The Madcat B has stock, 2 UAC 20's, many other mechs with double UAC 20 have been given a buff for +1hsl. Due to the location of the weapons, inhibiting it from grabbing more uacs, as well as the current meta build - double 10 + double 5, I feel removing the UAC 20 cooldown quirk and replacing it with a uac 20 +1 hsl wouldn't be the worst thing in the world.
While some may try to point to it having arm mounts, and saying this makes it OP - The Boiler also has arm mounts, though considerably lower, they are also less of a target. The Nightstar also has arm mounted 20's, though lack the lower arm actuator so don't have as much control.
With both of these mechs not being domineering despite having UAC 20 quirks, I feel giving it to the madcat would open up a new way the mech can be played, that doesn't require much development time and also adds a new riskier play-style to an all too familiar mech - by giving it this close range weapon, the worst combination we can likely see is 2xUAC20, 2x srm 6 + 2x flamethrower at 68+kph. While this maybe notably faster than the Boiler and Nightstar, it does lack the Boilers ability to mount such additional weapons, and lacks the Nightstars added structure quirks - as well as due to arm size, if it's caught in a typical brawl environment - the arms will fall off.
While this may be one of the first double Uac 20 mechs that would be able to fully integrate into the nascar meta, I feel this could be a good addition to think about on brawl decks, without tipping meta on it's side I feel it would integrate itself as a mech players occasionally see doing either extremely well, or extremely poorly - and overall would be a nice addition to the meta.
Following with this, I feel the King Crab should be given AC 20+1HSL, the mech has a large center torso, and while it's not a bad mech, I feel extending it's abilities would be fair. With such a large center torso and poor torso twist rate, it would make the King Crab more of a threat, as the operator would be able to twist off damage more successfully, while also making their shots more effective. While it would still not be able to stand up to it's counterparts effectively, an example being the "Double Heavy Gauss" annihilator, it would create a reason to want to bring the AC40 kingcrab again, as well as giving it a unique niche in the current meta.
As a light pilot, I understand many lights fear the idea a mech could instantly leg them, or just end their game - however while we just instantly die, assault mech pilots usually die very slowly and irritatingly to lrms, wolfpacks, and generally their team nascaring away from them. Therefore, while I understand this mech can and will occasionally instantly eliminate a light mech, I feel the current skill of the playerbase will make this more of an occupational hazard than a consistent threat, and will make lights more cautious around the crab. Perhaps causing them to keep their distance as AC20's have poor velocity.
Thank you for reading my post - I would love feedback on this idea, and if possible if people agree we can try and see PGI if they are willing to add this as a balance change for a month or so and see how the community responds to these changes?
5 replies to this topic
#1
Posted 12 April 2020 - 03:34 AM
#2
Posted 12 April 2020 - 08:13 AM
uac20 builds are super heat inefficient. if you double tap those badboys with the even with that qirk, you dont have much sustain dps. good burst dps, but then youre an assault mech and you cant do much facetime. no sustain means youre not as effective as the usual uac5/uac10 combo builds that can dish out more damage for longer periods.
aint gonna be that fun. kinda like lbx20 madcat mkii's. yeah they work, but the uac5/uac10's are better.
Just try the 2xuac20 double taps on the hunchyIIc. you'll see what i mean with the double taps.
aint gonna be that fun. kinda like lbx20 madcat mkii's. yeah they work, but the uac5/uac10's are better.
Just try the 2xuac20 double taps on the hunchyIIc. you'll see what i mean with the double taps.
#3
Posted 12 April 2020 - 09:08 AM
the don't "balance" anymore;
not that they ever did, but at least they tried/claimed it. so..
not that they ever did, but at least they tried/claimed it. so..
#4
Posted 12 April 2020 - 12:13 PM
Double UAC 20 is a strong build - I use the Hunchback IIC with that build and so far I have been in enough luck that when I run it, my team doesn't just run away from my slow ***. - For the Madcat, even with max engine you are going to have plenty of tonnage for ammo, heatsinks and JJ. I personally am still going to choose UAC10/5 over UAC20 in 9/10 situations, the range it has is simply too valuable to me.
