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Bring Back Madden Mwo 2020


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#21 Dimento Graven

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Posted 18 February 2020 - 10:13 AM

View PostLordNothing, on 16 February 2020 - 11:06 PM, said:

remember that one patch where you could kill a light by stepping on it? we need that back.
The damage needs to be significant, and it'd be very simple to limit it to specific enemy vs enemy collisions, leaving friendly collisions with the same benign, practically meaningless damage we have now.

View PostFRAGTAST1C, on 17 February 2020 - 12:10 AM, said:

So, this was actually a thing? And I was never a part of it? Posted Image

A few tweaks could've made this work-able, me thinks. To simply scrap it was not a good move.
Yeah, all it required was a bit of effort. The desync WAS NOT as bad as all the panic mongers like to suggest, even then, the minor amount of desync and warping helped give a bit of protection as your 'mech started to stand up too.

#22 Dimento Graven

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Posted 18 February 2020 - 10:18 AM

View PostVonBruinwald, on 17 February 2020 - 10:53 AM, said:

Obligatory:



And this:




Over 6 minutes of 'mech lambada because of a lack of collision damage, and physical attacks.

Edited by Dimento Graven, 18 February 2020 - 10:18 AM.


#23 Prototelis

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Posted 18 February 2020 - 10:27 AM

View PostDimento Graven, on 18 February 2020 - 10:13 AM, said:

The desync WAS NOT


Yes it was.

You don't understand what server authoritative environment means, or why that makes syncing things like this difficult.

#24 Dimento Graven

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Posted 18 February 2020 - 10:32 AM

View PostPrototelis, on 18 February 2020 - 10:27 AM, said:

Yes it was.

You don't understand what server authoritative environment means, or why that makes syncing things like this difficult.
Well, that's your opinion, and your opinion is wrong...

Also so many similar type games don't have this issue.

...AND ABOVE ALL: Ok so maybe fixing it for up to 24 simultaneous players is "too hard" to do (for PGI), so why not activate it JUST FOR Solaris?

Should be MUCH easier to resolve for a 1v1, 2v2 scenario, and the ability to "abuse" it is MUCH less likely and that much more difficult in that situation.

Crimany, Solaris just SCREAMS the fact that it's missing physical attacks and knockdowns...

#25 FupDup

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Posted 18 February 2020 - 10:49 AM

View PostDimento Graven, on 18 February 2020 - 10:13 AM, said:

The damage needs to be significant, and it'd be very simple to limit it to specific enemy vs enemy collisions, leaving friendly collisions with the same benign, practically meaningless damage we have now.

If we have friendly fire for weapons, we would also have friendly fire for collisions. Every argument in favor of one is also in favor of the other (and every argument against also applies to both).

#26 Prototelis

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Posted 18 February 2020 - 10:59 AM

View PostDimento Graven, on 18 February 2020 - 10:32 AM, said:

Well, that's your opinion, and your opinion is wrong...

Also so many similar type games don't have this issue.


No, it isn't.

Quote

...AND ABOVE ALL: Ok so maybe fixing it for up to 24 simultaneous players is "too hard" to do (for PGI), so why not activate it JUST FOR Solaris?


It would be a challenge to sync IK (the necessary component) for any developer with a server authoritative implementation.

Not sure what it would add to a Solaris game, but it would still probably cause desync. Stunlock is cancer.

#27 Dimento Graven

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Posted 18 February 2020 - 11:03 AM

View PostFupDup, on 18 February 2020 - 10:49 AM, said:

If we have friendly fire for weapons, we would also have friendly fire for collisions. Every argument in favor of one is also in favor of the other (and every argument against also applies to both).
I was mentioning the limiting of 'significant' damage to enemy v enemy collisions for all the bad light pilots who always scream, "But then our friendlies would kill us when we ran into them..."

At a personal level I believe that all collision damage should be significant be it enemy v enemy or friendly on friendly.

#28 Verilligo

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Posted 18 February 2020 - 12:08 PM

View PostPrototelis, on 18 February 2020 - 10:59 AM, said:

Not sure what it would add to a Solaris game, but it would still probably cause desync. Stunlock is cancer.

