Prototelis, on 22 December 2019 - 10:00 AM, said:
Depends on what we get. The good news is; it's more than likely still UE.
i kind of like the way they approached modding in kerbal space program. pretty much everything was exposed to the modders using reflection. and you had full access to all of unity's features. you can do everything from change the physics model to adding weapons. however this approach has a higher than usual skill ceiling. i mostly limited my ksp modding to custom parts.
when we were working on scripting system for the freespace engine, you pretty much had to pick and choose the functions you wanted. of course the code was open source and you could always go in and add features to the scripting interface, or the engine itself (i did both those things). i attempted a really high end physics model, and an rts. neither one to completion but it was pretty awesome stuff. i even got render to texture to work and was able to add monitors to my cockpits, i wish mwo/5 had that.
then when i did some freelancer modding experiments, you pretty much were limited to the pre existing structures and couldn't really change core game mechanics. you could add other weapons and ships, but that was about it. it was dead end and my modding never went anywhere.
i think quake was the first engine that did everything in its quake-c scripting language, with the engine doing engine stuff. weapon mechanics, entity behavior, etc was all laid bare for you. it wasn't a very good scripting language, but it was still really powerful. no prior game (that i know about) would let you mod game mechanics.
so i hope whatever modding we get is, i hope its more in the vein of freespace or ksp perhaps even quake, and less like freelancer. simply adding mechs and weapons might be good enough, changing mechanics would be better, but its entirely possible we will be only limited to making maps. at least until we get people well versed in the unreal engine, which i am not and i think im getting too old to learn new tricks. but i can still model and i really want that arbiter.
Edited by LordNothing, 22 December 2019 - 05:41 PM.