That said, these aren't reasons to NOT allow it to have this quirk, as I said, I believe it would open an interesting route to the Madcat. Current brawl Bloodasp use a uac20 + 2x uac10 to achieve their uac 40. Uac 10's generate 3.5 heat, UAC 20's generate 7 heat. The heat efficiency of both of these weapons is the same, albeit Uac 10's have a shorter cooldown, higher velocity, etc. They also take 8 tonnes more to equip double UAC 10 - if we were to put that all into heatsinks, the UAC 20 is actually more efficient.
As for the comparison to LBX20 - we are looking at a difference of 40 potential damage in the builds. Meeeeh - I like my LBX20's when used in combination with SRMS, not so much as my standalone weapon.
My UAC20 boiler with 3xSRM6A has 16 total heatsinks. It plays pokey, it does not charge in. However, the Madcat due to the flexibility those 8 tonnes actually offers will be able to invest in a larger engine than the blood asp - meaning hopefully we can see it use that agility to it's advantage.

This is an optimized build, but it more demonstrates you can have ammo, a decent engine, the token jumpjet and more than enough dissipation. Being able to alpha many times, as many UAC 40 builds in their various iterations. It is capable of high damage in a relatively short period of time, with the downside that if the UACS jam, it will have no weapons for a large amount of time.
Since the Bloodasp exists and uses a very similar build, I have faith this isn't going to suddenly break the meta - and returning to my initial statement. I am not asking PGI to add a mech change that can disrupt the meta, that's a risk to the community they are not doing. I am merely asking that PGI allow the madcat B the UAC 40 ability so it can diversify the builds the chassis can do.
That said, with the KCrab, that build has 40 PPFD due to the AC20's, while that is nice, double LBX 20 as sole weapons aren't as nice due to the spread.
That said, these aren't reasons to NOT allow it to have this quirk, as I said, I believe it would open an interesting route to the Madcat. Current brawl Bloodasp use a uac20 + 2x uac10 to achieve their uac 40. Uac 10's generate 3.5 heat, UAC 20's generate 7 heat. The heat efficiency of both of these weapons is the same, albeit Uac 10's have a shorter cooldown, higher velocity, etc. They also take 8 tonnes more to equip double UAC 10 - if we were to put that all into heatsinks, the UAC 20 is actually more efficient.
As for the comparison to LBX20 - we are looking at a difference of 40 potential damage in the builds. Meeeeh - I like my LBX20's when used in combination with SRMS, not so much as my standalone weapon.
My UAC20 boiler with 3xSRM6A has 16 total heatsinks. It plays pokey, it does not charge in. However, the Madcat due to the flexibility those 8 tonnes actually offers will be able to invest in a larger engine than the blood asp - meaning hopefully we can see it use that agility to it's advantage.

This is an optimized build, but it more demonstrates you can have ammo, a decent engine, the token jumpjet and more than enough dissipation. Being able to alpha many times, as many UAC 40 builds in their various iterations. It is capable of high damage in a relatively short period of time, with the downside that if the UACS jam, it will have no weapons for a large amount of time.
Since the Bloodasp exists and uses a very similar build, I have faith this isn't going to suddenly break the meta - and returning to my initial statement. I am not asking PGI to add a mech change that can disrupt the meta, that's a risk to the community they are not doing. I am merely asking that PGI allow the madcat B the UAC 40 ability so it can diversify the builds the chassis can do.
That said, with the KCrab, that build has 40 PPFD due to the AC20's, while that is nice, double LBX 20 as sole weapons aren't as nice due to the spread.
#5
Posted 13 April 2020 - 08:33 AM
Instead of making the Mad Cat like a Boiler, UAC20 + 2 UAC10s build is very viable. So, I don't see why a mech has to have a quirk similar to the one existing on another one. While it'd be nice to have that HSL +1, it's not necessary. Work with what's available instead of adding or changing things that makes it similar to something that already exists.
#6
Posted 16 April 2020 - 03:43 AM
TBF - I forgot you can manage that due to the size of UAC 10's- that said, I am more making this in hope (though misplaced), that PGI might still be willing to change the game in some capacity (despite being on maintenance). It's more because it's a nice thing to have, not a necessary requirement to have. Regardless the chassis wouldn't have that major of a balance change, and yea - it's not like this would suddenly make the chassis amazing - cause arguably at least in pugs - it's already in a pretty good spot. The UAC10/5 build is much more versatile than the UAC20 or UAC20/10 build.
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