Pro's and Con's of the Warhammer IIC Maul:
Pro's:
1. I'm a bigger fan of the Warhammer IIC family and design over the Marauder IIC. I've just always preferred their overall tankier look both in lore and in MW:O. Since MW:O went with more of a reseen redesign concept with the MAD-IIC I'm just not the biggest fan of the mech's overall design.
2. Since it mainly runs energy and ballistics, I like KISS concept builds like the 2xLBX10 and 2xERPPC tcomp1 which I was planning on doing with the Maul. I prefer playing at range but do like the potential brawling that it can do with mediums and lights.
3. Can torso twist and safely use the arms as shields, which I'm pretty sure the MAD-IIC Scorch needs it's arms for a majority of it's firepower. However the torso twisting and speed deceleration leads it into the con's.
Con's:
1. I think this mech was swept under the rug by PGI's concept for it in MW:O, which is unfortunate. PGI's solution of lazily increasing it's armor, instead of giving what the mech needed like reduced crit chance quirks (this was a lore quirk since the WHM-IIC's internal engine was blanketed by double heat sinks) and perhaps buffing the torso twisting speed and radius. Instead what we have in MW:O is a very clunky over sized CT glass cannon and is no way a proper representation of the Warhammer IIC battletech counterpart.
2. Therefore I think the Marauder IIC has better hitboxes and might be better overall in MW:O. It's frontal narrow profile and ability to absorb damage makes it more attractive to brawl and do a variety of builds that the Warhammer IIC Maul can't.
Pro's and Con's of the Marauder IIC Scorch:
Pro's:
1. Slimmer frontal profile and can brawl better as said above. I see many more Marauder IIC's fielded than Warhammer IIC's. That might be a testament of how each of the individual chassis' perform on the battlefield and what is more effective as assault mechs.
2. Can do some KISS concept builds like the Maul. Can also mix ballistic, energy and missiles fairly effectively. If I ever felt like brawling or playing range I feel like there would be more options here.
3. Can brawl more confidently than the Warhammer IIC without worrying about getting CT'ed.
Con's:
1. As stated above I like the artwork and looks of the Warhammer IIC more. I feel like the design of the Marauder II and a hybrid of the classic redesign is what the Marauder IIC should have been in MW:O. See Bishop Steiner's Marauder IIC over on DeviantArt to get a better visual picture of what I'm talking about. Just not a big fan of the reseen concept artwork in general.
2. Most of the firepower is in the arms for the Scorch, while the Maul has a majority of it's firepower in the torso. However, this might not be a minor issue since the overall frontal profile of the mech is slim.
3. Giant turkey butt that lights will have a field day with if unchecked. Warhammer IIC doesn't have this issue but is still vulnerable to backstabbing lights.
Does anyone own both heroes? What do you like more, and do you prefer fielding the Maul over the Scorch and why?
Edited by Arnold The Governator, 07 January 2020 - 09:20 PM.