Edited by StoneofShame, 02 January 2020 - 02:57 PM.


Where Are The Repair Bays?
#1
Posted 02 January 2020 - 01:27 PM
#2
Posted 02 January 2020 - 01:34 PM
#3
Posted 02 January 2020 - 02:04 PM
#4
Posted 02 January 2020 - 02:05 PM
#5
Posted 02 January 2020 - 02:23 PM
#6
Posted 02 January 2020 - 04:09 PM
why ad a repair station in one mission only to never have them in the main game.
it smacks of we have to shoe horn it in once because we said it would be in the game..
another negative thing to add to the growing list, the more I play it.
#7
Posted 02 January 2020 - 04:45 PM
#8
Posted 03 January 2020 - 07:32 AM
#9
Posted 03 January 2020 - 07:52 AM
Edited by Five by Five, 03 January 2020 - 07:53 AM.
#11
Posted 03 January 2020 - 09:50 AM
StoneofShame, on 02 January 2020 - 01:27 PM, said:
I know of at least one during the first encounter with an allied mech.
I didn't get to use it but it stands out because the Griffin destroyed the generator for both my turrets and what I discovered later was the generator for my repair bay.
While complaining about how a rushed merc company manages two generators when raiders camped out in a base only manage a single generator for their entire turret network, someone explained the second was for a repair bay.. and I was like...o_o
I had the best encounter in the whole game so far simply because I didn't have one, and had to manage as best as I could with a jackal that had one leg, one arm, against a pretty healthy griffin while my Jenner ally wasn't doing so hot (and got 'em).
Edited by Koniving, 03 January 2020 - 09:57 AM.
#12
Posted 03 January 2020 - 09:53 AM
Five by Five, on 03 January 2020 - 07:52 AM, said:
Makes Fahad and his boys seem pretty incompetent....yeah it’s a dumb mechanic that should have stayed out of the game. Just adjust the difficulty on the last mission a bit to compensate for not having those repair bays and it’s all fine.
#13
Posted 03 January 2020 - 12:33 PM
Marquis De Lafayette, on 02 January 2020 - 04:45 PM, said:
Yet another game play element that is already in the game that PG I could have used to make missions more varied. Pick up mechanic could have been used for a new Mission type, or even just a Varian on the raid missions. Perhaps they could have sprinkled them in certain buildings so that if you found it you can recover them and get a slight bonus to your pay at the end of the mission or a special piece of Salvage.
This game is like a Lego kit. It has a whole bunch of pieces that by themselves are nothing special, but when pieced together correctly, they can make something great. Unfortunately, the model PGI put together will all these parts is mediocre at best. Unlike some people, I don't have much faith that mods will save this game. But I can still hope that mods save this game.
#14
Posted 03 January 2020 - 09:19 PM
Ilfi, on 02 January 2020 - 01:34 PM, said:
There are Turret Generators in procedurally generated missions. I`ve only found them in fortyfied structures and they control only the turrets near this structure so its almost always easier to just destroy the Turrets instead of searching for the little Buildings. Even protecting them in Defend or Warzone missions is almost impossible since even a Locust can and will make a beeline and destroying them by just running over them.
#15
Posted 04 January 2020 - 12:40 AM
StoneofShame, on 02 January 2020 - 01:27 PM, said:
Russ explained in a recent developer interview that coding games is hard, and getting harder all the time.
#16
Posted 04 January 2020 - 04:40 AM
#17
Posted 04 January 2020 - 04:55 AM
Five by Five, on 03 January 2020 - 07:52 AM, said:
Honestly, all these people screaming about how their immersion is broken by a system that spawns in enemies, but have no problem with a system that magics their armour back on in seconds.
#18
Posted 04 January 2020 - 01:58 PM
#19
Posted 05 January 2020 - 09:12 PM
Ilfi, on 04 January 2020 - 01:58 PM, said:
As someone who loves the Btech lore, I whole-heartily support your post.
All those guys who crap on Mech Assault for how it did whatever it wanted with the "lore". Whatever, it was a fun shooter game and I had fun playing it because it was decently designed game. If I want hardcore lore, I will crack open my sourcebooks for the Tabletop game.
#20
Posted 06 January 2020 - 02:14 PM
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