Humble Dexter, on 13 November 2019 - 08:44 PM, said:
- Allow groups of 2-3 in QP, to allow MWO players to introduce their friends with their trial mechs to MWO.
- Restrict groups to 2-3 in FP, to allow the MatchMaker to finally start doing it's job. Groups of 12 made sense back when Factions meant something. Just leave big groups to comp play.
- If it's going to happen it should be now, before new players find out about MWO through MW5.
-- duo option to opt in the "normal" but can not opt out of group queue
-- duo need to select different weight class to be eligible for "normal" queue
-- duo uses highest tier and not average tier
-- duo locked out of games until group drop ends (to handle any attempts to play the system, suicides/DC in an attempt to get another game, even if they disband)
-- only one duo/side and both sides require a duo. MM is not allowed to "open up" to allow more than two or more per side.
-- Solo ability to opt into group queue but is still opt in "normal" queue
-- max 3 solo per side
-- Giving duo more options with normal queue will increase group availability.
-- Leave FP grouping as it is
Normal queue - duos, good and bad
-- duos who work together, providing an actual core for the team overall to work together. Would allow room for those who want to encourage more team work to speak up, as they already have one other who is going to work with them, yes?
-- For those duo who are not willing to work with the rest of the team, nothing really changes and will be dependent if the rest of the team attempts to stick with them (if possible)
-- Encourage players to log on and drop more, if they are able to drop regularly with a friend.. Friends who drop together, stay together and spend more time in the game.