Mw5: Pilots Keep Dying.
#1
Posted 12 December 2019 - 12:48 AM
Anyway, my pilots just keep dying, especially when I have had enough and decide I am satisfied with the current bounty and head for the extraction, been trying to replay a mission and at least one pilot keeps dying.
I am in charge of the Jenna and gave the Centurion to the story pilot, he died pretty fast the first time. The second time he survived but the other pilot died. After a few more tries to also get a feel for the game as I suck at shooters but love the MW universe I just wish there was button in options for "injuries only", I feel I have no control over the friendly co-pilots.
Apart from giving them the best mechs, any advice?
#2
Posted 12 December 2019 - 01:04 AM
#3
Posted 12 December 2019 - 01:15 AM
The problem also seems to be other smaller vehicles which appear from out of nowhere and if left unchecked they will destroy you, I always try to take those out first but it´s counter productive to assign every lancemate onto a single tank.
The extraction part is the worst, if I decide to bail due to having completed my bounty the friendly pilots take so much damage during a retreat ... which is obvious, but it usually ends up getting one killed.
There should be an option for "injury only" or "retreat friendlies", the latter meaning that a friendly retreats under a certain damage threshold and no longer participates.
#4
Posted 12 December 2019 - 01:19 AM
#5
Posted 12 December 2019 - 01:21 AM
#6
Posted 12 December 2019 - 01:49 AM
AurioDK, on 12 December 2019 - 01:15 AM, said:
The problem also seems to be other smaller vehicles which appear from out of nowhere and if left unchecked they will destroy you, I always try to take those out first but it´s counter productive to assign every lancemate onto a single tank.
The extraction part is the worst, if I decide to bail due to having completed my bounty the friendly pilots take so much damage during a retreat ... which is obvious, but it usually ends up getting one killed.
There should be an option for "injury only" or "retreat friendlies", the latter meaning that a friendly retreats under a certain damage threshold and no longer participates.
From having experienced it myself...
My advice to you is this.
Get AMMO in the AC/10.
I took the Centurion and let him keep his Jenner.
Go to fire the AC/10.
No ammo.
Meet Hunchback.
Jenner down.
No STs, no lasers, one leg...
Abandoned mission.
4 million in debt.
Your AI teammate is getting butchered because if you did like myself, you didn't get new ammo for the Centurion's weapons at the marketplace.
2 ML versus 2 ML, an SL, and a DEATH CANNON... is a recipe for mincemeat.
#7
Posted 12 December 2019 - 01:54 AM
Have also already replaced two AC 10s and their ammo.
#8
Posted 12 December 2019 - 02:02 AM
Max the armor out, preferably by removing jjs, the ai wont use em anyway.
Bigger is not always better, I swapped the ac10 for a burst ac5 on the ai piloted centurion. Now it runs with max armor and takes out tanks and helicopters much quicker and at longer range.
Use orders to focus targets or order your ai to a safe spot.
During extraction only you need to make it, the mission will end no matter where the ai is.
#9
Posted 12 December 2019 - 02:34 AM
FRAGTAST1C, on 12 December 2019 - 01:04 AM, said:
Maybe it’s just me but the games lance and enemy si is much better than the demo. I find myself quite impressed with some of the automatic behaviors and pathing. I don’t know if it was an adjustment to the maps or tweaks to the pathing but it definitely seems improved to me.
#10
Posted 12 December 2019 - 02:56 AM
Jackal Noble, on 12 December 2019 - 02:34 AM, said:
I have a hunch that in the demo, our skills were also increased or something.
We have passive skills, right? There's one for ballistic damage, energy damage, etc., and there's also skills for damage reduction and avoiding damage. I wonder if we max these skills out and play easy missions, will it be like the demo missions? 'Cause we had AI there that was not very accurate. Going by the passive skill description, there's also RNG involved. Suppose there's a direct FPS game mixed with some Turn-based RNG game mechanics where AI will have a "Base Chance-to-hit" and "Base Chance-to-miss" affected by our passive skills.
Higher difficulty would mean that they don't suffer the penalties from our passive skills as much 'cause their passive skills would be far greater.
But yeah, the AI enemies seem more accurate than the demo that's for sure. The missions where we first encounter the Spider supported by VTOLs and Tanks for e.g.,. I lost my AC10 arm of the Centurion but managed to kill them all without too much damage. Just my RL cored and nearly red.
#11
Posted 07 January 2020 - 04:00 PM
I've found that if you set the fire groups for your lance mates Mechs, in the Mech lab that helps control their fire. And keeps them alive.
- Use chain fire for multi weapons like 4 Med. lasers. They are normally set up in groups of 2's but that may produce more heat and keep your lance mates from firing at a more consistent rate.
- Don't close on the Enemy too fast, and if needed back off some distance and have your lance 'form on you".
- Take out those helo's and tanks while the lance mates fight the Mech's with "attack my target" commands. And pull them back often to disengage.
- Use your zoom to scan target areas for your selected targets, they are normally standing around waiting and can be plinked at range and will not close to engage if your far enough away.
- Kill those dang locust or spiders for your lance mates or they will stand behind you and melt your back armour.
Just some suggestions,
9erRed
#12
Posted 07 January 2020 - 04:15 PM
#13
Posted 07 January 2020 - 04:27 PM
1) Are you maxing out your Mechs' armor? Stock Mechs often come nearly completely unarmored. Take off some junk and max out their armor every time, occasionally cutting 10 to 18 points from the head. AI is a little dumb so don't strip too much back armor (typically run 8/6 on lights, 10/8 on mediums, 12/10 on heavies and 14/12 on assaults).
2) Are you using Go To NAV Point? It's the only good lance command in the game. Lancemates are smart enough to target tanks and helicopters first, which is what you want them to do. They are not smart enough to hide their back from tanks if you command them Attack My Target, and they are not smart enough to take the lead if you use Form On Me. Use Go To Location liberally and let the AI kill the flies while you burn down priority targets.
#14
Posted 07 January 2020 - 06:26 PM
Edited by LordNothing, 07 January 2020 - 06:28 PM.
#15
Posted 07 January 2020 - 07:12 PM
#16
Posted 07 January 2020 - 10:14 PM
that one that would not move or would just go do it's own thing, I had order them to move here, 2 did, but the stubborn one just stay standing there, really pissed me off, said **** it, I pay to repair, and shot it's arm off, . . . they moved and stayed where they were told after that.
so I had to slap my own guy, to make them listen . . okay that part may not be true, but it sure did looked like it was.
not always happen like that, but every now and then, it does, just out of the blue, they act like *******.
there was one time I'm glad one didn't listen, Kuz because they ignored my command, they saved my butt.
#17
Posted 07 January 2020 - 11:04 PM
WhineyThePoo, on 12 December 2019 - 02:02 AM, said:
Max the armor out, preferably by removing jjs, the ai wont use em anyway.
Bigger is not always better, I swapped the ac10 for a burst ac5 on the ai piloted centurion. Now it runs with max armor and takes out tanks and helicopters much quicker and at longer range.
Use orders to focus targets or order your ai to a safe spot.
During extraction only you need to make it, the mission will end no matter where the ai is.
I actually saw one of my lance mates using jump jets, once.
It was a catapult, fwiw, but yeah, other that ONE TIME I've never seen the AI (red or blue team) use JJ...
#18
Posted 08 January 2020 - 12:04 AM
#19
Posted 08 January 2020 - 04:49 AM
The first story pilot I got died on his very first mission with me, and he's to date the only pilot that I let die (I did not know of the autosave function back then)..
#20
Posted 08 January 2020 - 05:16 AM
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