Whens talked about the burstfire AC and if it could be used in MWO:
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Sounds like a good reason to port MWO to UE4 using MW5 assets to me....
A bit more complicated than that. Since MW5 doesn’t have to worry about server side authorizing weapon fire, it allows us to throw more robust effects into the weapons since we don’t have to worry about server side tracking every shot made. So even if MWO used UE4, we would still need to keep weapon effects limited to whatever the server can reliably track for server side hit registration. Just one of the benefits of MW5 being made for a single player experience. My personal favorite, missiles follow their path up to their optimal range and then loose their propulsion and get gravity, additional scatter, and hit wind resistance. We just have a lot more toys to play with when we don’t have to worry about server tracking.
I would understand this so that MW5, as it is now, would be to taxing to the servers to allow multiplayer matches like we have in MWO. I hope they find a way to get around that or get a better netcode or servers or whatever it takes to port MWO to MW5.
At least 4v4 PvP would be nice.
On a side not, interesting to know that gravity is beeing used for this. I noticed the curved fire on AC shells but wasn't sure how they did it. Also does that mean if planets have different gravity it will also effect ballistics?


























