Add missing Electronics:
- BAP
- ECM
- LAMS
- MASC
- Directional Jump Jets
- Crouch button
- Inverse Kinematics / Gyro knockdown
- Catastrophic Stackpoles
- Thermal Vision (the good one)
- Searchlight
- Targetable limbs (balance -- increases lock-on time)
More Mechs:
- IS Omnis (Owens, Argus, Avatar, Sunder, etc.)
- Clan Mechs -- if PGI doesn't make this an expansion, anyway
- Apocryphal Mechs (Ragnarok, Bull Shark, MekTek Mechs e.g. Gesu)
- More Mechs with 360 torsos (Thor please )
- Clan Weapons
- X-Pulse Lasers
- Bombast Lasers
- PPC Capacitors
- Arrow IV Clusters
- Thunderbolt Missiles
- Streak LRMs
- Light ACs
- Rotary ACs
MechLab changes:
- Engine Swap
- Ferro Fibrous, Endo-Steel, Light FF
- MixTech MechLab
- Optional Tabletop/Gunbag MechLab mode
- Missions with exclusive rewards (Roughneck, Corsair)
- Customizable Mercenary Logos/Portraits
- Every planet has a purpose
- Time-limited missions
- Faction-specific Mechs (less Spiders, Cicadas and Riflemen!)
Personal requests:
- Flamers that are actually insane.
- Daishi that isn't complete garbage.
- Strider with 12 Medium Lasers that Stackpoles if you alpha.
Did I miss anything that was in the older games? Let me know.
Edited by Ilfi, 08 January 2020 - 01:04 AM.