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Machine Gun Crab?


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#1 Azooazerick

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Posted 10 April 2020 - 11:43 PM

I made a machine gun king crab a while back and since i wanted to return to the game, i wanna know, are machine guns still a viable build?
Back in late 2018/early2019 they could melt dudes.
But that was over a year ago now.
If i need to convert it to an Ac2 build i will, but machine guns werea lot of fun

#2 LTC Kilgore

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Posted 11 April 2020 - 04:57 AM

Machine guns are viable.

Machine guns on a king crab are not.

#3 cougurt

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Posted 11 April 2020 - 07:25 AM

the king crab has it hard enough already, be nice to the poor thing.

#4 RickySpanish

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Posted 11 April 2020 - 08:15 AM

They were never all that good, put some autocannons on the poor thing and give it a fighting chance. Nowadays though fortune favours dakka that's a little more highly mounted.

#5 Vorpal Puppy

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Posted 11 April 2020 - 10:34 AM

If you want to run machine guns, grab a MLX-G. The PIR can carry more guns, but the myst lynx is tankier and has jump jets. I run mine with 8 MG and 4 heavy smalls. Does good damage in quick play, finishes damaged mechs and open components quickly. If you happen to encounter one of the few players that actually target your arms, run away fast!


#6 Hellbringer

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Posted 11 April 2020 - 06:41 PM

u fools!

you should have all told him yes, machine guns on a king krab is a good idea. I wanna see that hilarious **** in FP/QP.

PLEASE DO IT !!!!!!!!!!!!!!

#7 crazytimes

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Posted 11 April 2020 - 08:39 PM

I saw an LRM/MG King Crab absolutely wreck shop once.

I was tier 4 at the time. Good luck outside of tier 5-4 with it.

#8 OmniFail

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Posted 12 April 2020 - 01:08 AM

If you really want to drive wins and contribute to your team, you should go with a sniper king crab build. They are pretty much the meta right now. Don't listen to the rest of these clowns. They're just trolling you for the lulz

#9 RickySpanish

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Posted 12 April 2020 - 06:45 AM

View PostOmniFail, on 12 April 2020 - 01:08 AM, said:

If you really want to drive wins and contribute to your team, you should go with a sniper king crab build. They are pretty much the meta right now. Don't listen to the rest of these clowns. They're just trolling you for the lulz


My God, you are right! I completely forgot about the MW5 preorder Crab's Gauss Rifle bonuses. Stick 4 Light Gauss Rifles on that thing and away she goes!

#10 Azooazerick

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Posted 12 April 2020 - 07:24 AM

View PostHellbringer, on 11 April 2020 - 06:41 PM, said:

u fools!

you should have all told him yes, machine guns on a king krab is a good idea. I wanna see that hilarious **** in FP/QP.

PLEASE DO IT !!!!!!!!!!!!!!


Yo, i had been running it for a while with good success;) part of the reason i did is because its a build that shouldnt work, but did.
The 6 machone guns paired with 60 mrm was upsettingly effective.

However, because of the advice that there is a better mech for machine gun mounting, ill try that once i get the credits.
But for now, i replaced my weapons with a set of 6 AC/2s and it is much more effective at more ranges. Its eats through ammo real quick. Between the cannons themselves and the weight of yhe ammo, there are probably more efficient builds than a 6 ac/2s. But it is a lot of fun to scare away mechs with bigger guns just from the sheer sustain of the cannons.

Now, i dont want to make another threat for this so ill ask here.
Since my king crab is fuffiling this role so well, i need to do somthing with my autocannon cataphract.
It has 2 ac2s and 2 uac5s mounted and it *almost* has as much armor as my crab.
But my crab now does what it can do but better. I liked scaring off bigger mechs with sustain it offered combine with the rediculous amount of survivability it has.

