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Improving The Group/ungrouped Matchmaking


21 replies to this topic

Poll: Improve the group/ungrouped MatchMaking (17 member(s) have cast votes)

Limit the maximum top group size difference to

  1. 0 (same size) (2 votes [8.70%])

    Percentage of vote: 8.70%

  2. 1 (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. 2 (2 votes [8.70%])

    Percentage of vote: 8.70%

  4. 3 (0 votes [0.00%])

    Percentage of vote: 0.00%

  5. 4 (3 votes [13.04%])

    Percentage of vote: 13.04%

  6. 5 (1 votes [4.35%])

    Percentage of vote: 4.35%

  7. 6 (1 votes [4.35%])

    Percentage of vote: 4.35%

  8. 7 (1 votes [4.35%])

    Percentage of vote: 4.35%

  9. 8 (1 votes [4.35%])

    Percentage of vote: 4.35%

  10. 9 (0 votes [0.00%])

    Percentage of vote: 0.00%

  11. 10 (0 votes [0.00%])

    Percentage of vote: 0.00%

  12. 11 (0 votes [0.00%])

    Percentage of vote: 0.00%

  13. 12 (no limit on top group size difference) (7 votes [30.43%])

    Percentage of vote: 30.43%

  14. Whatever provides the best matchmaking (5 votes [21.74%])

    Percentage of vote: 21.74%

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#21 PCHunter

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Posted 13 October 2021 - 01:09 PM

This thread is flawed in that it was not specific enough to create a decent dialog. The subject of group play has several different aspects. I thought this thread was looking for commentary on future group v group play. Or maybe groups dropping in solo play. But certainly not FP. FP is a specialized option to itself.

But back to groups in solo play, which to me is one of the greatest contributors to imbalanced matches. Yesterday, I was in multiple matches on Quick Launch, aka, solo play, where expert level Tier 1 groups were allowed to drop in with Cadets and Tier 4 players (me for example). The results were always the same - 5 minute stomps. You are never going to keep new players in this environment. In fact, it may be hard to retain any lower tier players. If groups continue to drop in solo, then some new rules need to come into play to balance the teams better. Or back to the idea of using match-specific quirks to adjust for skill inequities. 2 man groups are not an issue. The 4-man groups for sure. I'm going to throw in the 3-man groups as potentially a problem. You really have to like the game to continue to play in these OP matches where high skill groups run amok.

#22 BigBadVlad

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Posted 18 October 2021 - 11:02 PM

Just make the MM completely random or strictly tonnage based, it won't be worse.





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