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Mw5: Enemy Reinforcements


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#1 StomatologEG

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Posted 11 December 2019 - 07:04 AM

So, is drowning the players in reinforcement waves the best solution to introduce difficulty?

Been doing demolition contract on Bremond

Mission difficulty - 12 (The Means of Production)

At this part of the game my lance was composed of three mechs (Centurion, Jenner, Javelin)

Aside from the initial tanks and turrets i had to deal with seven mixed waves of mechs, vehicles and choppers, including very pleasant close-proximity-in-the-back spawning 4xSRM10 (can i have those, please)?

Ended up killing twelve lights as well as quite a few vehicles. In the end, i didn't run out of reinforcements, they ran out of me. I am quite sure, that waves 8 - infinity were ready to act against me.

This is a common situation in missions. Combined with a nasty habit of spawning the reinforcements in close proximity, in any area, sometimes out of thin air, two choices are left - either die fighting endless hordes, or take unacceptable damage while doing main objective, and make the entire mission not worth taking.

Area control - forget it. Strategic thinking - forget it. Hit-and-run tactics - forget it. Just rush and pray.

BTW, wtf is tactical doing? Shouldn't she warn me about the incoming?

Edited by StomatologEG, 11 December 2019 - 07:05 AM.


#2 Unleashed3k

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Posted 11 December 2019 - 07:09 AM

View PostStomatologEG, on 11 December 2019 - 07:04 AM, said:

So, is drowning the players in reinforcement waves the best solution to introduce difficulty?

Been doing demolition contract on Bremond

Mission difficulty - 12 (The Means of Production)

At this part of the game my lance was composed of three mechs (Centurion, Jenner, Javelin)

Aside from the initial tanks and turrets i had to deal with seven mixed waves of mechs, vehicles and choppers, including very pleasant close-proximity-in-the-back spawning 4xSRM10 (can i have those, please)?

Ended up killing twelve lights as well as quite a few vehicles. In the end, i didn't run out of reinforcements, they ran out of me. I am quite sure, that waves 8 - infinity were ready to act against me.

This is a common situation in missions. Combined with a nasty habit of spawning the reinforcements in close proximity, in any area, sometimes out of thin air, two choices are left - either die fighting endless hordes, or take unacceptable damage while doing main objective, and make the entire mission not worth taking.

Area control - forget it. Strategic thinking - forget it. Hit-and-run tactics - forget it. Just rush and pray.

BTW, wtf is tactical doing? Shouldn't she warn me about the incoming?

If you already think this is much, have fun reaching diff 70+, where a 390t Lance get's trouble over time Posted Image
You are not meant to stay planetside to go "sightseeing", btw ^^

#3 Button man

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Posted 11 December 2019 - 07:31 AM

i agree with this, sorry but the constant waves is nuts..and the no option but to suck it up attitude is not good either..how about like in other games have different modes..easy to get used to it, medium, hard ?? i am surprised they just went with the "let us spawn waves of 10 or more out of nowhere cause well..why not?.whacko

#4 Jackal Noble

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Posted 11 December 2019 - 07:48 AM

whacko is wanting to have one's hand held constantly.
You are supposed to come out of battle damaged and beat up, possibly lose a lance mate. Rinse, Reuse, Repair go to the next system, make some more money, enough to buy better equipment.
It's called the feedback loop.
At this point, I'm honestly not even sure that people complaining about the game actually know what they even want.
Does no one recall how casually pilots get killed in battletech?

Edited by Jackal Noble, 11 December 2019 - 07:52 AM.


#5 FRAGTAST1C

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Posted 11 December 2019 - 07:55 AM

Just played through the tutorial and enough missions to be able to leave the first planet (I'm keeping it as spoiler-free as possible).

The magic spawn enemies are kind of annoying. I wish they had a better method to spawn them. I don't mind wave-after-wave of enemies. It just makes sure that we can decide to farm them or leave once the mission objectives are done. It's the easy way to program stuff, I get it. But the spawning out of nowhere should be removed.

#6 Jackal Noble

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Posted 11 December 2019 - 08:03 AM

It's odd because at other times the ai spawns an incredible distance away, like the vtols for instance. Love spotting those as a pin ***** way out, dropping in.
I personally like the style of gameplay, esp at first and on my first playthrough. I'm looking at this game as a crazy hybrid of rogue/economy/action. There isn't another game like this on the market. at all. It really is an FPS that carries the same vibes as HBS battletech.
I want to do a vanilla play and enjoy the product they've created unadulterated and then can't wait to see what's in store in the near future.

