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The Frustration Of Randomness


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#1 _Magno_

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Posted 09 January 2020 - 10:38 AM

Seems some games, your drop position and entrance into the scenario area sets your lance up for defeat.
HPG manifold. Our Bravo lance is dropped far from the other two and its either enter in through the near gate, or take the long route to nearly the other side of the map to follow behind the gate Alpha and Charlie lance enter.
Typically not the preferred option, because then you arrive at the center of the HPG manifold after engagement and you aren't there to support your team if they decide to rush the top.

So we go near gate where we almost immediately run into 2 of their lances. So its an immediate 4v 8. We manage to call out focus fire and take out 2, but we are wiped out.

That's about as good a result as you could hope. Informing the team that we're being engaged, is too little, too late.

The match ended up a 6-12 loss.

Just seems random. Its frustrating to be in even a fastish heavy and come face to face with the enemy with little to no recourse of escape, fallback, the best you can hope for is a responsive team to focus fire and NOT get your **** pushed in too far.

#2 John Bronco

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Posted 09 January 2020 - 10:42 AM

W key when the match begins. yw

#3 K O Z A K

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Posted 09 January 2020 - 10:58 AM

quickplay is random, it's how it is. If you dont want random crap, find a group of people to play with and drop FP

In the specific case you describe though as soon as the drop starts you W through the nearest gate towards the side of the middle where 2 friendly lances are headed and DO NOT STOP. If you have contact with the enemy you turn your torso/arms towards them and fire, but your legs must keep moving towards the friendly lances no matter what. They don't call it nascar for nothing

#4 martian

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Posted 09 January 2020 - 11:00 AM

View Post_Magno_, on 09 January 2020 - 10:38 AM, said:

Seems some games, your drop position and entrance into the scenario area sets your lance up for defeat.
HPG manifold. Our Bravo lance is dropped far from the other two and its either enter in through the near gate, or take the long route to nearly the other side of the map to follow behind the gate Alpha and Charlie lance enter.
Typically not the preferred option, because then you arrive at the center of the HPG manifold after engagement and you aren't there to support your team if they decide to rush the top.

So we go near gate where we almost immediately run into 2 of their lances. So its an immediate 4v 8. We manage to call out focus fire and take out 2, but we are wiped out.

That's about as good a result as you could hope. Informing the team that we're being engaged, is too little, too late.

The match ended up a 6-12 loss.

Just seems random. Its frustrating to be in even a fastish heavy and come face to face with the enemy with little to no recourse of escape, fallback, the best you can hope for is a responsive team to focus fire and NOT get your **** pushed in too far.

I know exatly how you feel.

And now the bad news: PGI is completely unwilling to do anything with it.
Thus, the Bravo lance is usually lost because just as they are about to enter the HPG compound, they are caught by two lances of enemy 'Mechs.

Frozen City Classic has exactly the same problem: Just as the Assault Lance is about to climb out of the gorge, enter the city and move towards the rest of the team, this poor lance is usually attacked by about 8 enemy 'Mechs and promptly wiped out. And if not wiped out, one or two surviving assaults are so crippled that they are of no big use anyway.

#5 Red Potato Standing By

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Posted 09 January 2020 - 11:54 AM

Don’t quote me but if you take company command can’t you switch the lances around? Is switch alpha and bravo

#6 RickySpanish

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Posted 09 January 2020 - 11:54 AM

I have dropped almost without exception on the water side of new and old Forest Colony, leading to me having an absolutely atrocious win rate on those maps. I have begun to think that there is something which influences the side of the map you end up on which is not very random.

#7 K O Z A K

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Posted 09 January 2020 - 12:10 PM

View PostRed Potato Standing By, on 09 January 2020 - 11:54 AM, said:

Don’t quote me but if you take company command can’t you switch the lances around? Is switch alpha and bravo


I dont think this works in qp. By the time you see the screen with the names your drop location is already locked in. This only works in fp because you can move the players between lances before the drop begins, and also after the drop starts you can change your location for the next wave drop

#8 VonBruinwald

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Posted 09 January 2020 - 12:57 PM

An "Easy" solution to this would be to get the matchmaker to comprise each lance of a 'mech from each class. With mixed lances starting position matters less. It also offers more positioning options on the approach.

#9 _Magno_

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Posted 09 January 2020 - 01:24 PM

View PostRickySpanish, on 09 January 2020 - 11:54 AM, said:

I have dropped almost without exception on the water side of new and old Forest Colony, leading to me having an absolutely atrocious win rate on those maps. I have begun to think that there is something which influences the side of the map you end up on which is not very random.


Forest Colony. 9/10 times I drop in the water.
Forrest Colony classic. Every time I drop on the shore line.

#10 Anomalocaris

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Posted 09 January 2020 - 02:24 PM

View PostRickySpanish, on 09 January 2020 - 11:54 AM, said:

I have dropped almost without exception on the water side of new and old Forest Colony, leading to me having an absolutely atrocious win rate on those maps. I have begun to think that there is something which influences the side of the map you end up on which is not very random.


Interesting thought. I've never tracked it myself, but I do seem far more familiar with one side of certain maps, as if I get dropped there more often.

