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My Observations So Far/ Tips For Not Sucking


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#21 FRAGTAST1C

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Posted 26 December 2019 - 07:12 PM

View PostNightbird, on 26 December 2019 - 07:51 AM, said:

No


View PostYueFei, on 26 December 2019 - 10:45 AM, said:


Well, sustained infinite DPS isn't that important. What matters is that you can keep up sufficient DPS long enough to put an enemy mech in the ground. After all, a dead enemy mech does 0 DPS.



View PostRickySpanish, on 26 December 2019 - 11:47 AM, said:

This initial window of high damage output is referred to as burst dps.


There's a reason why there are two different terms, like, DPS and Burst Damage. If there was no difference, it'd be interchangeable. If they are, please tell the guy who used to run that website to change the term and call it something else.

In every game, there's always a different calculation, one for damage and one for DPS. In MWO, it's the same. There is "Firepower" and then there's DPS.

If you're looking for firepower, you can simply go with a dual HGR Fafnir and 5 MPLs or just MLs to stay cool and keep pumping out insane pinpoint "burst" damage at close range. Or go with 2 UAC 10 + 1 UAC20 for 80 double-tap burst damage or a more reliable and no-nonsense AC20/LB20/UAC20 + MRM 60 or the double UAC20 + SRM 6s or higher.

The DPS of that UAC20 + UAC10 build will be low 'cause of the heat, especially on the IS mechs. Hence, to differentiate between the two terms, Burst Damage/Firepower and DPS, the two entirely different meaning phrases/words exists. If they are not relevant here, please tell that guy to remove that term on that website.

View Postpanzer1b, on 26 December 2019 - 09:35 AM, said:

Ofc you will get the occasional game where you are utterly ignored and are able to go ham the entire time, but its so rare that you shouldnt build mechs for that once in a 10 games match where you stay heatcapped for over a minute and never stop shooting.


All true. Which is why, something like the Keeper with 2 LBx20s + 4 SRM6+A can dish out close to 90 damage in a single burst but also remain cool enough to do it 2 times and then keep pumping out the LBx20s before being able to alpha again. That build's DPS is closer to 10, which is incredible.

#22 pattersons the crushinator

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Posted 26 December 2019 - 07:37 PM

Thanks everyone who've replied and given advice, theres some really good stuff in here to take on board, I'll do a deep dive into this when I get home. Cheers

#23 Kusok Myasa

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Posted 27 December 2019 - 01:40 AM

View Postthievingmagpi, on 26 December 2019 - 01:35 PM, said:

Do damage

Don't die immediately

also:
Do not sleep on starting position in your big bad assault mech.

#24 Ignatius Audene

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Posted 27 December 2019 - 08:07 AM

Lower mouse sense (700 dpi with 0.2 ingame in my side)
Make use of locked and unlocked arms.
Download minimap dlc.

#25 Roland09

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Posted 27 December 2019 - 08:12 AM

View PostIgnatius Audene, on 27 December 2019 - 08:07 AM, said:

Download minimap dlc.

Please explain.

#26 FRAGTAST1C

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Posted 27 December 2019 - 09:32 AM

View PostRoland09, on 27 December 2019 - 08:12 AM, said:

Please explain.


He means, sarcastically but also based on personal experience, that mini-map is like a DLC that no one uses. It's there and it's one of the most useful resources you can have and it is free and yet, many people constantly ignore it and keep running in a direction where they are least useful.

#27 Roland09

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Posted 27 December 2019 - 09:33 AM

Oh, I see. Thanks.

#28 Horseman

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Posted 28 December 2019 - 03:03 AM

View Postpanzer1b, on 26 December 2019 - 09:35 AM, said:

Most important, is patience. Even on bad maps like polar or alpine, most teams will eventually brawl, you just need to not get shot at and save armor till end game where a single fresh brawler can easily flatten 2-3 damaged enemies even by yolo charging straight at them (ive seen this countless times in QP, a single 100% fresh enemy comes out of nowhere and what everyone thought was a autowin actually turns around).
100% on that.

