

Decal Decks
#1
Posted 11 April 2020 - 09:21 PM
Please consider making decal decks. Basically pre packaged decal layouts for units or anyone who likes coloring and decaling their mechs in the same colors, patterns and decals.
Thank you.
#2
Posted 11 April 2020 - 09:29 PM
Edited by crazytimes, 11 April 2020 - 09:30 PM.
#3
Posted 12 April 2020 - 04:24 AM
crazytimes, on 11 April 2020 - 09:29 PM, said:
I think what he means is exporting/importing decal configurations like we already have for load outs.
Heat bug can wait, this supports units and this year is meant to be the year of FW...
#5
Posted 12 April 2020 - 08:51 PM
FRAGTAST1C, on 12 April 2020 - 06:12 PM, said:
Same as last year then, eh?
2019 was the year of FP. What? Did you not notice? They removed some stuff most people didn't like, added a matchmaker (which doesn't do a whole lot due to population) and a timer with a players qued per side counter...
At the expense of group que and knowing how many ppl are on each side so u can switch for a faster game, FP games happen a lot quicker...
#6
Posted 13 April 2020 - 04:23 AM

#7
Posted 13 April 2020 - 07:11 AM
FRAGTAST1C, on 13 April 2020 - 04:23 AM, said:

It's a joke. On one Mech-Con presentation they said, that there will be much new stuff in FW. Then came Paul Inouye on stage, told that he was tired because he was working the whole day/night on the Mech-Pods AND he forgot the paper, where ALL the new stuff for FW was written down.
And in that year not much happened, because everybody was working on MW5.
#8
Posted 13 April 2020 - 07:44 AM
Hazeclaw, on 12 April 2020 - 08:51 PM, said:
In fact it does a great job rushing groups straight to the front the waiting queue, stealing the spot of the ungrouped players that had been waiting in the queue since the last match was launched half an hour ago for their turn to play a match, and making it less likely a group can stay queued long enough for another group to have time to queue up against them...
So it's a great step forward when it comes to preventing group vs group matches in FP, as everyone should have noticed by now.
#9
Posted 13 April 2020 - 08:20 AM
Warning incoming Humble Dexterer, on 13 April 2020 - 07:44 AM, said:
WTF? Group-vs-Group happens all the time when there's enough people on both sides of the conflict. Are you getting confused over that fact or making up a new one?
#10
Posted 13 April 2020 - 08:33 AM
FRAGTAST1C, on 13 April 2020 - 08:20 AM, said:
WTF? Group-vs-Group happens all the time when there's enough people on both sides of the conflict. Are you getting confused over that fact or making up a new one?
If you're always dropping solo like him, you are less likely to encounter group v group drops as there are only a few solo slots available if any. His solution to this "problem" is to make groups wait in que until a same sized group ques up on the other side, which would do nothing but make groups quit playing FP because nobody will want to wait 30 minutes for a match.
Dexter(er) like I told you before, you want to play in a solo mode, go play the solo mode. It's all solos and que time is fast.
#11
Posted 13 April 2020 - 08:42 AM
Hazeclaw, on 13 April 2020 - 08:33 AM, said:
lol Thanks, I get it now and it's really ********. If there are enough people, then it doesn't matter even if you're solo dropping. You'll get games. The problem is the population and the solution is to merge. If some people didn't keep complaining about groups, then perhaps there'd still be more.
Or maybe bring back Scouting and run that alongside regular FW modes. If a smaller group during a low-pop time doesn't get the games quickly, they can play that mode while the main match ends and try again later. To be honest, when I was new, I'd get notifications for Scouting but I never played that 'cause I didn't have proper builds and had no understanding of that mode. Now, I can't play even if I want to.
#12
Posted 13 April 2020 - 12:48 PM
I'm throwing a like on it to get attention to the topic again, but let's face it... I think the ship has sailed for new, bright ideas being implemented to improve this game. I get the feeling this is what we've got until a major change happens... new engine, MW:O 2, etc.
#13
Posted 13 April 2020 - 01:21 PM
#14
Posted 13 April 2020 - 06:35 PM
#15
Posted 13 April 2020 - 11:46 PM
FRAGTAST1C, on 13 April 2020 - 08:20 AM, said:
And deathstar achievement happens all the time when there's enough players disconnected on both sides of the conflict...
The whole point is there's not enough people most of the time, so it's stupid to point out that things work out when there happens to be.
Hazeclaw, on 13 April 2020 - 08:33 AM, said:
When you play solo, you keep playing against grouped players.
You switch to a group, you then keep playing against ungrouped players.
Which... totally makes sense : Getting a group vs group match would require two groups queuing up on opposite sides of the queue within the ~2minutes it takes for the first group to be launched, which only happens at the tip of prime time, when there's more then ~2 groups lurking around without ever meeting each other.
Edited by Warning incoming Humble Dexterer, 14 April 2020 - 12:16 AM.
#16
Posted 14 April 2020 - 01:42 AM
Warning incoming Humble Dexterer, on 13 April 2020 - 11:46 PM, said:
The whole point is there's not enough people most of the time, so it's stupid to point out that things work out when there happens to be.
When you play solo, you keep playing against grouped players.
You switch to a group, you then keep playing against ungrouped players.
Which... totally makes sense : Getting a group vs group match would require two groups queuing up on opposite sides of the queue within the ~2minutes it takes for the first group to be launched, which only happens at the tip of prime time, when there's more then ~2 groups lurking around without ever meeting each other.
When the population is low, you want the groups of identical size to be pitted against each other and increase the wait times? Do you not see the flaw in this? Groups of similar sized ARE pitted against each other. If there aren't enough large groups on one side, then smaller groups are merged. Then the solos are taken in. What you're proposing will simply increase wait times 'cause you think groups are avoiding each other.
#17
Posted 14 April 2020 - 07:53 AM
Warning incoming Humble Dexterer, on 13 April 2020 - 11:46 PM, said:
The whole point is there's not enough people most of the time, so it's stupid to point out that things work out when there happens to be.
When you play solo, you keep playing against grouped players.
You switch to a group, you then keep playing against ungrouped players.
Which... totally makes sense : Getting a group vs group match would require two groups queuing up on opposite sides of the queue within the ~2minutes it takes for the first group to be launched, which only happens at the tip of prime time, when there's more then ~2 groups lurking around without ever meeting each other.
just stop it, it's a terrible idea that will accomplish nothing but increase wait times for groups (which I guess is really your goal)
I'm going to highlight this for you since you seem to have issues reading it:
IF YOU WANT TO PLAY SOLO MODE, GO PLAY THE SOLO MODE. IT'S ALL SOLOS AND THE QUE TIME IS FAST
stop trying to come up with dumb ways to break the group mode
#18
Posted 14 April 2020 - 08:02 AM
Hazeclaw, on 14 April 2020 - 07:53 AM, said:
This!
Groups should stick to Group/Faction/S2v2 (and private lobby)
Solo's have Quick Play and S1v1
Now if solos want to opt-in to FW that's fine but you should accept that it's aimed at groups and they have priority.
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