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Scheduled Maintenance 19-Nov-2019


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#21 Lord Vain McPayne

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Posted 16 November 2019 - 10:43 AM

I would like it if someone would fix Quickplay group queue. Maybe shrink the groupings down to 4 and mix it with solo queue.

#22 Digimat

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Posted 16 November 2019 - 11:08 AM

Well, i guess thats the nail in the coffin. sadly.

#23 Bolo Atari

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Posted 16 November 2019 - 12:54 PM

View PostDigimat, on 16 November 2019 - 11:08 AM, said:

Well, i guess thats the nail in the coffin. sadly.


Can I haz ur stuff?

#24 shameless

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Posted 16 November 2019 - 05:14 PM

View PostYUyahoo, on 15 November 2019 - 03:01 PM, said:


Except when the CEO of the company come out and says the two projects have separate teams and the development of one will not interfere with the progression of the other.

First time here?

I'm just surprised to hear they have plans for MWO... probably just to decide when to shut it down.

#25 Appogee

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Posted 16 November 2019 - 09:45 PM

View PostHumble Dexter, on 16 November 2019 - 08:50 AM, said:

The female devs are hard at work, but the male one are all just staring at their screen...

Yes, the patriarchy is responsible for all of the world's problems... including MWO's ;)

#26 Appogee

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Posted 16 November 2019 - 09:52 PM

View Postshameless, on 16 November 2019 - 05:14 PM, said:

I'm just surprised to hear they have plans for MWO...

They don't, of course. PGI's standard strategy for admitting they aren't going to do something is to try to buy more time, claiming something will be done in the future.

There's a long list of examples of this. The most recent biggy was "The Year of Faction Play". By now it's obvious that it was just a thought bubble that popped into their heads when they were asked a question on stage at MechCon. They didn't want to admit they had no plans to do anything at all on his company's only product. As FP was the most recent thing they could remember people complaining about, claiming to be planning to do something about it was the easiest way to buy more time to do nothing.

PGI have been phoning it in on MWO since 2017. With this latest announcement, we've reached the point where they can't even be bothered disguising that they are not planning to do anything.

Edited by Appogee, 16 November 2019 - 09:59 PM.


#27 Stargazzer811

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Posted 16 November 2019 - 10:41 PM

Y'all complain way too much. Like really. Whether they do anything or not the game will be around for a few more months, so just get on and enjoy it while it lasts. If not for yourselves, then for your fellow mechwarriors.

#28 jamesbombed00420

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Posted 17 November 2019 - 01:35 AM

well deserved time off. That's just like.. your opinion man.

#29 SilentScreamer

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Posted 17 November 2019 - 04:39 AM

InnerSphereNews' said:

As you can guess this is due to the entire team putting the final touches on MechWarrior 5: Mercenaries for its release date on December 10th, 2019. Once MW5 has shipped and the team has some well deserved time off we will discuss future patch plans for MWO.
We sincerely thank you for your patience and understanding and hope that you'll appreciate participating in the upcoming event and sale which will be announced shortly!
The MechWarrior Online Team


This statement does not inspire confidence. A decision has likely already been made regarding MWO's future, we just have to sit and wait.

Anyone else here lhat use to play City of Heroes? F2P release was followed by complete server shutdown about a year later. I did not see that one coming.

Edited by SilentScreamer, 17 November 2019 - 07:24 AM.


#30 Ratsnacker

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Posted 17 November 2019 - 06:02 AM

View PostPure NZ, on 16 November 2019 - 01:42 AM, said:

When will the MWO support the VR???


We can live in hope, right?

#31 Warning incoming Humble Dexterer

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Posted 17 November 2019 - 06:12 AM

View PostSilentScreamer, on 17 November 2019 - 04:39 AM, said:

This statement does not inspire confidence.

"MW5 launch is proceeding as planned, we're so confident it will go smoothly that we'll be taking a break instead of keeping everyone on their toes to release a bunch of emergency fixes for it...

And once that break is over we'll start working on MWO again".
I'd say that statement is overflowing with confidence, too much really.

#32 Calebos

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Posted 17 November 2019 - 06:57 AM

How to maintain absolute sh*tware!

#33 DeadWeight18

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Posted 18 November 2019 - 12:00 AM

So no "special" christamas goodies for MWO. Crossing fingers that MW5 is running well!

#34 C E Dwyer

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Posted 18 November 2019 - 05:45 AM

So yet again P.G.I management lie to us.

There were not separate M.W.O and M.W.5 development teams

While this isn't unexpected, lying has just cost you money, in a wave of nostalgia, I was intending to use the sale to finish off buying the non home brew mechs.

Now Wallet remains closed.

K.T.B.

View PostPure NZ, on 16 November 2019 - 01:42 AM, said:

When will the MWO support the VR???

hahaha..

2030 maybe, but it's development will not impact M.W.O

As V.R support is being worked on by Paul's Hamster.

#35 Deathshade

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Posted 18 November 2019 - 02:44 PM

Wow. It is amazing how many few folks are posting after this admission. At least we don't have to guess too much about what is about to happen.

Can you at least show enough guts to post the rest of the truth? We are all adults here, we can handle it. You might actually gain some respect if you actually DID post the truth.

What would it take to keep developing MWO? Better off telling us the truth. MW5 is it

Do we all pitch into a kick starter that will allow us to start Modding MWO? Transverse showed you like the option of a big bank day. Like MW:LL, there were loads of folks ready to mod games just to boost their resume. You could literally have an army of volunteers to step up. You could still make money keeping the servers running.

You say you are taking a break. That sounds more like MW5 is about start the same beta cycle MWO did. Just say it. We all know what's up.

#36 General Solo

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Posted 18 November 2019 - 05:09 PM

View PostRatsnacker, on 17 November 2019 - 06:02 AM, said:


We can live in hope, right?


It already supports head tracking with Track IR

#37 Warning incoming Humble Dexterer

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Posted 18 November 2019 - 05:50 PM

View PostInnerSphereNews, on 15 November 2019 - 02:15 PM, said:

Once MW5 has shipped and the team has some well deserved time off we will discuss future patch plans for MWO.

There's only one critical patch Faction Play has ever needed for years, to become able to take off, and that's team balance.

And if you can't give us team balance because you refuse to let go of your unlimited group size feature that has been killing any kind of matchmaking feature and costing you thousands of potential players per year... then at least provide a risk reward balancing feature instead, in which taking a tiny risk with the match balance results in winning the corresponding tiny reward.

Even with heat bugs and AMS shooting straight through the background, I can't name you one patch that matters, until you get something that fundamentely important and critically broken working at least remotely right.

Edited by Humble Dexter, 18 November 2019 - 06:32 PM.


#38 Prototelis

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Posted 18 November 2019 - 09:51 PM

^Maybe try making friends.

#39 Warning incoming Humble Dexterer

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Posted 19 November 2019 - 12:28 AM

View PostPrototelis, on 18 November 2019 - 09:51 PM, said:

^Maybe try making friends.

Had this same discussion with you ten times over : Switching from farmed to farmer does not fix the problem, it spreads it.

#40 Joshua McEvedy

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Posted 19 November 2019 - 02:19 AM

View PostC E Dwyer, on 18 November 2019 - 05:45 AM, said:

So yet again P.G.I management lie to us.

There were not separate M.W.O and M.W.5 development teams


Most of us old timers knew it was a lie when Russ said it.





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