1) Installation:
So, I went over to MW5 site, got my key, and then to the Epic Games store. Had to install their launcher, and then install the game from there. The install is 48 GB, but went suprisingly fast.. I though I was in for the night, maybe try it by morning.. But I must have a good internet connection cose' it was over in less than half an hour - I'm impressed.
Game installed, launcher installed - I click the game icon on the desktop to run it - BUG - missing C++ 2015 redistributable. OK, so I google WTF that is, download it, try to install it.. tells me I have other C++ redistributables and can't install - So I had to first uninstall all the others 2008-2017. Then it let me install the 2015 version, and finally run the game (had to re-install all of them back to run nVidia Experience later)
I run the game on this:
i7 4770 Haswell
16GB RAM
Gigabyte RTX2060 Super OC 8GB DDR6
Have yet to test on Fiancee's laptop with 1050Ti
2) Game visuals:
So I run the game, and I gotta say it looks nice. My rig made it fly, and I was getting a smooth ride on absolute max settings. The Mecs look good, the weapons look great, and I was particularly happy with the visuals of burst fire ballistics and PPCs (something I rarely use in MWO) that made those weapons unusually fun for me. (didn't see the Gauss yet tho) I was also very happy with the mech launch sequence that was straight out of early MWO trailers, with the mech turning around in the dropship. That was just plain cool.
I do however, have a few beefs about the visuals:
2a) What happened to the HUD from the alpha footage? The lovely digital lines are non-existent, and the visual field looks kinda unfinished. It's just missing. (Can I turn it on somewhere?)
2b) Why oh why did you put the mini-map in the upper left corner instead of the lower center like it is in MWO? It's very un-organic, impractical for it to be there. Also, as others have stated, grid lines would be very helpful, yes. As it is now, it is very very hard to orientate using the mini-map.
2c) 3D person view - it looks nice, but you need to add another mode with the camera directly over and behind the mech (mech in the lower center of the screen), not just to the left side as it is now.
2d) The damage direction indicators, targeting reticle, target boxes and the paperdolls of both your mech and the target need to be more visible, less opaque, and crisper. (and included in the HUD that's "missing")
This is what it should look like:

This is what we got:

Where are all the gorgeous orange lines? (the color of witch we should be able to change)
3) Sound:
Simply put, it's great. I love it. I like how you can pick the sound models for your pilots. The PPCs and Burst Fire AC20 simply rock. The lasers sound good too. The stompy mech's footsteps make me wet. The "target aquired/destroyed" gets a little repetitive, but I guess I killed things too quickly. Also, nice music. Had to turn it down a little tho..
4) A.I.:
Now, this is a hotly discussed topic on these forums recently. My take is this: Yes, the A.I. isn't gonna raise up and become skynet any time soon. But considering the number of targets that swarmed me, I say that isn't a bad thing. I tried to solo the assassination mission in an Atlas, and was beat up a bit by the time I got to the two mechs. The Shadow hawk I killed,but the Awesome melted my face off with those PPCs.. Had to bring help. Then again, I survived up to wave 2 of assaults in the warzone mission.. so go figure.
I think it's ok, but I guess there are better pilots than me out there, who would like a nightmare mode - so give it to them.
5) Mechlab:
I like it for the most part. It seems ok, although not as intuitive as I would like. I don't understand why we have to go to "details" to install things like heat sinks and jump jets.. it should be available from the get-go. I find Battletech's mechlab superior in this regard.
Also, we should be able to spin the mech in the weapons & equipment section also, not just while we paint it. Please correct this.
I am however very pleased with the visuals of the mech changing as you place weapons.
The vanity party in me is missing decals however, they would make the mech stand out. It doesn't surprise me though, since PGI could not make them work properly in MWO (dancing decals bug), I guess they just cut them out completely.
6) Bugs:
So far, I experienced only one major bug in my 2 hours of play - I got a black screen and a complete computer hang-up, and I had to restart my computer via button. It was during the warzone mission. I don't really know if that was the game's fault, or my computer is still adjusting to the new graphics card..
After this happened, I returned to the game and it took a while for the mech models to load in the mech bay / mech selection screen. But they came back after a minute or so..
7) The fun:
OMG this game is fun! The mechs feel heavy, the physics is great. It's super-fun annihilating buildings and it looks realistic. It's pure joy crunching tanks and erasing air assets. And when you strap yourself into a 4xPPC+4MLAS Annihilator, you feel like you're bloody Thanos snapping light mechs out of existence with that 4 PPC alpha..
In conclusion:
This game has amazing potential to be the most fun Mechwarrior edition yet. It could still do with a few minor bells and whistle adjustments, but it's definitely a step in the right direction.
I can't help but see MANY of my own ideas posted here years ago in MWO suggestion forum section finally implemented, and it brings me joy.
I recommend people buy this game if they can afford to, support PGI on this, and just have fun leveling whole cities and enjoying the life of an Inner Sphere Mechwarrior mercenary.
Edited by Vellron2005, 29 November 2019 - 01:29 AM.



























