One of the prime examples of why my mod's gonna be pretty sweet for those that want it.
The base AI determines what it does by loadout range and prioritizes what it has more of (i.e. 2 MGs and 1 ML, it's gonna want to get up in someone's face because there's more MGs than ML).
Before I continue, we all know the 90 meter range gimmick on MGs, right?
Edit: had to fix the formatting.
This is a vehicle/mech MG used by infantry against infantry and low barrier armor rating vehicles (such as the J. Edgar Hovercraft and the Warrior VTOL).
Item:Machine Gun, Support
[2]
Equipment Rating: C/C-C-C/E
Armor Piercing/Base Damage: 5B/5B
Range: 45/100/250/625 meters
Shots: 100
Cost/Reload: 1750/50
Affiliation: -
Mass/Reload: 44kg/5kg
Notes: Burst 20; Recoil -2; Crew 2
And again note that ranges are just expected accurate ranges under combat conditions (where-as the AC's true range is around 2,000 meters)
Support Pulse Laser is a small pulse laser being used by infantry as a gun-emplacement against other infantry and lighter BAR vehicles.
Item: Support Pulse Laser
[3]
Equipment Rating: E/D-F-D/E
Armor Piercing/Base Damage: 5E/5B
Range: 85/310/725/1500 meters
Shots: 7 Power Points per volley
Cost/Reload: 16000/*
Affiliation: -
Mass/Reload: 150kg/*
Notes: Burst 15; Recoil 0; Crew: 2
Against a BAR of 8 or higher, i.e. heavier VTOLs, proper tanks, battlemechs... these ranges cut down to 90-to-120 meters effective range and their effects kinda degrade with distance.
Now what if MGs/Lasers were like this? Effective to much longer ranges but only against light targets (which would be much more important after infantry is implemented whether by PGI or by mods), while the ranges we're used to are the "against hard target" ranges.
So, AI using these could use them at much longer ranges without penalty against specific targets, and be told to opt-out of using them unless it has to against harder targets, and in theory I'd only have to change or modify one or two nodes in regards to how it chooses ideal range for those weapons so that it'll use "support weapons" as HBS BT called them. The change likely would be akin to "Shoot when targets are within range to be damaged by them, but never deliberately seek to get that close unless this is all the mech has."