Some mechs seem to get weird placement too. My Veagle ends up in Alpha lance quite a lot, even when there are many mediums (that are usually lighter too).

Like I said, never bothered to track it, but some trends seem to stick out, even if it is observational bias.

#11 Leone

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Posted 09 January 2020 - 03:12 PM

This happens for both teams. Take these opportunities to figure out how to work the situation to your advantage, learn to trade and retreat and hold the enemy until you get reinforcements. Being outnumbered and overwhelmed in Quickplay is an opportunity to improve.

About as good as a result as I can hope for is taking a full lance with me as I go. Doesn't happen all the time, but it's what I aim for when the chips are down.

~Leone.

#12 FRAGTAST1C

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Posted 09 January 2020 - 08:09 PM

When enter through the nearest gate, don't make a bee-line for the centre. Stay on the edge and keep moving towards your other two lances and when you the direct route to the ramp, move closer to the centre. You might not be able to take the top and help the team but you can definitely be able to shoot the enemies who are slower. The main thing is to never stop to engage anyone who gets an early LoS on you. You keep moving and if you get the chance, shoot them. But keep moving.

#13 Snowhawk

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Posted 09 January 2020 - 09:42 PM

View Postmartian, on 09 January 2020 - 11:00 AM, said:



Frozen City Classic has exactly the same problem: Just as the Assault Lance is about to climb out of the gorge, enter the city and move towards the rest of the team, this poor lance is usually attacked by about 8 enemy 'Mechs and promptly wiped out. And if not wiped out, one or two surviving assaults are so crippled that they are of no big use anyway.


I noticed the same. Sometimes spawning on the "wrong" side can cost you the match…..

#14 Vxheous

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Posted 09 January 2020 - 09:46 PM

The only spawn in all the maps that's extremely bad is Team 1 Charlie spawn on classic frozen city. That's where your assaults spawn in the low ground near a ramp, but the map is so small that by the time the assaults get up the ramp, the deathball is already on them. Every other map, if you hold W (even HPG manifold) you'll make it to the rest of the team just fine.

Posted Image

Safer way is for charlie spawn to actually walk backwords down the valley, and climb up where Bravo spawns, except then your team is almost lost map control completely, as team 1 ends up being congested in B3/C3, while Team 2 has at least 3-4 firing angles on that area.

Edited by Vxheous, 09 January 2020 - 09:51 PM.


#15 UnofficialOperator

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Posted 09 January 2020 - 10:01 PM

My tinfoil hat theory: The faster your PC, the faster you fill up in the queue and get allocated. Hence why you always get the same spot. Theoretically it seems to always be the better spot. This has been true for me in MWO and COD series for FFA where I always get dropped in the same starting location forever.

#16 Vxheous

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Posted 09 January 2020 - 10:02 PM

View PostUnofficialOperator, on 09 January 2020 - 10:01 PM, said:

My tinfoil hat theory: The faster your PC, the faster you fill up in the queue and get allocated. Hence why you always get the same spot. Theoretically it seems to always be the better spot. This has been true for me in MWO and COD series for FFA where I always get dropped in the same starting location forever.


Spawn points are based on your weight class. Alpha will always spawn lights/meds, Bravo ends up being a mix of everything depending on how broken 3/3/3/3 is, and Charlie is always your Assaults + whatever heavy didn't get into Bravo.

Edited by Vxheous, 09 January 2020 - 10:04 PM.


#17 FRAGTAST1C

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Posted 09 January 2020 - 10:51 PM

View PostUnofficialOperator, on 09 January 2020 - 10:01 PM, said:

My tinfoil hat theory: The faster your PC, the faster you fill up in the queue and get allocated. Hence why you always get the same spot. Theoretically it seems to always be the better spot. This has been true for me in MWO and COD series for FFA where I always get dropped in the same starting location forever.


The only thing that happens if you have a fast internet and computer is that you end up in the team screen and waiting longer for the match to start, relative to someone who connects later. The same person who connects later is waiting at the loading screen longer (the one that comes after the map and mode vote screen), instead of at the team screen, if the PC is slow.

#18 Willard Phule

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Posted 10 January 2020 - 04:51 AM

View PostVxheous, on 09 January 2020 - 10:02 PM, said:


Spawn points are based on your weight class. Alpha will always spawn lights/meds, Bravo ends up being a mix of everything depending on how broken 3/3/3/3 is, and Charlie is always your Assaults + whatever heavy didn't get into Bravo.


I've ended up in Charlie in a medium any number of times.

#19 Vxheous

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Posted 10 January 2020 - 07:01 AM

View PostWillard Phule, on 10 January 2020 - 04:51 AM, said:


I've ended up in Charlie in a medium any number of times.


You shouldn't, unless there's a ton of lights and mediums on your team, and virtually no heavies and assaults (group queue and faction does not count)

Edited by Vxheous, 10 January 2020 - 07:02 AM.


#20 VonBruinwald

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Posted 10 January 2020 - 10:48 AM

View PostWillard Phule, on 10 January 2020 - 04:51 AM, said:


I've ended up in Charlie in a medium any number of times.


We've all seen lights in Charlie and Assaults in Alpha; Welcome to the matchmaker!





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