N0MAD, on 09 January 2020 - 07:05 PM, said:
i know changing a few character gifs and sound files is technically modding, but in reality its the most basic of mods.
Im thinking most people are waiting for more ummm useful gameplay affecting mods like say a mission editor or AI enhancement mods.
Personally speaking until we have a mission editor any other mod that is eye candy is of very little use to alot of people.
This is a personal opinion.
If that is so easy as you described you can try it, there is a case that i reversed the gamefiles and
programmed some Tools. There is no "copy/paste" some new Images/Sound to the Game you can do.
Using Unreal Editor at this point will help you nothing.
A Mod is simply a modification, what you called "basic" worked a long time ago...todays Game Engines are more Powerfull and you can not simply swap Stuff. Not to mention that there is no usage of GIF Files
And you do not get it, you will NEVER get a Mod
Tool from PGI.
You simply get the Game inside the Unreal Editor 4 and need to learn working with UE4.
Prepare to download some GB...prepare to learn how to use UE4.
I do not get the Point, because you not "see" i edit/rewrite some Scripts that is not modding ?
I did allready and rewrote Scripts in my 100 Character Mod, but why should i tell you...im better back to the basic stuff
There is no reason why not another Person can mod the AI Scripts, create a new HUD or what he want at this moment. There is no need to wait for PGI Editor then maybe to create a new Story...but im tired telling this.
But thank you for clarify what i say:
People are waiting for some "ready made Tools" to start the hardwork "click here, click there" modding.
Forget that someone has to create these tools by reversing the Gamefiles, like i did and im sure others in the background doing too.
Sometimes, in a World far far away, there were 3 magic letters: DIY - Do it yourself
Today this changed to: DIFM - Do it for me...
EDIT:
To fix the AI you should talk to
PGI and not expect it from a modder.
What is going on with you People ?

Would be not so hard to write a script like this simple example if you are a Developer at PGI:
function prepare2shoot (target)
if friendly_is_in_line_of_fire then
do_not_shoot
else
bring_hell_over_enemy
Edited by Adrian Pride, 10 January 2020 - 01:36 AM.