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Myself, the easiest thing to commit against are isolated or damaged mechs, onces that i know i can remove from teh battle without being wrecked in the process, and NEVER charge into a firing line without your whole team behind you in a push (again, rarely happens in QP, most of teh time you end up dying alone cause they back out at the last second).
Or, to put it differently, engage when and where you have and advantage over the opfor.

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orion: not sure what the total hardpoints on that (im assuming its a IS onion) are, but ive seen alot of good come from onions with 1 AC20 and either a stack of SRMs alongside it, or 4MLs. The AC20+4ML setup used to be brawler meta for heavys on IS side, and still works if you can hit with the slow velocity AC20. Also, the old classic, AC-20 with SRMs, 1 click at short range, 2 clicks a bit farther since the velocity isnt 100% identical. Both those builds is what you should try on the orion, and if you have the clan one, 1LBX/UAC20 and 4 SRM-6A, its basically a fatlas that goes almost 80kph, hits stupidly hard if you can get into 250m, and is tanky enough to stay alive at that range against 1-2 enemies.
Amen. I've ran both the ON1-VA and ON1-IIC-A

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Dont bother with 1 AC-10 on any mech, you need 2 AC010s to make that worthwhile, and a single 1 is just a waste of tonnage.
I would say 2 UAC10s, unless the mech is specially quirked for AC10s for some reason.

Quote

I know in lore the onions did carry AC10+LRM+SRM+MLs (thats what ive seen in MW5), but in MWO a single AC10 is useless for all itents and purposes (i tried that on a few mechs, it never works). If you want to complement SRM/ML, AC-20 works better.
Somewhat dependent on the mech. There are chassis like the Enforcer where most variants just can't carry an AC20.

#29 Vadhalla

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Posted 31 December 2019 - 12:24 AM

The really good players know it's about all about positioning.

They know instinctively the flow of battle where to be and conversely where not to be.

You can have all the firepower, if they shooting you in the butt, it matters little.

(You know the little pirana / jenner / locust picking of your lone assaults one by one is always tasty)

That just my observation as a T5 Player for life!

Edited by Vadhalla, 31 December 2019 - 12:26 AM.


#30 lazorbeamz

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Posted 31 December 2019 - 02:51 PM

1 AC 10 is acceptable if you intend to keep the crosshairs on your opponent at all times. It is a dps weapon not an alpha strike one. its probably a better DPS weapon than AC20 because on paper they are the same per ton but it has better velocity and eff range so its easier to use.

Orion-V 2xMRM30 + 1xAC10 can deal a lof of damage.
RGH-2A is such a good mech in itself you can use it with 1ac10, 1 MRM30, 3 medlas. just did 1000 with it. Just keep the crosshairs on your target and hope for the best.
Both of these have -15% ballistic cooldown so there is that.

Edited by lazorbeamz, 31 December 2019 - 03:16 PM.


#31 Flyby215

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Posted 31 December 2019 - 03:05 PM

View PostVadhalla, on 31 December 2019 - 12:24 AM, said:

The really good players know it's about all about positioning.

They know instinctively the flow of battle where to be and conversely where not to be.

You can have all the firepower, if they shooting you in the butt, it matters little.

(You know the little pirana / jenner / locust picking of your lone assaults one by one is always tasty)

That just my observation as a T5 Player for life!


That's why I will never be a good player. My idea of proper positioning is "I shoot red, good position. No shooting, bad position."

Makes for decent scores, but terrible KDR!

#32 Novakaine

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Posted 01 January 2020 - 02:38 PM

I'll always be bad...........
Posted Image

Edited by Novakaine, 01 January 2020 - 02:39 PM.


#33 v4skunk

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Posted 02 January 2020 - 04:59 PM

View PostPrototelis, on 25 December 2019 - 07:36 PM, said:

Look here for builds;

https://grimmechs.isengrim.org/


Look up players here;

https://leaderboard.isengrim.org/

Anyone with less than a 1.0 wlr is probably giving you bad advice.

Any one who didn't achieve 95% percentile I'd say.

My advice is to git gud and learn to read the game.
Don't get worried about alpha strike power. Can completely **** reds up in a Linebacker with 2 ER ppc or Panther 8z with 2 llasers.
I have not played in a while though.

#34 JediPanther

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Posted 02 January 2020 - 05:08 PM

shoot back at the enemy.





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