#7 Unleashed3k

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Posted 11 December 2019 - 08:06 AM

View PostButton man, on 11 December 2019 - 07:31 AM, said:

i agree with this, sorry but the constant waves is nuts..and the no option but to suck it up attitude is not good either..how about like in other games have different modes..easy to get used to it, medium, hard ?? i am surprised they just went with the "let us spawn waves of 10 or more out of nowhere cause well..why not?.whacko

There is easy mode and there is hard mode, and everything between!

Just look at the difficult level from each contract. On numbers below 20 it is even with 4 Lights not that hard to win.
OFC, you don't get out without a scratch, but that's all, I haven't seen a mission that was "unbeatable" for the difficult factor it showed and for the allowed max-tons.

#8 StomatologEG

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Posted 11 December 2019 - 08:12 AM

View PostJackal Noble, on 11 December 2019 - 07:48 AM, said:

whacko is wanting to have one's hand held constantly.
You are supposed to come out of battle damaged and beat up, possibly lose a lance mate. Rinse, Reuse, Repair go to the next system, make some more money, enough to buy better equipment.
It's called the feedback loop.
At this point, I'm honestly not even sure that people complaining about the game actually know what they even want.
Does no one recall how casually pilots get killed in battletech?


I am quite ok with the difficulty, damage, loss and dire odds. The way they are forced on one is stupid. You look at isolated location, turn around 360 degrees, and whoops - look at the salvo of freshly spawned SRM carrier. Or something similar.

#9 Sjorpha

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Posted 11 December 2019 - 08:12 AM

View PostJackal Noble, on 11 December 2019 - 07:48 AM, said:

whacko is wanting to have one's hand held constantly.
You are supposed to come out of battle damaged and beat up, possibly lose a lance mate. Rinse, Reuse, Repair go to the next system, make some more money, enough to buy better equipment.
It's called the feedback loop.
At this point, I'm honestly not even sure that people complaining about the game actually know what they even want.
Does no one recall how casually pilots get killed in battletech?


It's not that the game is too difficult, it isn't. The problem is that instead of more challenging enemies, there's just more of them, it's a really braindead method of increasing difficulty.

High difficulty MW5 missions right now is basically like playing zombie horde mode in some shooter, which can be fun but doesn't feel very battletech.

#10 aveross

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Posted 11 December 2019 - 08:23 AM

The game is totally arcade by spawning out of nowhere and worse close by. Totally annoying. Mission design would be nice.

#11 MischiefSC

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Posted 11 December 2019 - 08:40 AM

I've noticed this. Seems very map dependent. Some maps you clear enemies out of a city or fortress and you can use it as cover to attack enemies as they approach. Sometimes it seems like they spawn almost on top of you.

Part of it is the directional only radar and small signature for vehicles. They can spawn a ways off but sneak up on you.

Honestly though I'd rather enemy waves spawn further off so I can set and keep a perimeter.

#12 Humpday

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Posted 11 December 2019 - 08:41 AM

View PostStomatologEG, on 11 December 2019 - 07:04 AM, said:

So, is drowning the players in reinforcement waves the best solution to introduce difficulty?

Been doing demolition contract on Bremond

Mission difficulty - 12 (The Means of Production)

At this part of the game my lance was composed of three mechs (Centurion, Jenner, Javelin)

Aside from the initial tanks and turrets i had to deal with seven mixed waves of mechs, vehicles and choppers, including very pleasant close-proximity-in-the-back spawning 4xSRM10 (can i have those, please)?

Ended up killing twelve lights as well as quite a few vehicles. In the end, i didn't run out of reinforcements, they ran out of me. I am quite sure, that waves 8 - infinity were ready to act against me.

This is a common situation in missions. Combined with a nasty habit of spawning the reinforcements in close proximity, in any area, sometimes out of thin air, two choices are left - either die fighting endless hordes, or take unacceptable damage while doing main objective, and make the entire mission not worth taking.

Area control - forget it. Strategic thinking - forget it. Hit-and-run tactics - forget it. Just rush and pray.

BTW, wtf is tactical doing? Shouldn't she warn me about the incoming?


