As it stands now, I only vote for Conquest, and against maps I truly truly hate. The rest of the time I save my multiplier for when I really don't feel like seeing another Solaris or Mining. I would be thrilled with random maps/modes. Force people to play Conquest, force people outside of the endless Solaris/Mining loop I've been stuck in forever- yeah I'm down.
I don't want to be able to choose my mech after I know the map- that's unfairly weighted towards those of us with more mech choices, and it won't really make for better matches, it'll just make it feel like FP stomps in QP- when one side pays attention and switches to proper mechs and the other has a few more alt-tabbed guys or newbies without mech choices.
I just would love to see more variety, and player votes aren't producing it. The maps I absolutely loathe are apparently quite popular, for reasons I'll never understand, so any chance of taking the ability to vote for them out of people's hands and I'd be thrilled. I'd also be thrilled if the planets that Mining and Solaris are on would get nuked into glass from orbit, so I'd never have to see them again, particularly Solaris with it's 20+ year old graphics.
1
Remove Map Selection In Qp
Started by -Winter, Feb 13 2020 07:31 AM
24 replies to this topic
#21
Posted 15 February 2020 - 10:08 AM
#22
Posted 15 February 2020 - 05:48 PM
Even random maps and random game modes would be an improvement over the current voting system.
#23
Posted 16 February 2020 - 12:40 AM
justcallme A S H, on 14 February 2020 - 02:07 PM, said:
No Mech selection after Map selection.
It would just turn into a LARGER LRMFest on longer range maps than it already it.
No one wants that.
It would just turn into a LARGER LRMFest on longer range maps than it already it.
No one wants that.
I agree.
In my opinion it would be like in the beginnings of the game: Ten Lurmers in both teams. A typical QP player has his love to LRMs coded deep in his heart.
Vxheous, on 14 February 2020 - 04:30 PM, said:
It might......or it might end up being completely countered by people stacking multiple ECM/AMS
Why use AMS/ECM if you can add more LRMs instead? See above.
Vxheous, on 14 February 2020 - 04:30 PM, said:
or massed lightsabers at 1100m completely negating LRMs....I dont know, I could go either way on a mech select after map select.
Your typical QP player wants to deal damage, but hates taking it, even if it is just a miniscule amount. ER Large lasers mean that he would have to show up and risk taking some fire. LRMs are nuch much much better since they can be fired indirectly.
Vxheous, on 14 February 2020 - 04:30 PM, said:
Would actually allow me to potentially play something other than a fast(er) dps mech that can keep pace with pusha pusha pusha nascar.
Take your favorite LRM-Supernova, fill it with missiles to the brim and give it a try. You know you want it!
#24
Posted 16 February 2020 - 06:06 PM
Map selection is fine.
#25
Posted 17 February 2020 - 03:44 AM
Kodyn, on 15 February 2020 - 10:08 AM, said:
As it stands now, I only vote for Conquest, and against maps I truly truly hate.
I vote for Conquest and Incursion, even though I know that Incursion has many flaws. But at least Incursion offers something else than the infinite boredom of Assault and Skirmish.
Kodyn, on 15 February 2020 - 10:08 AM, said:
I would be thrilled with random maps/modes.
I agree.
Kodyn, on 15 February 2020 - 10:08 AM, said:
I'd also be thrilled if the planets that Mining and Solaris are on would get nuked into glass from orbit, so I'd never have to see them again,
Our Free Worlds League Navy took care about it in 2820, but unfortunately we used orbital artillery only, not full-fledged nukes. Maybe the next time ...
Kodyn, on 15 February 2020 - 10:08 AM, said:
particularly Solaris with it's 20+ year old graphics.
You are right again. It's like playing Tron 2.0
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