs and Endo.

#19 Vxheous

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Posted 24 October 2019 - 07:32 PM

View PostRyokens leap, on 24 October 2019 - 12:43 PM, said:

The game became a disappointment about a month into CW when it became evident that this was pretty much its final iteration and not anywhere near what had been described by the PGI brain trust. At least Russ Bollocks got his E-sport dream of Solaris 7.


Solaris 7 was never going to be E-sports. The only people that wanted it were the ones nostalgic over MW4: mercs and the Solaris single player missions.

#20 Prototelis

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Posted 24 October 2019 - 07:34 PM

PGI has done nothing to develop this game as an e-sport outside of hosting a tournament and declaring it an e-sport.





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