You sure you weren't in an optional, stay as long as you want mission where the waves keep coming?
Also, as soon as I noticed this behavior, Immediately jumped out the conflict zone into Industry and filled out my lance.

I've also learned to cut and run, making for the drop ship asap and not sticking around long enough for another wave to be on top of me and I'm breezing through 20difficulty missions with a Cent, 2 Javs and a Jenner.

But overall I agree with the general sentiment of the thread. The spawning out of nowhere, especially in close proximity to your rear, and in an area where you just 2 minutes ago, walked through, with nothing but dirt around...is annoying.

VTOLs yeah, fine, I'll put up with that but 4 tanks suddenly being there is a bit much.

The Companion controls really irritate me. Hello, Apex legends ping system? Radial dial like we have in mwo? Companion behavior traits(Outer Worlds) ie Agressive/Defensive Long/short range.

I don't like the gating of mechs either. I've gotten to rep 6 and I've save scummed and tried to farm mediums to no avail, yet, in the same mission, i'll core out all the lights, and they'll end up in salvage. I get it, my rep isn't high enough with Davion for enough points to let me get the mech, I get that...I dont' get that I'm not even getting the salvage to come up at all.

....and now I'm off topic...

#13 StomatologEG

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Posted 11 December 2019 - 09:11 AM

View PostHumpday, on 11 December 2019 - 08:41 AM, said:

You sure you weren't in an optional, stay as long as you want mission where the waves keep coming?
Also, as soon as I noticed this behavior, Immediately jumped out the conflict zone into Industry and filled out my lance.

Demolition mission. I think it merely mentioned in the description, that i'm free to stay and destroy enemies at my expense.

#14 Vorpal Puppy

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Posted 11 December 2019 - 09:56 AM

It is annoying to check your 6, see it clear for 500 meters, turn around and 5 seconds later you are getting shot from behind by a tank that magically appeared behind you. I have only done a handful of contracts, but there seems to a correlation between this occurring and being a couple hundred meters from a nav point. I'm guessing there are invisible proximity values triggering it. I bet at some point we can get video of an enemy appearing out of thin air!

#15 Senso No Okami

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Posted 11 December 2019 - 10:50 AM

View PostVorpal Puppy, on 11 December 2019 - 09:56 AM, said:

It is annoying to check your 6, see it clear for 500 meters, turn around and 5 seconds later you are getting shot from behind by a tank that magically appeared behind you. I have only done a handful of contracts, but there seems to a correlation between this occurring and being a couple hundred meters from a nav point. I'm guessing there are invisible proximity values triggering it. I bet at some point we can get video of an enemy appearing out of thin air!

I've seen that happen. On the 2nd or 3rd mission, the first time you fight an enemy light you have to walk down that hallway to reach the objective. The whole thing is clear then it just makes 3 tanks pop in out of nowhere. I think you're supposed to be distracted by the choppers so you don't see it, but those flew away for some reason so I was able to just watch them pop in.

And this happens all the time. I'd imagine it's specifically done so you can't just watch their spawn zone and snipe the whole wave with PPCs. Sure it makes it more challenging but if FEELS cheap. I shouldn't be able to clear out an area right near a mountain so there's no possible way anyone could get behind me, then have three tanks back there.

#16 overheal

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Posted 11 December 2019 - 10:58 AM

It breaks the game experience for me. It reflects probably the one thing in Battletech PC that breaks that experience for me at times too: BS script triggers. In Battletech this is the surprise-reinforcement lance you see in *every mission* if you go too far over the mission tonnage, because you the player shouldn't be allowed to decide you want to stomp through a contract basically. That's how you wanna play it's your prerogative, if I want to fight off hundreds of tanks there should be a contract for that, too, let me get in the headspace to meatgrinder 50-150 tanks and helicopters, that would be a lot of fun if I built a lance to take on that assignment. But if I'm going to see half a dozen tanks every time a turn around when I'm on an otherwise backwater mission to knock out a HAM radio then that gets really old really fast.

#17 Mystere

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Posted 11 December 2019 - 10:59 AM

View PostStomatologEG, on 11 December 2019 - 07:04 AM, said:

In the end, i didn't run out of reinforcements, they ran out of me. I am quite sure, that waves 8 - infinity were ready to act against me.


This made my otherwise miserable day. Posted Image

Edited by Mystere, 11 December 2019 - 10:59 AM.






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