Not to disagree with the gist of your point, but stunlock really shouldn't be a big concern. It's easy enough to provide increasing resistance to knockdown the more often it happens. I think the bigger issue is knockdown is inherently a disadvantage to lighter mechs, which would further hurt the lesser played tonnages. That wasn't really a problem in past MW games... mostly because they had net code of such garbage quality that you had to lead your target with hitscan weapons. MW4 also had hilariously inconsistent physics when it came to knockdowns, such that sometimes you would just instantly fall over dead in your tracks or sometimes you would skid along the ground in strange directions like a drunken baseball player trying to aim for a plate.

Most people forget about these when they point at past games. Truth of the matter was, if a mech below 50 tons gets knocked down and the net code is good enough that you can actually hit it, they may as well just give up because they're already dead. Who even cares about stunlock, the first knockdown is basically a death sentence.

#29 VonBruinwald

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Posted 18 February 2020 - 12:47 PM

View PostVerilligo, on 18 February 2020 - 12:08 PM, said:

MW4 also had hilariously inconsistent physics when it came to knockdowns, such that sometimes you would just instantly fall over dead in your tracks or sometimes you would skid along the ground in strange directions like a drunken baseball player trying to aim for a plate.


Oh god, the memories of nailing a flea running across your path only for him to skid backwards and up a hill!

On another note.... MekTek is apparently back...

#30 Dimento Graven

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Posted 18 February 2020 - 01:22 PM

View PostVerilligo, on 18 February 2020 - 12:08 PM, said:

... I think the bigger issue is knockdown is inherently a disadvantage to lighter mechs, which would further hurt the lesser played tonnages.
...
Actually I believe it would only affect the 'bad' light pilots. The ones who some how can't seem to avoid smashing face first into an enemy's leg or rear end.

I doubt you good light pilots, you guys who actually know how to pilot a light 'mech really well, would even end up noticing this, other than having one more option to fight each other...

#31 LordNothing

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Posted 18 February 2020 - 02:47 PM

View PostDimento Graven, on 18 February 2020 - 10:13 AM, said:

The damage needs to be significant, and it'd be very simple to limit it to specific enemy vs enemy collisions, leaving friendly collisions with the same benign, practically meaningless damage we have now.

Yeah, all it required was a bit of effort. The desync WAS NOT as bad as all the panic mongers like to suggest, even then, the minor amount of desync and warping helped give a bit of protection as your 'mech started to stand up too.


leave the team crushy effect in. might encourage other players to not stand as close. the number of times id have to back off from the front just to have some moron standing behind me, id love it if they would lose some parts for doing that. there should be consequences for being a moron.

as for the desync, all it did was kill isxl for most the higher tonnage mechs. but we got lfe so who cares?

Edited by LordNothing, 18 February 2020 - 02:50 PM.


#32 FupDup

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Posted 18 February 2020 - 03:13 PM

View PostLordNothing, on 18 February 2020 - 02:47 PM, said:

leave the team crushy effect in. might encourage other players to not stand as close. the number of times id have to back off from the front just to have some moron standing behind me, id love it if they would lose some parts for doing that. there should be consequences for being a moron.

You'd be losing just as many parts as they would, just so ya know.

As for trying to "teach" player behavior, people said that friendly fire would achieve the same effect but I'm not seeing it...

#33 LordNothing

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Posted 18 February 2020 - 03:48 PM

View PostFupDup, on 18 February 2020 - 03:13 PM, said:

You'd be losing just as many parts as they would, just so ya know.

As for trying to "teach" player behavior, people said that friendly fire would achieve the same effect but I'm not seeing it...


im cool with this.

#34 Dimento Graven

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Posted 18 February 2020 - 03:52 PM

View PostLordNothing, on 18 February 2020 - 03:48 PM, said:

im cool with this.
I am too!

I hate having people crawling up my backside when trying to peek blind corners, and I get upset at myself when I end up blocking someone else's retreat (yes I deserve some damage for stupidly f'ing over a team member).





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