Walking On The Border Wall In Hpg Manifold?
#1
Posted 23 April 2016 - 09:54 AM
Video available.
#2
Posted 23 April 2016 - 09:55 AM
#3
Posted 23 April 2016 - 09:59 AM
#4
Posted 23 April 2016 - 10:09 AM
#5
Posted 23 April 2016 - 10:30 AM
#6
Posted 23 April 2016 - 11:10 AM
I Zeratul I, on 23 April 2016 - 09:59 AM, said:
ahh so that's how they do it... I only got up there on the other side in my flying spider once.. Now at least i know how to try to get up there and catch that last bugger snipping at the end of matches now.. thanks!
#7
Posted 23 April 2016 - 11:28 AM
#8
Posted 23 April 2016 - 11:36 AM
#9
Posted 23 April 2016 - 12:22 PM
Gotta quote this.
#10
Posted 23 April 2016 - 01:01 PM
I Zeratul I, on 23 April 2016 - 09:59 AM, said:
So, in other words, any mech that gets up there that doesn't have jumpjets is exploiting by using out-of-bounds. Good to know, and I'll make use of the report feature.
https://en.wikipedia...t_(video_gaming)
"In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game's designers.["
#11
Posted 23 April 2016 - 01:35 PM
The "exploit" has been there so long that the only way for it to still be there is by PGI's willingness to leave it. It's a waste of your reports, and you only get so many a day. Save them for people who engage in petty bickering
#12
Posted 23 April 2016 - 01:35 PM
Coolant, on 23 April 2016 - 01:01 PM, said:
So, in other words, any mech that gets up there that doesn't have jumpjets is exploiting by using out-of-bounds. Good to know, and I'll make use of the report feature.
Technically you can get on the wall without exploiting out-of-bounds, you just can't get very far because certain portions of the wall count as out of bounds (very small parts mind you).
#13
Posted 23 April 2016 - 02:00 PM
Lord0fHats, on 23 April 2016 - 01:35 PM, said:
The "exploit" has been there so long that the only way for it to still be there is by PGI's willingness to leave it. It's a waste of your reports, and you only get so many a day. Save them for people who engage in petty bickering
It's not a goofy thing to do, I have had many 1000+ Damage games on that wall with my shadowcat. You can get behind the enemy team strip their rear armour off, then you have 4-5 people turning around looking for you, it's a great distraction.
Edited by Evi1ution, 23 April 2016 - 02:02 PM.
#14
Posted 23 April 2016 - 02:16 PM
#15
Posted 23 April 2016 - 02:25 PM
Coolant, on 23 April 2016 - 01:01 PM, said:
So, in other words, any mech that gets up there that doesn't have jumpjets is exploiting by using out-of-bounds. Good to know, and I'll make use of the report feature.
https://en.wikipedia...t_(video_gaming)
"In video games, an exploit is the use of a bug or glitches, game system, rates, hit boxes, or speed, etc. by a player to their advantage in a manner not intended by the game's designers.["
Wow really? a T1 founder who cant handle three dimensional play? what? do you want a big flat map to just walk everywhere with no point for jumpjets or ANY kind of tactical play at all? So what if someone got a fat mech up there, shoot it or move, there is plenty of cover on that map.
Are you going to report the next mech who climbs candy mountain in crimson or the middle volcano in terra too?
#16
Posted 23 April 2016 - 02:37 PM
#17
Posted 23 April 2016 - 02:40 PM
Lord0fHats, on 23 April 2016 - 01:35 PM, said:
I totally disagree. I've had great games up on the wall with both my Shadow Cat and Arctic Cheetah. You can be such a massive pain in the butt, literally, as to cause confusion, movement from strategically strong positions, wasted return fire, etc. I think the position is really strong if used correctly.
#18
Posted 23 April 2016 - 02:51 PM
I Zeratul I, on 23 April 2016 - 09:59 AM, said:
JC Daxion, on 23 April 2016 - 11:10 AM, said:
Coolant, on 23 April 2016 - 01:01 PM, said:
No, no, no, no, NO.... NO.
EDIT: Skip to around 4:25 for the meat of it. You can get even the most sluggish of mechs up there without going out of bounds.
Edited by Escef, 23 April 2016 - 04:17 PM.
#19
Posted 23 April 2016 - 03:16 PM
Quote
The position is great against people who have no discipline and no sense of target priority or positioning. Not to mention that most of the time, targets will be outside optimal range or angled such that they can't be hit. The one mech I saw that could really use that position was the old super sniper Raven before the quirks were nerfed, and even then it was debatable.
A Jagermech, or Warhawk that I once saw up there, is just goofy
#20
Posted 23 April 2016 - 03:42 PM
Coolant, on 23 April 2016 - 01:01 PM, said:
Considering the game designers explicitly allowed players to go out of bounds for up to 10 seconds, I'm pretty sure you can't say it's "unintended" for the player to go out of bounds.
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