But now, it just kinda lacks a role in my garage. What should i do with with my CTF-4x

#11 RickySpanish

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Posted 12 April 2020 - 07:33 AM

View PostAzooazerick, on 12 April 2020 - 07:24 AM, said:


Yo.

What should i do with with my CTF-4x


Set it on fire.

In seriousness, you could try throwing AC-5s onto it. The trouble with the Cataphract is it's a chunky 'Mech and those torsos go fairly easily. Plus it has low slung weapons like the King Crab without the armour to really let you face down an opponent.

By the way, since you seem to enjoy spraying things with bullets, have you considered the Bushwacker? It can mount 3 Rotary Autocannon 2s and has a profile that is easy to spread damage across.

Edited by RickySpanish, 12 April 2020 - 07:36 AM.


#12 Azooazerick

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Posted 12 April 2020 - 07:52 AM

View PostRickySpanish, on 12 April 2020 - 07:33 AM, said:


Set it on fire.

In seriousness, you could try throwing AC-5s onto it. The trouble with the Cataphract is it's a chunky 'Mech and those torsos go fairly easily. Plus it has low slung weapons like the King Crab without the armour to really let you face down an opponent.

By the way, since you seem to enjoy spraying things with bullets, have you considered the Bushwacker? It can mount 3 Rotary Autocannon 2s and has a profile that is easy to spread damage across.
are uac2s still trash?

I know cataphracts have been severely power creeped. But im nostalgic. It was my first mech i bought and sunk a ton of credits into, so i just dont wanna let it go :P

Ill have to redo some internals to get 4 ac5s to fit but ill definitely see how that works.
I also consisered doing a pair of ac10s...

#13 Azooazerick

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Posted 12 April 2020 - 08:25 AM

Also Ill look into the bushwacker. Auto cannons are my favorite thing to use, Though most of my mechs are laser based.

#14 RickySpanish

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Posted 12 April 2020 - 09:24 AM

With regards to UAC2, I don't know how good they are for Inner Sphere 'Mechs. On the Clan side I have put 5 on a Vapor Eagle VGL-2 and they put out some amazing streams of damage, but that build's heat creeps up on you quicker than you think. The Clan Mad Cat MKII B is probably everyone's favourite Autocannon boat with 2 UAC-5s and 2 UAC-10s mounted high in the arms, worth a look the next time you have a lot of cash on hand.

#15 FRAGTAST1C

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Posted 12 April 2020 - 10:21 AM

View PostAzooazerick, on 12 April 2020 - 07:24 AM, said:

But now, it just kinda lacks a role in my garage. What should i do with with my CTF-4x


3x RAC2 + 1 UAC5 on it might be better since the mounts are low and you need to peek sideways and once you're facing the enemies, you can unleash all of the dakka. LFE 250 means you'll be really slow and you can't really shield well 'cause all of your weapons are arm mounted so maintain about 400m distance from the enemy.

CTF-4X

One weird build you could try is the 2x LBx10 + Snubnose PPC with a LFE 255 and 14 DHS to keep the mech absolutely cool. But again, since the engine rating is so slow, you won't be getting out of the battle without fighting through it. The 30pt alpha strike on a 70t mech is quite anaemic but the dps is quite good. You won't kill the enemies outright so, don't engage them by yourself.

CTF-4X

Overall, the mech is pretty trash in its hardpoint location and engine capacity. What you want is a Warhammer, especially the Black Widow or a Marauder. The Rifleman Legend Killer is fantastic with its quirks for the 2x LBx10 builds.

Or, if you're feeling like trying your luck in QP, an XL Jagermech with 5 AC2s or some mix of AC2s and UAC2s.

#16 O L L O

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Posted 12 April 2020 - 01:49 PM

I would put the ammo in the legs.















.

Edited by O L L O, 12 April 2020 - 01:51 PM.


#17 RickySpanish

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Posted 12 April 2020 - 02:37 PM

View PostO L L O, on 12 April 2020 - 01:49 PM, said:

I would put the ammo in the legs.
.


