MischiefSC, on 04 January 2020 - 11:47 PM, said:
For example. I give you 30 flowers and say you've got to make a beautiful bouquet of 16 flowers you can pick the 16 that look best together. If I say you've got to use 24 the odds are higher that some won't look as good as the rest because you're required to pick from the 30 flowers.
But with 12 you can hide an outlier better without ruining the whole bouquet or you must throw all outliers away or gather them until you have enough to use them together. But then you also need to have two boxes for these outliers, one for the bigger and one for the smaller ...
If you want even matches you need nearly even players, means for every bad player you need a second bad player and for every good player a second too, doesnt matter if there are 8 or 12 in every match.
If you want to compensate a good player by adding a bad player you also need the same on the other side, doesnt matter if there are 8 or 12 players, but with only 8 players these outliers have more influence on the match.
Two kegs that should be filled even is a more matching analogy for a matchmaker.
The problem for the mwo matchmaker is that the weightclasses makes it complicated, you dont only need a second good player to for a good player, you need a second good player with a matching weightclass...
Capt Deadpool, on 09 January 2020 - 03:15 PM, said:
Tier 3 (chaos tier): complete silence
(Also, Tier 3 have their minimaps blacked out until players purchase a microphone and use it so they can move into Tier 2)
Wish you would also expirience a stroke by yourself and find out about aphasia, idiot.
Edited by Kroete, 10 January 2020 - 05:19 AM.