Hot-Fix Scheduled For 30-Oct-2019
#21
Posted 31 October 2019 - 11:46 AM
#22
Posted 31 October 2019 - 11:54 AM
SirHavan, on 31 October 2019 - 11:02 AM, said:
http://patcher.mwome...ndPatch_373.zip
Edited by FallGuy0815, 31 October 2019 - 11:55 AM.
#23
Posted 31 October 2019 - 02:17 PM
jamesbombed00420, on 31 October 2019 - 11:46 AM, said:
I'd say, since everybody else doesn't seem to have your problem, it's likely on your end. Maybe if you'd (again?) tell us what exactly is happening, someone will be able to help you sort it out.
#24
Posted 01 November 2019 - 02:41 AM
It happened on the update where nobody had the faction pictures next to their name, as you notice I still dont.
#25
Posted 01 November 2019 - 02:49 AM
#26
Posted 01 November 2019 - 03:26 AM
Deepfryer, on 30 October 2019 - 07:18 PM, said:
Mercs earn Reputation-Points RP. Loyalists earn Loyality Points LP.
Actually no error. Everything is right.
Edited by tee5, 01 November 2019 - 03:26 AM.
#27
Posted 01 November 2019 - 01:00 PM
TheUltimateGhost, on 01 November 2019 - 02:49 AM, said:
actually yes, lol
#28
Posted 01 November 2019 - 03:20 PM
tee5, on 30 October 2019 - 01:30 PM, said:
Looks like something went wrong.
Better Luck next time.
It looks like maybe all my frothing Loyalty to one Faction over the past years has paid off. Massive LP here. Just maybe the Loyalists are finally getting their due.
#29
Posted 01 November 2019 - 04:08 PM
Deathshade, on 01 November 2019 - 03:20 PM, said:
PGI already said they're changing back to KMDD sorting
#32
Posted 03 November 2019 - 05:09 PM
#33
Posted 03 November 2019 - 05:32 PM
#34
Posted 03 November 2019 - 05:43 PM
jamesbombed00420, on 01 November 2019 - 02:41 AM, said:
It happened on the update where nobody had the faction pictures next to their name, as you notice I still dont.
Copy/paste from another thread on how to show your loyalist faction. Beware.
Edit.. To go Merc/Freelancer one would need to go the same route as below to the faction you are in then click on Rescind Loyalty.
Tarl Cabot, on 22 August 2019 - 12:38 PM, said:
Go to Faction Play
Faction Details
IS or Clan
House or Clan
View Factions
Select Faction
View Faction Details
Select your Faction
Pledge Loyalty
Then for the Missions, select Freelance/Merc/Loyalist and which faction for the event.
Essentially, unlike the previous mess when PGI hosted mini-conflicts a player had to quit their current faction then join one of the factions slated for that event. With the new setup, the August patch now allows a player to a loyalty to a specific faction while "co-op" with another faction during the conflicts but without losing your Allegiance/Loyalty tags.
The details were definitely not in the patch notes, but it is the sticky here in the FP subforums.
https://mwomercs.com...design-spec-v2/
And if a player has not declared an allegiance to a faction and sign up for a loyalist for a specific faction during a conflict, it does not appear any LP earn go to any faction, per Dave's screenshot in the first link. And once Allegiance has been decided, you can change your Allegiance to earn LP but you can not go back to being a true Freelancer, at least not using the above method.
If you have pledged loyalty/allegiance to a specific faction but go merc during a conflict, you do earn Merc rep points instead of faction LP points.
Edited by Tarl Cabot, 03 November 2019 - 05:46 PM.
#37
Posted 06 November 2019 - 04:53 AM
#38
Posted 06 November 2019 - 07:34 AM
vonJerg, on 06 November 2019 - 04:53 AM, said:
This limiting is not only on the Kodiak. It is in the case of any Clan mechs can carry 4 Gausses. I do not know about the IS mechs, I do not deal with them.
But if the PGI does everything under the name of "balancing", please answer me. Why do the 2 sides exist??? Just remove the clans and everybody will be piloting mechs on their favourite side.
But this way, their problem will be balancing the light mechs to the assaults. And it will result in light mechs can carry 2xAC20s, running with 120km/h, can carry 2x20LRMs can travel as surface waves following the contour of the Earth. And these are on the same mech. The Faction Play should reflect reality and stand 10 Clan mechs with their REAL power against 25 IS mech with their REAL weaknesses. The FP is a pointless b*ll*h*t. The two sides are sticking around in one place. After a time, they reset the game, the date counts +1 year and every planet return the original position. Every planet... That 13 ones... The invasion is not going anywhere. There a 3000 Planets!!! How should we capture them? 3 planets per 24 hours??? There is no time to to capture even 100 mud balls!!! This does not make any sense! It is a b*ll*h*t!
Edited by Pure NZ, 06 November 2019 - 07:38 AM.
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