AUSwarrior24, on 09 September 2014 - 01:43 AM, said:
If the sales are any indication, most IS factions will have a lot of overlap anyway. And yes, now I reflect a bit on what they said about salvage, it sounded more like just having the option to add Clan tech, rather than 'salvaging' it.
Yeah the salvage he somewhat lead to was more about "when house such and such started fielding salvaged timberwolves or whatever" Then "said house will have access to use these
(VIA the filter system in the mechlab) mechs on certain planets that you can choose to fight on"
Weither or not he means,
Planet 1 for house X can field 2 TW's per match.
Planet 2 for house X can field 1 TW and 3 SC's per match.
Planet 1 for house Y can field 4 SC's per match
etc etc etc
or
House X can now field TW's in their matches against Y
or
House X can now field TW's in all their matches.
It wasn't stated which.
(tho for the house warfare or "historic battles" he mentioned it seems 1 of those is what will happen.)
For faction|house warfare I guess I woulnd't really mind any of those.
For merc unit stuff I guess i'd prefer an actual in-unit eco where the leader or the designated accountant / procurement officer
buy mechs for the unit.
Then add salvaged mechs and weapons from battles etc and your players can field stuff based on what the unit holds and moves to certain planets.
Probably with the players having to first own the mech to be able to field it even if the corp / unit has them available etc. (with stock mechs being free to field or select basically )
Tho im not part of a unit yet so maybe everyone in units doesn't want that at all for all I know.
Edited by Fooooo, 09 September 2014 - 02:02 AM.