Well I do bet they can shove these mentioned features into the game in the future.
I mean, random salvage caches/ stashes in those warehouses. Shouldnt be that time consuming for PGI.
Regarding the Union dropship....
You know what, I think just that dropship can be the catalyst/ anchor for new objectives.
1: Defend the union dropship against attackers ++
2: Destroy the enemy union dropship ++
3: Aaaaand Union dropship battleground. We see our leopard land side by side by the Union we are going to protect which unloads another lance with mechs to fight off the opposing Union dropship and its enemy leopard with its set of mech lances.
Would be grand and these SHOULD appear in both random missions and for faction with say.. high regard to your merc outfit wit hsome added bits for some varity.
Just some thoughts.
Becasue I remember the missions in MW4M with union dropships. I think we had to defend 3 in one mission and attack a enemy one in another enemy and yikes, the Union were dreadful to fight. I mostly LRM spammed the frigging metal orb down because charging its compliment of lasers, ppc etc were just plain suicide.
Oh and adding value to important buildings like generators, radar dishes, control towers should effect something, like a powered up/ down dropship.
Dee Eight, on 18 December 2019 - 06:08 PM, said:
There's also no functioning repair bays that I've found yet except for the one in the first mission where Lt Leon gets recruited in his jenner.
Yeah, I mena. It would make sense to have repair bays to appear at least in multi part missions etc
Edited by Tordin, 19 December 2019 - 01:40 PM.