Got a free head slot too. Might be safer putting ammo in the legs since the torsos are so easy to hit.

#18 Dee Eight

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Posted 12 April 2020 - 02:49 PM

CTF-4X's led themselves well to quad AC/2 and AC/5 builds with an LFE. Think of it as the IS version of a Rifleman 2C...except with better ballistic quirks and more armor and lower hard points (which means light mechs cannot face hug unless they wish to receive a lot of dps the hard way). Here, this for example can put out a solid 12.3dps just from the AC/2s for a contunous 141 seconds of fire before you suck the ammo packs dry and out to 828 meters optimal range (and that's without skill nodes). And it even has a couple med pulse lasers for backup and a single RL10 for a quick head butt. Armor is nearly maxed for the chassis and it'll do 59kph which is enough to keep pace with most assaults.

A\092:@1|Mg|c?|c?pd0|EOqd0|EOr\0|j?|j?|EO|EOs\0|j?|j?|EO|EOtj0|EO|EOuj0|EO|EOvB0|\@w808080

#19 RickySpanish

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Posted 12 April 2020 - 02:58 PM

View PostDee Eight, on 12 April 2020 - 02:49 PM, said:

CTF-4X's led themselves well to quad AC/2 and AC/5 builds with an LFE. Think of it as the IS version of a Rifleman 2C...except with better ballistic quirks and more armor and lower hard points (which means light mechs cannot face hug unless they wish to receive a lot of dps the hard way). Here, this for example can put out a solid 12.3dps just from the AC/2s for a contunous 141 seconds of fire before you suck the ammo packs dry and out to 828 meters optimal range (and that's without skill nodes). And it even has a couple med pulse lasers for backup and a single RL10 for a quick head butt. Armor is nearly maxed for the chassis and it'll do 59kph which is enough to keep pace with most assaults.

A\092:@1|Mg|c?|c?pd0|EOqd0|EOr\0|j?|j?|EO|EOs\0|j?|j?|EO|EOtj0|EO|EOuj0|EO|EOvB0|\@w808080


Phracts and Rifleman IICs are certainly both fragile, but the Rifleman IIC is better at dishing out hurt with a better profile and weapon locations at the expense of speed.

#20 cougurt

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Posted 12 April 2020 - 02:59 PM

View PostAzooazerick, on 12 April 2020 - 07:24 AM, said:

Yo, i had been running it for a while with good success;) part of the reason i did is because its a build that shouldnt work, but did.
The 6 machone guns paired with 60 mrm was upsettingly effective.

However, because of the advice that there is a better mech for machine gun mounting, ill try that once i get the credits.
But for now, i replaced my weapons with a set of 6 AC/2s and it is much more effective at more ranges. Its eats through ammo real quick. Between the cannons themselves and the weight of yhe ammo, there are probably more efficient builds than a 6 ac/2s. But it is a lot of fun to scare away mechs with bigger guns just from the sheer sustain of the cannons.

Now, i dont want to make another threat for this so ill ask here.
Since my king crab is fuffiling this role so well, i need to do somthing with my autocannon cataphract.
It has 2 ac2s and 2 uac5s mounted and it *almost* has as much armor as my crab.
But my crab now does what it can do but better. I liked scaring off bigger mechs with sustain it offered combine with the rediculous amount of survivability it has.

But now, it just kinda lacks a role in my garage. What should i do with with my CTF-4x

the thing is, MRM60 can be done on mechs that are half the tonnage. 6 MGs ain't worth the extra 50 tons, especially not on something that slow.

6 AC2 is a much more effective use of the tonnage, or you could also try 3 AC2 + 3 RAC2. it sounds like you're not packing enough ammo if you find that you're going through it that quickly; you should easily have enough to do well over 1000 damage.

as for the cataphract, i just run 4 AC5s on it. the black widow is better overall, but the cataphract does have some nice quirks if you can deal with the low mounts.





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