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Mw5 Hardpoints, Did I See It Correct?

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#41 Karl Streiger


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Posted 16 December 2019 - 02:02 AM

View PostSpheroid, on 15 December 2019 - 01:42 PM, said:

A large laser Jenner would be very unlikely for the time period in question. Most of what people consider customization is really just the use of commercially produced kits that plug and play for a specific chassis.

The original Jenners mounted two Agra 27C medium lasers and a Diplan HD large laser on a central turret

View PostPrototelis, on 15 December 2019 - 05:49 AM, said:

ALL SHOOTERS WITH MANUAL AIM ARE TWITCH SHOOTERS; all of them. Even the slow ones. MWO is exceptionally slow for a shooter; if you don't believe me try playing some other shooting games.

I know, you are right. However the issue is that MWO was even a lot of slower in CB, simple because the already bad shots did shoot even worse, while a good player could used the different convergence mechanic for some effect, (like standing in cover with an Atlas and still lobing Gauss and PPC rounds into enemy) - or decapitating a Catapult without aiming

But this is just drivel, when it comes to the real issue, something MW5 did inherited. PGI failed miserably in deciding for a gamer-type. Every PvP game is competitive in its very nature and still you had the guys that organized themselves in leagues to hone their skill. Every grave balancing change was completely useless for those (unless you think that it was part of the want another MechPack strategy). It would have been enough to have two - eight competitive Mechs and leave them there - maybe just "lock" them for the regular game.

Speaking of regular games - another bad descision was "declaring" that FP was a high competitive game mode - sure that short messages did cost not money, but it was a bad move - FP didn't have the tools or the game modes to work as E-sport. It should have been a great game mode for casual gamers that wanted to play the big-game.

TLDR, MWO did suffer from trying to mix E-Sportlers and Casuals in one game mode. Both game modes have (imho) different standards and need to be handled different. The bandaid fixes didn't solve anything and are now used in MW5 - regarding the Mechlab even worse.

#42 Prototelis


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Posted 16 December 2019 - 02:42 AM

Balance from top would have worked fine for everyone.

PGI didn't attempt to mix casuals and competitive pilots; they just never bothered to have a good matchmaker.

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