Put Fp On Is Vs Is For The Duration Of The Event
#1
Posted 22 November 2019 - 06:25 PM
#4
Posted 22 November 2019 - 07:07 PM
Johnathan Tanner, on 22 November 2019 - 06:52 PM, said:
http://www.youtube.com/watch?v=7zh1tqY7nNg
LordNothing, on 22 November 2019 - 07:00 PM, said:
Yes, one choice is still being a masochist and the other is the road to recovery.
Edited by Alexandra Hekmatyar, 22 November 2019 - 07:07 PM.
#6
Posted 24 November 2019 - 01:39 PM
#7
Posted 24 November 2019 - 01:46 PM
#8
Posted 24 November 2019 - 02:10 PM
FFS.
#YearOfBeingFactionPlayed
Edited by Appogee, 24 November 2019 - 03:50 PM.
#9
Posted 24 November 2019 - 04:25 PM
Nightbird, on 24 November 2019 - 01:39 PM, said:
i have no problem with them following it up with a clan cs clan engagement. to do it now is ludicrous.
im starting to think everyone at pgi is on their own little island, pgi is essentially an archipelago.
Edited by LordNothing, 24 November 2019 - 04:27 PM.
#10
Posted 24 November 2019 - 04:48 PM
#11
Posted 24 November 2019 - 07:28 PM
BlaizerP, on 24 November 2019 - 04:48 PM, said:
Don't forget that chance to also get 4hrs of Scouting
#12
Posted 24 November 2019 - 07:46 PM
#14
Posted 24 November 2019 - 08:56 PM
BlaizerP, on 24 November 2019 - 04:48 PM, said:
clearly the system has to be manually configured for each conflict. i guess its too much to ask that the intern that handles the fp stories and the intern that handles events coordinate a little.
Edited by LordNothing, 24 November 2019 - 08:57 PM.
#16
Posted 24 November 2019 - 11:38 PM
#18
Posted 25 November 2019 - 08:20 AM
Appogee, on 24 November 2019 - 02:10 PM, said:
FFS.
#YearOfBeingFactionPlayed
It makes sense from the perspective of intentionally trying to tank the game. Everyone seems to think PGI wants MWO to continue, contrary to the evidence right in front of them.
#19
Posted 25 November 2019 - 09:14 AM
#20
Posted 25 November 2019 - 01:32 PM
Gilgamecc, on 25 November 2019 - 09:14 AM, said:
they really need to improve custom games. fans of (insert discontinued mode here) can just sit in their lobbies and wait for like minded individuals to find them in a lobby browser. the grouping tools we have really aren't suited to this (or anything for that matter). work something like this.
create a lobby
set game rules for said lobby (mode, map, time of day, tonnage, game rule variables, etc)
give lobby a name which signifies intent, what the lobby creator intends to do (for example "24/7 stock urbie madness").
you are given the option of storing the lobby preset for future use.
the lobby, with its name string (more specific details would be available on mouseover) would then show up in the lobby browser. just a list of lobbies that players had created. players can join any lobby at will.
once you have at least two players you can start the match.
Edited by LordNothing, 25 November 2019 - 01:42 PM.
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